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  • #46
    Do the SMAC/X movies play when you build a wonder?

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    • #47
      Nope. In fact the mod hardly includes any wonders at the moment. That's one aspect of the game no attention has been paid to yet. Ideas for secret projects and their effects are welcome.
      Contraria sunt Complementa. -- Niels Bohr
      Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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      • #48
        Wouldn't the University start with information networks, and the Peacekeepers start with renewable energy? Just an idea...

        Anyways, this looks awesome. I'm finally gonna have to go out and buy Civ IV now....
        Civ IV is digital crack. If you are a college student in the middle of the semester, don't touch it with a 10-foot pole. I'm serious.

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        • #49
          Planetfall Patch c for Version 4

          Changelog:

          1. Kelp graphics by GarretSidzaka added.
          2. The HomoSup bonus building gives +35% Great People points instead of +2 Infantry XP. (Let's not confuse Nietzsche with Nazism)
          3. Unity Former removed. Serves no purpose now that Formers have no tech requirement.
          4. Fungal Towers can appear from a Unity Pod.
          5. Researching Stable Neutronium should now give a Leviathan.
          6. Algae resource buttons by FK2006 added.
          7. Hybrid Forest graphics by GarretSidzaka added.
          8. Some promotions now require the Special Ability Slot #1/2 promotions, which built units can get for free from certain base facilities.
          9. Barbarian spawned Isles of the Deep will start with a mind worm in the cargo hold.

          Planetfall is brought to you by:




          Don't forget that we're always looking for help with Planetfall.

          The mod could for instance at this point very much use:
          • SDKers
          • a graphics coordinator
          Contraria sunt Complementa. -- Niels Bohr
          Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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          • #50
            Quick note. Planetfall version 5, compatible with patch 3.17, is now available for download.
            The Planetfall version 4 folder should be removed first before installing version 5. Otherwise you're assured to get undesired funny and crashy results.

            The DLL has been reconstructed from scratch, meaning for instance all unit workshop code has been removed. Some new combat units have been added to compensate, but it'll require some more thought to get it right. Suggestions welcome.
            Contraria sunt Complementa. -- Niels Bohr
            Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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            • #51
              Great mod, continue the good work.
              Modern man calls walking more quickly in the same direction down the same road “change.”
              The world, in the last three hundred years, has not changed except in that sense.
              The simple suggestion of a true change scandalizes and terrifies modern man. -Nicolás Gómez Dávila

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              • #52
                A bit more lengthy version of my previous post:

                Planetfall version 5 is now available for download. It is compatible with Beyond the Swotd patch 3.17.

                It is mandatory that you delete any previous Planetfall folders before installing this version. If you don't, you'll no doubt get lots of error messages.

                It is of little use to post a changelog (and I don't have one). As I am now the only active SDK coder for Planetfall, I had to reconstruct the Planetfall DLL from scratch, and remove all unused code or unfinished code I didn't understand. As a consequence a lot of files have been removed.

                The biggest thing which has been removed is the unit workshop. I've added a couple combat units to compensate, but I'll need to give it some more thought for something more balanced. Suggestions for combat units are welcome. Crash or bug reports are also welcome. I'm sure there must be a few, this being the first 3.17 release.
                Contraria sunt Complementa. -- Niels Bohr
                Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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                • #53
                  Patch v5a released. It contains a new DLL to fix a crash.
                  Contraria sunt Complementa. -- Niels Bohr
                  Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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                  • #54
                    Patch b is available. Changes:

                    1. Sea bases can now expand their culture radius.
                    2. Loading a save game in-game no longer causes a crash.
                    Contraria sunt Complementa. -- Niels Bohr
                    Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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                    • #55
                      please keep this going
                      anti steam and proud of it

                      CDO ....its OCD in alpha order like it should be

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                      • #56
                        Patch v5c is available. This patch needs to be installed on top of the version 5 main file.

                        Changelog:

                        1. Upgrading Unity Supplies costs nothing.
                        2. 'Colony' maintenance removed.
                        3. Material Supplies can settle to a Citizen specialist. AI understands this.
                        4. Plasma Thrower upgrades to Cyborg.
                        5. Cyborg and Gravebringer gets bonus against infantry, mind worms and spore launchers.
                        6. Condenser gives +2 instead of +3 nutrients.
                        7. Genejack Factory gives +2 minerals per Citizen specialist. (thanks to Impaler[WrG] & EmperorFool)
                        8. "Highlander" promotion added.
                        9. Rudimentary Aquaformer AI added.

                        Please post save games of any persistent crashes you may encounter. At least as long as you don't play on Large sized maps.
                        Last edited by Maniac; September 2, 2008, 21:02.
                        Contraria sunt Complementa. -- Niels Bohr
                        Mods: SMAniaC (SMAC) & Planetfall (Civ4)

                        Comment


                        • #57
                          Modern man calls walking more quickly in the same direction down the same road “change.”
                          The world, in the last three hundred years, has not changed except in that sense.
                          The simple suggestion of a true change scandalizes and terrifies modern man. -Nicolás Gómez Dávila

                          Comment


                          • #58
                            Patch v5d is available. This patch needs to be installed on top of the version 5 main file.
                            It will break savegames.

                            Changelog:

                            1. Fungal Towers will now spawn on water.
                            2. Greenhouse only produces +1 nutrient.
                            3. Autarky upkeep and free specialist removed.
                            4. Enclosed Biosphere civic effects changed: +1 nutrient on Flat Arid & Polar terrain, +1 free specialist, +1 energy for sea Windmill, +2 energy for Tidal Harness.
                            5. Rover and Armor provides military happiness.
                            6. Missile Launcher promotion disabled.
                            7. Biomachinery gives free Great Doctor to the first researcher.
                            8. Affinity Gene gives free Transcend to the first researcher.
                            9. Personality Transcription gives free Hacker to the first researcher.

                            Please post save games of any persistent crashes you may encounter. At least as long as you don't play on Large sized maps.
                            Last edited by Maniac; September 7, 2008, 10:07.
                            Contraria sunt Complementa. -- Niels Bohr
                            Mods: SMAniaC (SMAC) & Planetfall (Civ4)

                            Comment


                            • #59
                              Patch v5f is available. This patch needs to be installed on top of the version 5 main file.
                              It will break savegames.

                              Changelog:

                              1. Genejack Factory gives +2 minerals per Drone. Thanks to Kael.
                              2. Randomly spawned Native Life becomes more aggressive as the Flowering Counter rises.
                              3. Memetics renamed to Social Psych.
                              4. Armor can't move into Fungus and Hybrid Forest.
                              5. Cruiser can't move into Sea Fungus.
                              6. Dropship transport unit added. Graphics by Refar.
                              7. Peaks are now passable. However you can only move into peaks from other peaks or highlands, and vice versa. Not from water or lowlands.
                              8. Units which CanMoveImpassable, can always move into Peaks.
                              9. Terrain improvements can now affect a base's Planet value.
                              10. Bases cannot be founded on Peaks.
                              11. Robotic Mine removed.

                              Please post save games of any persistent crashes you may encounter. At least as long as you don't play on Large sized maps.
                              Last edited by Maniac; September 13, 2008, 19:07.
                              Contraria sunt Complementa. -- Niels Bohr
                              Mods: SMAniaC (SMAC) & Planetfall (Civ4)

                              Comment


                              • #60
                                Patch v5g is available. This patch needs to be installed on top of the version 5 main file.
                                It will break savegames from earlier patches.

                                Changelog:

                                1. Messing around with starting position creation, to create a bigger variety.
                                2. Rudimentary and probably still non-functional sea colonization AI added.
                                3. Monsoon Jungle now starts with -1 food. Health penalty reduced to -.30. Jungle next to river gets +1 food but no energy.
                                4. Land/Water Worked graphic by woodelf added.
                                5. Peak renamed Ridge.
                                6. Walker unit graphic by The Coyote added.
                                7. Two boreholes, or two Condensers, can't be built adjacent to each other. Adapted from Jeckel's code.
                                8. University base gfx layout redone by GeoModder.
                                9. Terraformers and Hybrid ecologists will tend to hate each other the higher the Flowering Counter rises.
                                10. AI units won't try to heal next to hostile ranged strike units.

                                Please post save games of any persistent crashes you may encounter. At least as long as you don't play on Large sized maps.
                                Contraria sunt Complementa. -- Niels Bohr
                                Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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