But how far should we go? We could change everything to be balanced, but the game would become unrecognisable from the one out of the box. I was told this was for mods put in the scenario folder.
For example creating hills and mountains with terraforming was removed because it was unbalanced against the AI, but people may have liked this feature, especially in MP games. The only other major thing I changed back to the original game in terrain.txt was adding production back on the coast and rivers, commerce and food back in forest.
These will not upset the balance, and in fact I noticed that extra production doesn't help much in forest, because they still prevent you from building more farms. Extra commerce could be worth more in the early game when science is slow, and you run out of things to build eventually anyway.
What is wrong with it? I put those at the top of the unit so they would be more noticeable, like the Alexander scenario did. This won't affect compatibility with previous saves will it?In particular you should check the GlHidden flag
I thought I would upset no one using the Apolyton Pack upgradesI think you should be able to upgrade warriors if you can upgrade archers, too.so what do you suggest it upgrade to? Hoplite or Samurai?
Also I forgot to mention a problem with the upgrades, that the units now go obsolete at their upgrade, and not at the obsolete advance given. For example I want to build Mounted Archers after I discover Cavalry to use them as cheap garrison or border lookout, and units.txt says they obsolete at Industrial Revolution or Tank Warfare so they should.





so what do you suggest it upgrade to? Hoplite or Samurai?







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