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Thread: New Dwarf Fortress

  1. #1
    pg
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    New Dwarf Fortress

    If anyone cares - http://www.bay12games.com/dwarves/df_27_169_32a.zip

    http://www.bay12games.com/dwarves/

    So far I'm not that impressed over the old version but I've only played a very limited amount.
    Eschewing obfuscation and transcending conformity since 1982. Embrace the flux.

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    EPW
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    "

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    pg
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    I honestly didn't see that thread, and I checked, but I guess no one replied to yours either... :|
    Eschewing obfuscation and transcending conformity since 1982. Embrace the flux.

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    downtoearth
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    It is, can't see that thread

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    Proteus_MST
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    I just tried it out and I´m impressed.

    For what it lacks in graphics it makes up in gameplay.

    Reminds me a little bit of settlers, just without the cute graphics but instead with much more gameplay elements.

    Are there plans to enhance the graphics some day?
    Last edited by Proteus_MST; November 1, 2007 at 13:28.
    As part of your equipment, you are to have a trowel, and when you squat outside, you are to scrape a hole with it and then turn and cover your excrement.

    Deut. 23: 13


  6. #6
    Skanky Burns
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    There are several graphic replacements floating around.

    Fun game.
    I'm onto my fourth attempt now. I now have an actual feel for how to play the game. I think I am ready to attempt magma-forging. It should be fun at least, but I might need to train up a military for that as well.
    I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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    Proteus_MST
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    Looks like you also don´t need the underground farming techniques that are shown in the DF Wiki if you have regions with normal soil on the map.
    Just dig a chamber below such a region. The chamber floor will be underground and will have fertile soil and will stay so without having to flood it once per year
    As part of your equipment, you are to have a trowel, and when you squat outside, you are to scrape a hole with it and then turn and cover your excrement.

    Deut. 23: 13


  8. #8
    pg
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    It is quite a challenge to find chasm, magma, demon pits and adamantine now. I finally found some but nothing too exciting.
    Eschewing obfuscation and transcending conformity since 1982. Embrace the flux.

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    Proteus_MST
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    It seems to be also quite a challenge to find an underground river.

    On on emap i found one and wow, it was impressive,
    a river that had several waterfalls and therefore was located on 3 or 4 levels.

    Impressive as wel were it inhabitants, olm-men and toad-men.
    Would have been a challenge to ge trid of them.

    Well, I finally quit the map because it was the digging for my stairwell that hit the map and for some reasons it wrecked pathfinding for my dwarfs.
    After finding the river my miners (and also the other dwarfs) didn´t seem to be able to accomplish anything anymore.
    Obviously they tried to dig, saw the monsters of the river, therefore quit their work and afterwards went back and tried it again.

    Maybe declaring the stairwell as a forbidden zone and therefore forcing the dwarfs to use the alternative stairwell I had dug out might have brought the solution, but at the time when I played the map I didn´t get this idea and therefore my dwarfs still used the old stairwell with abovementioned results and I quit prematurely.
    As part of your equipment, you are to have a trowel, and when you squat outside, you are to scrape a hole with it and then turn and cover your excrement.

    Deut. 23: 13


  10. #10
    Tuberski
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    So far, I haven't been able to customize more than 1 dwarf.

    ACK!
    Jesus rides beside me,
    He never buys... any smokes.

    The Replacements

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    EPW
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    Farming is too easy now I liked using floodgates and levers, and now its unnecessary.
    "

  12. #12
    Skanky Burns
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    It is still necessary if you don't have soil underground.
    I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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    Proteus_MST
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    After a very hard winter in which 8 of my 30 dwarves died of thirst (2nd year, the river froze to the ground, my well wasnt completed yet and the beverage supplies only lasted halfway through the winter) all were unhappy and and several went Tantrum shortly afterwards (i.e. in spring after they had water again) because of their losses,
    one of my peasants went into a strange mood.
    It went somehow differently from all I have experienced so far
    That´s what it says:
    Lolor Esmulérith. Leatherworker cancels Sleep: Taken by mood
    Lolor Esmulérith. Leatherworker looses a roaring laughter, fell anmd terrible
    Lolor Esmulérith has claimed a Butcher´s shop
    Ral Dastotsebír, Miner has been murdered by Lolor Esmulérith!
    Lolor Esmulérith has begun a mysterious construction


    The result was:
    Ebbusasdos, "Tritebad", a dwarf leather helm

    And my Dwarf (who was already leatherworker before) is now a legendary leatherworker
    As part of your equipment, you are to have a trowel, and when you squat outside, you are to scrape a hole with it and then turn and cover your excrement.

    Deut. 23: 13


  14. #14
    EPW
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    Originally posted by Skanky Burns
    It is still necessary if you don't have soil underground.
    It seems that you can build farms anywhere that isn't underground.
    "

  15. #15
    Jon Miller
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    I don't care about the graphics, it is the horrid UI which makes it unplayable for me (at least a previous versio), I Coudln't figure out how to any thing.

    JM
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    Skanky Burns
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    Originally posted by EPW
    It seems that you can build farms anywhere that isn't underground.
    You can only grow above-ground plants above ground. There is a whole different set of plants that can grow underground.
    I'm building a wagon! On some other part of the internets, obviously (but not that other site).

  17. #17
    pg
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    I think my main noble has been in power too long. Originally to save points and invest in other things I started without an anvil. I knew I could trade for one rather easily with stone crafts but it took me like 4 years to get one. Every time traders would come my noble would goto sleep after a while so I never managed to get one in time. Eventually I booted that noble off the trading job and used another dwarf. I did put him back now though because his skills are superior. After I got the anvil he seems go and trade fine. Coincidence...?
    Eschewing obfuscation and transcending conformity since 1982. Embrace the flux.

  18. #18
    Skanky Burns
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    I had a noble like that. He finished sleeping then decided to go on a break. Just after the caravan left he decided to go back to work. I was after food and seeds at that point though... That was before I figured out to request the broker's presence at the trading post.
    I'm building a wagon! On some other part of the internets, obviously (but not that other site).

  19. #19
    Proteus_MST
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    Ah yes, the Broker seems to puit more importance on everything, even on putting some old bones into the refuse zone.

    "Sir, the caravan is about to leave and we need you as trader so that we can get plump helmets and other important supplies for the winter"

    "Yes, I know, but see, these old bones. They first have to be thrown away, you know, nothing is more important than a tidy fortress."

    "Yes sir, but I could do it as well sir."

    "You know, maybe you could do it, but this is important work, a leaders work and I have to take care myself that it is done correctly.
    So lets just throw me these bones away and then maybe I will meet the traders. Or maybe not, I am feeling tired, maybe I just go to the barracks and have sleep instead"



    After having the problem as well almost every season I learned to switch off all of his duties as soon as the trade caravan arrives at the trading post.

    But before this often I was also able to avert disaster (i.e. caravan leaving without having traded) by switching from "Only Broker may trade" to "Anyone may trade" as sooon as I got the message "The caravan from xyz will be leaving soon". I mean, the dwarf who does the trading then will normally be unskilled in such things, but hey, better getting a trade that is a little worse than you could get, than getting no trade at all
    Last edited by Proteus_MST; November 13, 2007 at 19:37.
    As part of your equipment, you are to have a trowel, and when you squat outside, you are to scrape a hole with it and then turn and cover your excrement.

    Deut. 23: 13


  20. #20
    pg
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    I sort of miss all the old nobles. I liked building rooms to meet their requirements. Now there are basically none? Can you still get kings, etc?
    Eschewing obfuscation and transcending conformity since 1982. Embrace the flux.

  21. #21
    Proteus_MST
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    Originally posted by pg
    I sort of miss all the old nobles. I liked building rooms to meet their requirements. Now there are basically none? Can you still get kings, etc?
    I haven´t played too much (and know only this version of the game),
    but as soon as your population is above a certain limit (50 AFAIK) your expeditionleader gets elected as new major and some times later you also have a dungeon master arriving (who, amongst other things, demands an own tomb )
    As part of your equipment, you are to have a trowel, and when you squat outside, you are to scrape a hole with it and then turn and cover your excrement.

    Deut. 23: 13


  22. #22
    Skanky Burns
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    When you get above 20 you can appoint a sherrif who requires an office and his own dining room plus furnishings for his bedroom. Greedy little dwarf. Still, I'd presume as you get more nobles you will need to give them more elaborate rooms and furnishings.

    My trader is also a miner / stone engraver. That way when the caravan arrives I only have to turn off two potential jobs and both of them are on the first page.
    I'm building a wagon! On some other part of the internets, obviously (but not that other site).

  23. #23
    pg
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    http://dwarf.lendemaindeveille.com/index.php/Noble

    The nobles have been butchered out of the game I guess. Most no longer exist. I can't even seem to get an economy going anymore. I've been pegged at around 80-100 dwarves for a while. My main noble has quite a few social skills I started him with but almost none of them improve except for negotiator.

    The game seems to be breaking down for me much faster than it did last version. Unless you get lucky and know where to choose a nice spot you likely won't get any cool stuff like monsters, lava, or adamantine, etc so that sucks. The main issue I have now though is I've built a huge fortress and all my dwarves keep getting fey moods killing off my skill base over time. I'm running out of trees so it's impossible to keep those skills up for instance.

    I really think Toady needs another developer focused on fun/gameplay. He added a lot of features but it seems like a DF development is moving sideways fun wise. Not really improving or getting worse, but just changing somewhat.
    Eschewing obfuscation and transcending conformity since 1982. Embrace the flux.

  24. #24
    Proteus_MST
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    Hm, I for my part like it that you don´t get everything on every map,
    enhances the replayability not knowing if there is an underground river or Mamga or a chasm on the map (and lets you select your location very very carefully )

    As for trees:
    In my current fortress this problems seems to be solved after I accidentally flooded parts of my fortress (it is no good idea to make stairs from the reservoir below your well up to the well room, water knows how to climb them ). Now I have mud throughout the fortress and towercaps keep on growing like weed in most of the halls and rooms of my fortress (even the oiffice of my mayor has 3 of them )

    As for nobles:
    I think I read in their forum concerning nobles in the DF Wiki that the Wiki is just incomplete and that there are more nobles than mentioned in the Wiki to date.

    Looks like Toady is going to release a new version this friday btw. (but seems to include mostly bugfixes)
    Last edited by Proteus_MST; November 14, 2007 at 11:32.
    As part of your equipment, you are to have a trowel, and when you squat outside, you are to scrape a hole with it and then turn and cover your excrement.

    Deut. 23: 13


  25. #25
    pg
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    Well if there are more nobles I can't seem to get them for whatever reason. I used to get them all the time in the old version doing the same things. The main reason I don't like each map having all the same stuff is that if you spend 10hrs playing a map and it doesn't have everything that's a huge waste of time IMO.
    Eschewing obfuscation and transcending conformity since 1982. Embrace the flux.

  26. #26
    Skanky Burns
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    I think to get access to more nobles you need to enable economy. To activate the economy, you need to wait for the bug that prevents it ever activating to be fixed (maybe when the new version is released today).
    I'm building a wagon! On some other part of the internets, obviously (but not that other site).

  27. #27
    Proteus_MST
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    The new version of DF (33b) is out now
    As part of your equipment, you are to have a trowel, and when you squat outside, you are to scrape a hole with it and then turn and cover your excrement.

    Deut. 23: 13


  28. #28
    Skanky Burns
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    And yes, it does fix up the bug that prevents the economy from starting. The baron arrives with the next wave of immigration, assuming you have met the criteria for him arriving. Hooray!

    Now I need to down-grade the rooms I have made for peasants, children, babies and other assorted low-skill dwarves. I wonder if miners get paid well, as at least 30 of my dwarves are miners now. Also, aiming at different z-levels now works, so marksdwarves are much more useful.
    I'm building a wagon! On some other part of the internets, obviously (but not that other site).

  29. #29
    pg
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    Why 30 miners? I have like 2-5 max. They mine so fast isn't not even funny. Mining and engraving seem to be the only skills which max very easily. I still haven't managed an economy yet in the new version despite having a large fortress going and making near everything(coins, adamantine, clothes, armor, weapons, meals, etc). Just to give a rough idea my fortress created worth is 1.5 million or so.
    Last edited by pg; November 18, 2007 at 13:25.
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    Proteus_MST
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    For me, too.

    Around 5 of my 80 dwarves are miners and 2 of them legendary (well, one became this due to hard work, the other [my leader] because of a fey mood in which he entered the masons workshop to produce Názomemeser, The Dreamy East Glitter, a Microcline grate [and consequently his first mandate when he became mayor was, to forbid the export of grates ])

    Aside from the usual large number of dwarves that are busy in the workshops of my mines (or in the food producing industry) I also have a large workforce of masons, that build large structures outside of the mines, thereby using up large numbers of stones.
    (the first one was a multi story storehouse for my stones (which therefore enablesd me to get rid of double the number of stones, for one the stones stored on each story and for second the stones used to build the story itself) and my recent outdoors project is a large multi story tomb house where all dwarves will be put to rest which are worth it (and the nobles of course )
    It surprises how well you´re able to control the masses of stones as long as you devote part of your workforce for outdoor construction.
    As part of your equipment, you are to have a trowel, and when you squat outside, you are to scrape a hole with it and then turn and cover your excrement.

    Deut. 23: 13


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