So we still play the Vet's map or not? let's see what hapens![]()
I had been just going by the map overview, so I figured out how to get into the map editor, and I was totally wrong. Definitely 4 unconnected continents.
Also, I figured the map was totally symmetic, and it is for the most part, except for one thing: moisture. The northwest and southwest starting positions are actually vastly superior to the northeast and southeast starting positions because better situation for rainfall.
Is anyone well versed enough with the map editor to fix this rainfall disparity? Also, I would definitely prefer the map be circular rather than flat. Finally, would we want to use the map editor to join the continents like I mistakenly though they were already?

So we still play the Vet's map or not? let's see what hapens![]()
yeah! maybe we should ask Mart to build a new map.Originally posted by florin79c
So we still play the Vet's map or not? let's see what hapens![]()

Hey, thats not what i ment. I really want to play this map the way it is. To bad about moisture, but let's play it the way it is.
PLS![]()

I can modify vet's map. The question is if all players would like to play on a modified map.
If yes, then we can agree to modifications.
It looks, you have to find some compromise. I can look into CGN vet's map. I remember that I set up one game over there, but maybe it was not a vet's map...
the only fix I agree is the moisture level.
Mart7x5,
If you can fix the moisture levels so that they are all the same, that would be wonderful.
I would like to see the continents connected, to make it easier to help our ally, but it is not that big a deal, if others do not want that.
But I do insist that the world be round. I hate flat maps.
I'm pretty flexible on the rain issue if he can fix it, great if not lets move on and get the game started.Originally posted by mmontgomery
Mart7x5,
If you can fix the moisture levels so that they are all the same, that would be wonderful.
I would like to see the continents connected, to make it easier to help our ally, but it is not that big a deal, if others do not want that.
But I do insist that the world be round. I hate flat maps.
On the continent connecting, since we seem to be getting further and further from bdanv original intent, I vote we leave it alone.
If there's no major objection, I would prefer a round earth. Flat maps have such dorky movement issues.

I say let's try the map the way it is
Any more questions?
If Mart7x5 can fix the moisture easily, that would be best. Otherwise, we can play as is. Either way, one player from each team will be stuck with the disadvantage of the low moisture eastern positions.
I don't see anyone objecting to playing the map round, and at least two of us strongly prefer the round world.
No bridges between the continents; other than fixing the moisture if this is easy, we play the map as is.
Mart7x5, I think we are in agreement, so you can go ahead and get the game going. Let us know if anything else needs to be clarified.

Map Round : Strongly NO
Me too.Originally posted by florin79c
Map Round : Strongly NO
bdanv and florin,
Could you explain your problem with round maps? All we are talking about here is east-west wraparound, right? Or do you see more to it that that?
As wdplays said, flat maps have dorky movement issues. Flat maps greatly reduce your freedom of movement and therefore your strategic options. Cities in the center of the world become more valuable that cities on the edge, which seems arbitrary to me, considering that real world are spherical.
Even though round or flat puts us all on the same footing, I can't really understand why one would perfer a flat map. Please explain.
this map wasn't ment to be round. (it's just not about being realistic)
if you insist on this matter then maybe we should wait for Mart to build a new one. I don't wanna play it if you guys won't enjoy it.

I really want to play the map the way it was ment to be played, the way it was build. We allways play round maps, thow they are not totally spherical.
Hope i have not ofended you with my NO![]()
OK, we'll play flat for a change of pace.
Mart7x5, can the moisure be fixed quickly? If not, we will play the map as is.
Let's get the starting positions hashed out so that there is nothing left to decide.
Suggestion:
mmontgomery - SW continent
wdplays - SE continent
bdanv - NW continent
florin - NE continent
then i think we have an agreement
starting positions are good to me
That's fine with me.

good

I try to post the corrected map for your review within 24 hours.
Thanks Mart.

Ok, I am 2 days late, but this is what I found and how I'm going to modify the map:
I checked outside continents, the large central continent has most of its jungle tiles rainy, and the remaining few are around the same in number on all 4 "branches". When starting on the outside continents - these rainy tiles matter the most:
Number of rainy tiles:
continent: (flat/roll.)-(fungus)-(rocky)-(fung+rock)-(borehole):
left-upper: 50+6+5+1+1 = 63
right-upp.: 45+9+1+0+1 = 56
left-upper: 54+5+4+0+0 = 63
right-upp.: 43+9+1+0+0 = 53
- Making rainy tiles in exact the same positions is not possible, due to wind-moisture setup from west to east.
- Fungal rainy tiles have to either have fungus removed or forest must grow over them, then be removed in order to be upgraded to farms. Though, maybe forests can spread more easy from rainy tiles - not sure of that at the moment.
- Rocky rainy tiles have to have rockiness removed in most cases, unless mineral bonus is there, so mine may be considered better improvement.
- Rocky and fungal in one case can be neglected - time consuming to terraform, and in later game you going to raise/lower terrain anyway - if you won't restricy it...
- Rainy under borehole - I'll neglect it too.
- Thus we have 3 categories to equalize:
(flat/roll.)-(fungus)-(rocky)
left-upper: 50+6+5 = 61
right-upp.: 45+9+1 = 55
left-upper: 54+5+4 = 63
right-upp.: 43+9+1 = 53
1) I will first rise/lower terrain slightly to change total number of rainy tiles.
2) I will relocate fungus tiles and/or change rocky tiles to make the categories equal or at least very close in number of tiles. These changes should be minor in order not to change map features too much, restrict map regions accessibility etc.
I'll post results soon
Starting tomorrow, I may be unable to access the internet for up to 1 week. I will try to access the internet if at all possible, but I am not sure if it will be possible. I should be back online next Sunday afternoon if I can't get access sooner.

No problem. We have waited so long, we can wait one more week, right?
I'm back now. Sorry for the delay.
Is the game set up and ready to start?

Here is the corrected veterans map. Number of rainy tiles is not everywhere the same, but I think sufficiently close. Right positions got several new river starting tiles, something like a marsh area on slopes of sunny mesa. Some of the tiles there look like rocky but in fact they are often flat or rolling, just graphics for landmark.
Please take a look at the map and tell if this is acceptable.
About the game - who starts in what location?
I'm ok with the changes.
Starting positions:
Originally posted by mmontgomery
mmontgomery - SW continent
wdplays - SE continent
bdanv - NW continent
florin - NE continent
Fine with me.

fine by me
Fine with me. Let's start.
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