Results 1 to 14 of 14

Thread: Build 11 Harbours quest; What do I get?

  1. #1
    larsenex
    Warlord
    Join Date
    20 Nov 2003
    Posts
    137
    Country
    This is larsenex's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 21, 2013
    Local Time
    19:42

    Build 11 Harbours quest; What do I get?

    So I got the quest to build 11 Harbors in my cities before I get to the industrial age. Ok fine I am doing that now. What do I get if I succeed? +1 food in my capital? hehe.

    If you know what the reward is can you post it?

    Thanks!

  2. #2
    Solver
    Deity Solver's Avatar
    Join Date
    24 Sep 2000
    Location
    Latvia, Riga
    Posts
    18,354
    Country
    This is Solver's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 21, 2013
    Local Time
    22:42
    You'll see

    All I remember is that there are choices for the reward. Three, I think - one was some promotion benefit, another was extra gold from Harbours, the third was something else...
    Solver, WePlayCiv Co-Administrator
    Contact: solver-at-weplayciv-dot-com
    I can kill you whenever I please... but not today. - The Cigarette Smoking Man

  3. #3
    larsenex
    Warlord
    Join Date
    20 Nov 2003
    Posts
    137
    Country
    This is larsenex's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 21, 2013
    Local Time
    19:42
    Thanks Solver! Its kinda funny last night I was racing to try and get the appostolic palace and realized when I created the game I 'un-checked' diplomatic victory. Thus the palace is no where to be seen...LOL I was wondering if it was a part of the next war mod not to have it but realized I must have un checked diplomo win.

    Thanks again! Since I am on the road to war Ill either take the gold or the promos!

    Larsenex

  4. #4
    Kuciwalker
    Deity Kuciwalker's Avatar
    Join Date
    17 Feb 2001
    Posts
    19,361
    Thanks
    5
    Thanked 16 Times in 12 Posts
    Local Date
    May 21, 2013
    Local Time
    15:42
    One is +5 gold/turn from each harbor. Pretty nice.

    Another is promote all ships to Navigation I, IIRC.

    Can't remember the third...

  5. #5
    Solver
    Deity Solver's Avatar
    Join Date
    24 Sep 2000
    Location
    Latvia, Riga
    Posts
    18,354
    Country
    This is Solver's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 21, 2013
    Local Time
    22:42
    Wasn't that just +1 gold per Harbour?
    Solver, WePlayCiv Co-Administrator
    Contact: solver-at-weplayciv-dot-com
    I can kill you whenever I please... but not today. - The Cigarette Smoking Man

  6. #6
    ben04
    Warlord
    Join Date
    03 Dec 2005
    Posts
    235
    Country
    This is ben04's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 21, 2013
    Local Time
    19:42
    certainly +1, +5 would be way overpowered.

  7. #7
    Kuciwalker
    Deity Kuciwalker's Avatar
    Join Date
    17 Feb 2001
    Posts
    19,361
    Thanks
    5
    Thanked 16 Times in 12 Posts
    Local Date
    May 21, 2013
    Local Time
    15:42
    Hm, according to the XML the promotion is Combat I, not Navigation I. That might be more or less useful. And it is only +1 gold

    edit again: the third option is Navigation I. So you can choose which promotion.

  8. #8
    Jaybe
    Emperor
    Join Date
    06 Sep 2001
    Location
    Henderson, NV USA (GMT -8)
    Posts
    4,331
    Country
    This is Jaybe's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 21, 2013
    Local Time
    11:42
    +TWO gold per harbor (I recently accomplished it) on huge marathon. Actually, is it not +2 COMMERCE?

  9. #9
    Solver
    Deity Solver's Avatar
    Join Date
    24 Sep 2000
    Location
    Latvia, Riga
    Posts
    18,354
    Country
    This is Solver's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 21, 2013
    Local Time
    22:42
    It's gold.
    Solver, WePlayCiv Co-Administrator
    Contact: solver-at-weplayciv-dot-com
    I can kill you whenever I please... but not today. - The Cigarette Smoking Man

  10. #10
    Kuciwalker
    Deity Kuciwalker's Avatar
    Join Date
    17 Feb 2001
    Posts
    19,361
    Thanks
    5
    Thanked 16 Times in 12 Posts
    Local Date
    May 21, 2013
    Local Time
    15:42
    Originally posted by Jaybe
    +TWO gold per harbor (I recently accomplished it) on huge marathon. Actually, is it not +2 COMMERCE?
    I assume some values are designed to scale with game length, then.

  11. #11
    nbarclay
    Emperor nbarclay's Avatar
    Join Date
    23 Dec 1999
    Location
    Huntsville, Alabama
    Posts
    6,728
    Country
    This is nbarclay's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 21, 2013
    Local Time
    14:42
    There is no need to increase the gold bonus per turn on Marathon for scaling purposes. Just the fact that there are more turns on Marathon would provide the needed scaling.

  12. #12
    Kuciwalker
    Deity Kuciwalker's Avatar
    Join Date
    17 Feb 2001
    Posts
    19,361
    Thanks
    5
    Thanked 16 Times in 12 Posts
    Local Date
    May 21, 2013
    Local Time
    15:42
    Shrug. The XML says 1 gold, so something must be modifying it.

  13. #13
    Yosho
    Prince
    Join Date
    05 Sep 2003
    Posts
    625
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 21, 2013
    Local Time
    19:42
    Well, on a huge map you need to build more harbors (or whatever) to complete quests, so perhaps the reward scales up on bigger maps to match the increased difficulty of completing the quest?

  14. #14
    Kuciwalker
    Deity Kuciwalker's Avatar
    Join Date
    17 Feb 2001
    Posts
    19,361
    Thanks
    5
    Thanked 16 Times in 12 Posts
    Local Date
    May 21, 2013
    Local Time
    15:42
    The reward already scales up on bigger maps by virtue of the fact that you'll have more harbors.

Similar Threads

  1. Harbours everywhere?
    By frenzyfol in forum Civilization IV General
    Replies: 20
    Last Post: February 4, 2008, 22:02
  2. Harbours and naval bombardment
    By geniemalin in forum Civ3 Apolyton University
    Replies: 10
    Last Post: February 6, 2004, 10:06
  3. The quest for knowledge
    By Flubber in forum Rise of Nations
    Replies: 7
    Last Post: June 16, 2003, 21:43
  4. Harbours not working
    By LotC in forum Civilization III
    Replies: 2
    Last Post: June 6, 2002, 19:26
  5. Another map quest
    By Jimmywax in forum Scenario League / Civ2-Creation -Archive
    Replies: 17
    Last Post: November 16, 2001, 18:24

Visitors found this page by searching for:

civ 4 build 11 harbors

build 11 harbors civ 4

Bookmarks

Posting Permissions