Interesting.Originally posted by Solver
Here's a minor update to the BtS AI, just download the DLL file and put it where appropriate.
* Fixing a possible infinite loop problem with unit movement.
* AI now more likely to promote siege units with Accuracy to better handle the changes to bombardment in BtS
* AI understanding of what is an "early Wonder" now correct for non-Normal game speeds.
* AI civs that are close to reaching a Domination victory recognize that and are more likely to declare war, in particular with Aggressive AI.
What does 'AI understanding of what an early Wonder' actually mean? Also, you say 'in particular with Aggressive AI' for the last point. Will it still happen to a certain extent when Aggressive AI isn't selected?