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New: Warlords patch v2.13, Civ4 Vanilla patch v1.74

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  • New: Warlords patch v2.13, Civ4 Vanilla patch v1.74

    Why was there no forewarning of this?

    edit by CyberShy: A new patch has been released for Civilization IV (vanilla), v1.73 and for Warlords (v2.13)

    Both can be downloaded from within the game.
    Scroll down for the list of updates/fixes/etc.
    Last edited by Robert; July 20, 2007, 03:12.

  • #2
    It was part of BtS and so is out separately as well, I presume.
    <Reverend> IRC is just multiplayer notepad.
    I like your SNOOPY POSTER! - While you Wait quote.

    Comment


    • #3
      When I do a "check for updates" it is listed; through the games' interface that is.

      But, what does it entail?
      What is changed?

      I don't like to install updates just for the heck of it. Especially not knowing the updates includes/ommits.

      Comment


      • #4
        BTW, the Firaxis website doesn't show the patch yet.

        Comment


        • #5


          CS answered this already It is an official patch. Presumably someone at 2K was waiting to release it, perhaps until US release of BtS? No idea.
          <Reverend> IRC is just multiplayer notepad.
          I like your SNOOPY POSTER! - While you Wait quote.

          Comment


          • #6
            Problems with the patch

            I've installed the patch, and now when starting Warlords, I get an error:
            This application has failed to start because D3DX9_32.DLL was not found. Re-installing the application may fix this problem.

            Anyone else getting this error?

            Comment


            • #7
              Yep. Just got that error as well.

              Comment


              • #8
                You need to install some newer DX9 routines that default Civ/Warlords don't have yet. There's a link for them over at CivFanatics in their patch announcement thread.

                Comment


                • #9
                  Kinda fixed...

                  Turns out that updating my DirectX worked. I was at 9.0c, and am now still at 9.0c, but it's now a later version.

                  For those who can verify through Windows Genuine Advantage, you can update your DirectX drivers at:
                  Experience the new generation of games and entertainment with Xbox. Explore consoles, new and old Xbox games and accessories to start or add to your collection.

                  and then click on "Download the latest DirectX".

                  Also, all my preferences have been erased. Graphics, audio, options, all gone.

                  All in all, not the slickest of patches that I've seen.

                  - Brian Q.

                  Comment


                  • #10
                    I'll update the news item.
                    <Reverend> IRC is just multiplayer notepad.
                    I like your SNOOPY POSTER! - While you Wait quote.

                    Comment


                    • #11
                      Yes, you need DirectX 9.0c April update at least for the new patches (and BtS too).

                      Comment


                      • #12
                        Maybe I should post the specs here as well:

                        The game includes a patch for both Warlords and Vanilla
                        (copying and pasting from the changed readme files in the warlords/vanilla folders)

                        Warlords v2.13:

                        V2.13
                        V2.13
                        Ship combat odds no longer affected by crossing a river
                        Game no longer crashes when you load a save with the diplomacy screen open
                        Fixed bug where ships could sometimes attack ground units
                        When the user is the last human player in a multiplayer game, the retire option now works properly
                        Forts act as cities only if they within friendly (ally or vassal) to the defender borders
                        GameCore DLL no longer loaded from CustomAssets folder. Mods can still have their own DLL
                        Fixed pop-rush rounding bug
                        Fixed absenece of production popup for conquered city under certain circumstances
                        Fixed multiple missions exploit from the same Great Person
                        GNP graph shows total commerce generated, not only raw commerce
                        Just one Cathedral required for OCC
                        Barbarian Spearmen and Galleys appear as intended
                        Fixed crop yield history reset on load
                        Fixed removed spy teleportation mission :-)
                        Fixed hotseat tech chooser bug
                        Game no longer hangs when you retire from a one-player hotseat game
                        Widescreen Laptop video resolution 1280x720 is supported




                        Vassal States

                        No longer possible to receive a request from an AI to declare war on one of his vassals (!)
                        Vassals can no longer accept one-sided defensive pacts (!)
                        Fixed happiness from vassal issue
                        You can now airlift into cities of your vassal
                        You don't pay supply costs for units inside your vassal's borders
                        Can no longer ask someone to make peace with a vassal. Talk to the master directly.
                        Vassal AI improvement
                        When you declare war on a vassal, you also declare war on the master (instead of the master declaring war on you)
                        Vassal AI no longer makes *all* their gold available for trade.
                        Vassal AI never refuse to talk to their master
                        AI better considers war consequences of accepting a vassal
                        Vassals no longer freed when master forms a permanent alliance
                        - Fixes the vassal/defensive pact exploit
                        Master/Vassal AI attitude reflects the implicit defensive pact of a vassal agreement.
                        Master/Vassal AI no longer give each other negative attitude modifiers for close borders.
                        Vassal AI does not get upset because of Master's defensive pacts with third parties.
                        Vassal cannot own plots within the city radius of his master's cities unless those plots are closer to his own cities.
                        If you have a peace treaty in effect with someone, you can no longer declare war on their vassals either.
                        Adjusted negative AI attitude for having vassals
                        AI no longer refuses to become a vassal because of "your lands too far" when you are actually neighbors

                        Great Generals
                        When a generic Great General is attached to a unit, the unit is no longer given a TXT_KEY name
                        Great Generals experience threshold scales with the ratio of Great People threshold to unit production rate
                        (so the threshold is the same at all speeds except Marathon where they require 1.5 time more experience)

                        Multiplayer
                        Anonymous play: real player names revealed on game end
                        Fix for anonymous mode not being always anonymous
                        Fixed some more anonymous play issues
                        - You can no longer see other player's names in the staging screen for loading a save
                        - You no longer see the player ID for "waiting to hear from..."
                        Fixed selection issue in simultaneous MP for recently-moved units
                        Now possible to join a Pitboss game where only AI are left
                        Fixed Pitboss not-ready-to-launch bug
                        Pitboss no longer crashes when launching as players are joining
                        Pitboss no longer crashes when large amounts of text are spammed into the chat box
                        Don't allow launching the game with players still in the civ selection screen
                        Fixed MP crash when player is eliminated with the trade screen up and performs a trade
                        Switched to new GameSpy SDK
                        No autosaves generated for PBEM
                        Innocent units are no longer penalized when another unit moves near the end of the turn timer and stays selected
                        Added "logging enabled" warning for MP
                        LAN: No longer possible to spam the network with game refresh requests

                        Graphics
                        Fixed non-shader version of Mehmed
                        if too many individual plots need globe rendering, redraw entire globe texture for performance
                        Hooked up modern harbor graphic
                        Fixed issue where combat zoom did not happen after you just clicked "yes" on the popup to declare war.
                        Possible fix for grid crash.
                        Kublai / Qin swap


                        Interface
                        Combat odds greater than 99.9% are displayed as such (not rounded to 100%)
                        Combat odds less than 0.1% are displayed as such (not rounded to 0%)
                        Active resource deals (1 of X) display the correct number for X
                        Diplomacy screen: leader attitude once again shown at the top
                        Regenerating the map resets the statistics in the Info screen
                        Plot indicator rotation no longer gives away your location on the map (north-south hemisphere)
                        Fixed Python exception in plotlist mouseover help
                        Fixed watermill and workshop tooltip
                        Mission queue is no longer cleared after the selection group has used up all its movement from a previous mission
                        Fixed cursor location for windowed maximized mode.
                        Rally points now work with autopromote
                        Canceling a deal in the diplomacy advisor no longer affects the state of any existing diplomacy screen
                        Fixed erroneous score display in city screen for games with over 20 number of players
                        Foreign advisor: leaderheads no longer cut off when tech or resource trading not possible
                        Great Person city bar mouseover shows turns left
                        Your cities can now have the same name as an existing city of another civ (to prevent renaming to expose your AI opponents)
                        Civ name appears after city names when captured and when Great People are born
                        (to avoid confusion now that duplicate names are allowed)
                        City selection: Shift-clicking on a selected city de-selects it, just as it works for unit selection
                        Fixed sorting bug in Domestic advisor
                        Improved performance for large selection groups
                        Fixed F6 screen update issue for PBEM
                        Fixed civilopedia display for buidings that give raw food/production/commerce/gold/science
                        No more warnings for animals at your borders
                        No more '&' allowed in player and city names (special character)
                        Globeview unit indicator and help text show up correctly for plots with more than one unit

                        Sound
                        Fixed SAM noise issue
                        Fixed a sound bug
                        Added audio to enemy unit warnings
                        Stalin gets Peter's diplo music, not Catherine's
                        Fixed audio crash on reload
                        Diplomacy music was slightly too loud for new leaders

                        AI
                        AI no longer chooses state religion civics if it has no religion
                        City governor no longer overly starves a city when there is not enough food
                        Fixed a couple more issues with the city governor
                        AI no longer dumps their entire nuclear arsenal on the barbarians
                        Fixed bug where AI would sometimes accept trades for your worthless maps
                        AI builds bunkers more urgently
                        AI city placement improvement
                        Improved AI use of 'emphasize' buttons
                        Pop-rush and draft AI improvement
                        Worker AI improvement
                        Improved civics AI
                        Tweaked AI building priorities
                        Fixed AI accidental war declaration (running into submarine)

                        Balance
                        Increased trebuchet cost to 80
                        Quarries give +1 shield with railroads
                        Expansive gets +50% production for workers, and just +2 health
                        Navigation II requires Flanking
                        Leadership gives double experience points
                        Stables obsolete with Rocketry (when mounted units upgrade to Gunships)
                        Siege units no longer defend after other less powerful units in a stack
                        When gifting a unit to a charismatic leader, an experience adjustment occurs.
                        (Prevents exploits of gifting units to a charismatic teammate just for them to promote and return them)
                        Removed balanced resource option from Mirror mapscript
                        Creative gets cheap Libraries
                        Organized gets cheap Factories
                        Jaguar gets Woodsman promotion instead of 25% jungle defense
                        Bureaucracy: High upkeep
                        Representation: +3 Happy in largest cities
                        Civil Service requires Mathematics
                        Pyramids cost 500
                        Colosseum and Odeon cost 80
                        Masonry has higher religious weight
                        Mall: +20% gold
                        Guerilla3 gives +30% withdrawal in addition to hills attack bonus
                        Walls give 25% protection to bombardment (so they are relevant even in high-culture cities)
                        Castle gives 25% protection to bombardment
                        Spanish Citadel gives +5XP to siege
                        Heroic Epic available with a level 4 unit
                        Shrines immune to nukes
                        Gallic Warrior can also be built with Copper
                        Military Academy: +50% production for military units
                        Military Academy requires Education
                        Military Academy gives 3 culture
                        Oracle, Stonehenge, Great Wall no longer available in Classical starts
                        Great Wall gives just 1 Great Person point per turn
                        Temple of Artemis: reduced cost to 350
                        Barbarians can have Spearmen

                        Misc bug fixes
                        Fixed first strike chance bug
                        Enemy spies no longer visible from GlobeView!
                        Barbarians can no longer build any of the Wonders
                        Fixed potential crash
                        Old .Civ4WorldBuilderSave files are recognized and loaded
                        Can't gift a unit if the recipient is over the limit (missionaries, spies)
                        Units cannot jump into enemy territory when expelled
                        When you lose a Wonder race and you have a Settler/Worker queued up next in that city, you no longer get food counted both in the food and production boxes.
                        Fixed crash with flip of city that contained troops loaded into a transport.
                        Fixed several other potential crashed of the same type.
                        Fixed crash bug
                        Fixed bug with research overflow
                        Fixed load unit into transport crash
                        Fixed selection group cycling crash
                        Can't capture Greek Odeon (gives culture)
                        Raised Worldbuilder culture limit from 1000 to 100000000
                        No longer possible to bombard a city with zero defensive modifier

                        Text
                        Fixed Stonehenge strategy text
                        Updated credits
                        Fixed typo in Hannibal civilopedia entry
                        Fixed inaccuracy in Great General civilopedia entry
                        Fixed Pavilion spelling
                        Updated Celtic city list
                        Fixed Louis diplomacy text bug
                        Egypt civilopedia text fix

                        Modding
                        Updated PythonHelp feature
                        exposed getCurrentEra to Python
                        Added some missing python auto-doc information
                        Added Python override to prevent razing of a city
                        Leaders with no favorite civic appear in civilopedia

                        Genghis Khan Scenario
                        Removed Pinch promotion

                        Chinese Unification Scenario
                        Can now build Galleys in all 'river' coastal cities
                        Imperialist Trait now grants 50% Settler production bonus as expected

                        Alexander the Great Scenario
                        Reset Variables at the beginning of the game; fixes the 2 Alexander if the scenerio is restarted.
                        Scenerio->Scenario
                        Only available for single-player games

                        Peloponnesian War Scenario
                        Non-english text fix for Peloponnesian War


                        Vikings Scenario
                        fixed bug where Red marking circles did not show up after loading a save


                        Omens Scenario
                        Player can no longer gift Missionaries to the AI to convert them to their religion and win easily
                        Formerly known as "CyberShy"
                        Carpe Diem tamen Memento Mori

                        Comment


                        • #13
                          Vanilla v1.74
                          v174
                          Cossack gets only 25% bonus versus mounted
                          Can no longer upgrade Marines and SAM Infantry to Mech Infantry
                          Fixed MP Retire crash
                          MP - Can no longer bypass the delay timer
                          Pitboss fix for the bug where you would not get the free tech from the Oracle if you were not online
                          Fixed forced specialist bug
                          Fixed bug preventing AI from building ICBMs
                          Fixed exploit allowing you to build unique unit of a different civ by saving it in your build queue from a different game
                          Game no longer crashes when you load a save with the diplomacy screen open
                          First strike combat bug fix
                          Fixed transported unit gifting bug
                          Fixed pop-rush rounding bug
                          Widescreen Laptop video resolution 1280x720 is supported
                          Fixed multiple missions exploit from the same Great Person


                          Changes

                          - randomized processing order when multiple players try to move on the same turn slice...
                          - only the host can set the admin password...
                          - Horseback Riding now a classical tech...
                          - Kremlin now gives -33% hurry production cost...
                          - can't airlift from foreign cities...
                          - expanded subject for PitBoss e-mail...
                          - lightened the color of some civs' text...
                          - mp retire fix...
                          - less hammers from chops the farther away from a city...
                          - reduced hammer yield from forest chops to 20…
                          - Mathematics increases forest chop yields by +50%...
                          - SDI cannot be built before the Manhattan Project...
                          - increased SDI cost...
                          - marines and SAM Infantry now upgrade to Mech Infantry...
                          - better AI-to-human diplo in team games...
                          - no more diplo penalty for helping to end wars...
                          - city production popups stay on city when entering/exiting...
                          - can now set units to Sleep and Intercept in wbs...
                          - Continents map script now produces large continents
                          - game options and victory conditions now saved in ini file...
                          - invalid buildings now removed from city queues...
                          - Free Trade: Medium Upkeep
                          - State Property: Low Upkeep
                          - Representation: +2 happy in X biggest cities
                          - Hereditary Rule: Low Upkeep
                          - Representation: Medium Upkeep
                          - Slaver: Low Upkeep
                          - Nationhood: No Upkeep
                          - firepower is now average of curr and max strength...
                          - Gunships now move faster over rails...
                          - No Cheating option renamed to Lock Modified Assets...
                          - city management no longer uses "forced" specialist states when not automated...
                          - Expansive: +3 Health
                          - Financial: No longer give production bonus for Banks
                          - Prompt for admin password when loading a game containing one in LAN, Internet, or Pitboss play
                          - Don't allow players to play non-playable civs in Pitboss
                          - Do not display SP only mods in Pitboss
                          - Allow hotseat/PBEM scenario host to select which civ s/he will play
                          - Force non-playable civs to be AI in Hotseat/PBEM games
                          - Allowing for AI slots in player defined scenarios for Hot Seat, PBEM, and Pitboss games
                          - Do not display duplicate buddy request popups from the same guy
                          - Peer address handling improvements
                          - Number keys perform leaderhead actions on Civilopedia leader screen.
                          - Custom game SP screen remembers difficulty level last played
                          - Reduced rounding error for population and land victory condition test
                          - Loading a multiplayer game as a PBEM/hotseat converts it to non-simultaneous turns
                          - When the city names of your civ are all taken, choose a default name from a random civ
                          - Timelines more uniform across game speeds
                          - Military Advisor shows Barbarians
                          - Tech chooser screen now observes CvGameInterface.cannotResearch() and shows the tech in a red pane if the function returns true
                          - Fixed American Revolution scenario to work with Pitboss
                          - PBEM password reminder popup no longer disappears when the game starts
                          - Wonder description on Wonder Movie screen more legible
                          - Top Civs screen no longer appears in online multiplayer
                          - Civilopedia main page sorted in columns rather than in rows
                          - Pressing escape when selecting goto points now cancels the goto waypoints
                          - Military advisor now works like foreign advisor: clicking on leader buttons clears previous leader selections unless you hold down the shift key.
                          - Teams in multiplayer once again share all the players' starting techs, not just the last player's
                          - Great person point generation from Wonders continues after Wonder has become obsolete
                          - quicksave doesn't prompt for overwrite

                          Fixes
                          - exploit fix that allowed multiple players to extract the same gold/resources from the AI...
                          - Don't set localhost address as public addr for peers on same computer
                          - fixed gunships capturing cities bug...
                          - game doesn't end on ties...
                          - fixed mp UN voting bug...
                          - Leaderheads on a radeon 9000 64mb - fix for strange skin shading.
                          - Fixed crash that happened when a spy sabotaged an improvement outside cultural borders.
                          - The full mod path is no longer stored in the save when the mod is installed under the user folder.
                          - Double-clicking on a save of a mod now loads the proper DLL.
                          - fixed Out-of-Sync from exiting to main menu...
                          - fixed anarchy/specialist resetting bug...
                          - fixed bug where environmentalism doesn't affect new cities...
                          - fix for missing head mission crash...
                          - fixed stack attack bug with groups of units with more than one move...
                          - fixed premature end-turn unit cycle bug...
                          - fixed State Porperty cumulative effect in team game...
                          - fixed plot list button scrolling for multiple resolutions...
                          - fixed some AI attitude issues for team games...
                          - Strip chat messages of color tags before displaying in Pitboss
                          - Fixed logic bug that determines the number of open slots in a Pitboss game
                          - Improving how the host determines if the game is full - number of connections rather than number of players - before, the host wasn't considering joining players when determining if the game was full
                          - Set status to CLOSED when a computer player dies in the game
                          - The full mod path is no longer stored in the save when the mod is installed under the user folder.
                          - Load proper DLL when a mod is specified in the ini file
                          - fix for tech chooser showing known techs as unknown
                          - Clear map data (like latitudes) when you exit to main menu
                          - Fixed error in combat calculations when a zero-strength unit was involved.
                          - Fixed bug in Info screen "rival worst" calculation
                          - End of game sequence plays correctly for hotseat/pbem
                          - Diplomacy screen no longer allows end-turn events to go through
                          - Diplomacy screen gold popups respond to ESCAPE and RETURN
                          - Right-click select-all no longer causes large stacks to slide off the screen
                          - No longer possible to attempt to take over unplayable civs in multiplayer scenarios
                          - Fixed PBEM infinite movement exploit
                          - Fixed rush production per population for game speeds other than normal
                          - GNP graph is now consistent with demographics table
                          - Fix Gunship being almost invisibile in Frozen mode
                          - fix mod name in progress bar
                          - New DX9 code takes screenshot without requiring lockable back buffer
                          - Fixed the vertically launching torpedo for the submarine unit
                          - Movie playback optimized
                          - Significant reduction in video and system memory usage
                          - Fixed some memory leaks
                          - Fixed crashes with modified SDK
                          - Fixed XML failures with non-default locale
                          - Many translation fixes
                          - Memory related crash fixes
                          - Fixed diplomacy crash fix (when expanding an empty tree control with space bar)
                          - Internet lobby -> LAN fix
                          - fixed pedia and menu buttons disappearing after leaving tech chooser
                          - PitBoss no longer crashes on victory
                          - can no longer see number of units in darkened tiles by moving the flag
                          - No more Archers holding all their weapons and Workers holding all their tools
                          - No more fog of war missing from the southern ice and from trees/jungle on the dateline
                          - Pushing "go back" while joining a mp game, no longer causes background music to disappear
                          - Wonder movie effect and zoom no longer happens when you have disabled Wonder movies
                          - City billboards no longer choke on text formatting
                          - Many tutorial issues fixed…
                          - Fixed checksum folder order difference between NTFS and FAT32 filesystems
                          - Many worldbuilder issues fixed…
                          - Fix: Black eye shadows
                          - Fix: Some leaderheads appear to have white eyes when the low-res textures option is on
                          - fixing crack in huge globe view maps
                          - fixes the problem where animals were not animating in the fog
                          - Prevent Terrain crash when reloading EarthMap twice
                          - fixed crash on too quick quickload
                          - fixed city yields being revealed in FOW
                          - fixed ability to see cities in FOW via defense modifiers
                          - ICBM no longer flips upside-down when fortified/awaken
                          - Fix for combat bug across a map seam


                          Additions
                          - PitBossSleep ini setting...
                          - unit cycling optimization...
                          - Africa, Europe, East Asia, Eastern U.S., and South America maps
                          - Fantasy_Realm, Fractal, and Shuffle map scripts
                          - unit health bar for plot list buttons...
                          - Require Complete Kills game option
                          - No Movies is now a graphical option (instead of an ini option)...
                          - Warn all users when a player with a different version of files joins the game
                          - Display a popup warning the host when a joining player has different versions of XML/Python files so he can make sure this guy can be trusted
                          - Indicate which players have an active turn in the Pitboss admin screen
                          - Synch Logging now an .ini option
                          - Able to load mods from the Pitboss
                          - Hotseat and PBEM scenarios
                          - Display name of peer you are contacting in join screen if available
                          - Saving DirectIP join address
                          - Added culture rate popup help to culture bar in city screen
                          - Added Admin password field in PBEM/Hotseat staging screens
                          - Added HideMovieBackground ini option for further movie speedup
                          - Added HideOutOfVRamWarning ini option
                          - Exposed many more functions to Python
                          - Hooked up modern whaling boats
                          - support for movies in customAssets folder
                          Formerly known as "CyberShy"
                          Carpe Diem tamen Memento Mori

                          Comment


                          • #14
                            V174
                            Can no longer upgrade Marines and SAM Infantry to Mech Infantry
                            Changes:
                            - marines and SAM Infantry now upgrade to Mech Infantry...
                            So which way is it?
                            So many pedestrians, so little time

                            Comment


                            • #15
                              From BtS experience I can say: the latter.
                              Marine and SAM DO upgrade to Mech Infantry
                              Formerly known as "CyberShy"
                              Carpe Diem tamen Memento Mori

                              Comment

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