Yes, roads give you +1 commerce on a tile of any type. Thus, you should ideally have every tile that a city works roaded - as well as either mined or irrigated (though early on in the game this isn't always possible).

I have been playing C3 for about a mouth now and have come accross some help full things in the way of small things.
Just recently I found that most offtend if you build a road on a tile first than go back and right click the tile, some of the number change even if it is a tundra!!
Please post!!!! More to come hopefully

Yes, roads give you +1 commerce on a tile of any type. Thus, you should ideally have every tile that a city works roaded - as well as either mined or irrigated (though early on in the game this isn't always possible).

If you are confused with the post I did this thread is about posting helpful hints and clues for other player to help them.
Sorry for the spelling on the last posting.
Civ_4, if you're actually looking for helpful hints, you might have more success if you ask specific questions.
That said, here's my contribution:
1) In the F1 screen, you'll find the science and luxury sliders. They're very useful.
2) Any beakers generated in excess of those needed to learn a new tech are wasted.

Thank You for that reply!!!!!!!!!
Has any one found out a good way to get to the modern age by the time the game ends. I have found one way and it is very useful. Right now I have only got to the industrial age.
You can also ask question for help on this thread too???????????
1) Simply put: roads, Republic, cannons and cavalry.Originally posted by Civ_4
Has any one found out a good way to get to the modern age by the time the game ends. I have found one way and it is very useful. Right now I have only got to the industrial age.
2) Trade techs and let the AI do some of the research work.
3) Don't build structures because you can. Build structures that your empire needs.

Aabraxan's advice on getting to the modern age is very good, though I might often advise a good war of expansion before you hit Cannons & Cavalry.
You should be able to get to the modern age if you focus on gaining a large empire in the first part of the game (including construction of a core of cities around a Forbidden Palace to combat corruption) - this task starts with expansion via settlers and workers, but will likely have to turn toward warfare unless you got placed in a particularly deserted area of the map. Once you have a decent sized empire, settle in and use Republic (with roads) to get commerce. Just make sure to take your cities to the City level (population 7 and up) to get more free maintenance on your units; 2 gold a unit over the limit can kill you. Bigger cities help anyway (so long as you're still working all the tiles available), as fewer improvements (like Libraries & Marketplaces) each have more impact in return for their costs.
Also, in conjunction with Aabraxan's 2) don't play on lower difficulty levels. On Chieftan the AI is so crippled (double production, research, and growth costs) that it will quickly fall techs, probably even eras behind you; you're pretty much guaranteed the game on Chieftan, but getting through the tech tree alone is a very difficult task. Warlord also cripples the AI (1.2 times the production, research, and growth costs) such that it should eventually be unable to aid you, so if you really want to get into the modern age, play on Regent (where the AI is pretty much even with you), or better still a higher level, where the AIs can be decent tech partners.

This puzzles me a bit. I have been a lazy C3 player and haven't bothered to go into higher levels - shortly, kept on cheiftain, but I usually finish the last possible research some 80-100 years before retirement. What do I do wrong ?Originally posted by Kloreep
Also, in conjunction with Aabraxan's 2) don't play on lower difficulty levels. On Chieftan the AI is so crippled (double production, research, and growth costs) that it will quickly fall techs, probably even eras behind you; you're pretty much guaranteed the game on Chieftan, but getting through the tech tree alone is a very difficult task.
Further, why go republic when you can do monarcy ?

Dunno. If you are able to finish the tech tree before the end of the game, what's wrong?Originally posted by BlackCat
This puzzles me a bit. I have been a lazy C3 player and haven't bothered to go into higher levels - shortly, kept on cheiftain, but I usually finish the last possible research some 80-100 years before retirement. What do I do wrong ?I'm not sure I understand the question.
If you're looking to get to the end of the tree faster, then yes, Chieftain is probably too low a level. I'm guessing you rely mostly on your own research, especially after the ancient era; even if you have good building skills to max out your research potential, this can only get you so far. On higher difficulty levels where the AI can keep pace with you farther into the game, you'll be able to trade your own research for other's farther into the game; AI tech partners will rocket you ahead compared to what you can do alone. Two equally powerful civs, trading technology to each other, can go through a tech tree at up to twice the rate one of them could, and that's just with the one trading partner.
Republic does have some annoyances that make supporting it a task in itself. WW often forces you to use the Luxury slider to compensate and you have to watch maintenance costs (though this isn't all about keeping your # of units low, you can also help things by having lots of city-size cities; if you're placing your cities to avoid overlap and use all 20 tiles, you'll find things go easier if you have some overlap and only give them around the 12 tiles each that they can actually work pre-Hospital). When you look at it though, the problems are all around war and military. So long as you can keep that under control, you can reap the main benefit of Republic.Originally posted by BlackCat
Further, why go republic when you can do monarcy ?
The benefit is that it gives +1 commerce on every tile. That may not seem like a lot, but remember that every tile of yours should be able to benefit from this if you're roading probably. That effectively means +1 commerce per population point (excepting specialists) and since you should be able to have a library and market in any major city, that gets it closer to +1.5 commerce per population point. Once you're able to add in Bank & University that's +2 commerce per population point. So long as unit maintenance and any extra luxury slider expenses don't combine to drag you down past -1.5 commerce a pop point, Republic will bring in more money than Monarchy (or Feudalism, Communism or Fascism).
Also, if you run a barebones military - possible if you decide not to go on the offensive for a while - the free maintenance from Republic can actually cover much of your units; and since this strategy demands that you not go to war, you won't be dealing with WW, and most of the commerce bonus is gravy, going right into your coffers or research. Basically, Republic is, for my money, the best way to build in the mid-game; indeed, if you manage to keep your unit count down, it can even be better than Democracy, which, while it has saner per-unit costs, doesn't offer the free maintenance Republic has.
So, Republic is the eventual goal I'd recommend for builders and warbuilders alike. Only if you plan to stay in war for a lot of the game, going for either domination or conquest victory, would I consider going for Monarchy, in which case its lack of War Weariness and good unit support makes it a prime candidate for being able to pump out units and maintain them at the front. (Being Religious changes things since you can count on anarchy being relatively painless. As a Religious civ I might go Monarchy for a little while if I can get the tech cheaply enough, since it is still far better than Despotism. In Conquests, though, Feudalism sometimes makes a better stopgap for Religious civs since it is necessary research and is available for research right at the end of the ancient era; it all depends on how quick the era finishes out vs. how quick you can get a government tech.)

I have found one way and it is very useful.
As I said before they way I got farther a head in ages is:
1)In the Anicent age I got construction so I could make the other advances more cheaper. Than in the Middle ages I set my science to almost 100% to get the advances faster.
It worked to get me to the industrial age but there was a Disadvanage to this medthod. That is I was not able to upgrade my units until the end of the Middle ages because I did not have any money.

Well, it was supposed to be a funny comment to :Originally posted by Kloreep
Dunno. If you are able to finish the tech tree before the end of the game, what's wrong?I'm not sure I understand the question.
I usually plays on biggest map with small islands, so when I get in contact with others, they rarely have anything to offer.but getting through the tech tree alone is a very difficult task
If another civ happens to be on the same island as me, I'm afraid I have a tendency to attack instead of doing trade- though, their capital often are suitable for the forbidden palace and can be built quicker.
You are quite right, trading techs is much faster especially since the cost pr tech is constant - not like in SMAC/X where aquiring unwanted techs can be a really pain in the ass.If you're looking to get to the end of the tree faster, then yes, Chieftain is probably too low a level. I'm guessing you rely mostly on your own research, especially after the ancient era; even if you have good building skills to max out your research potential, this can only get you so far. On higher difficulty levels where the AI can keep pace with you farther into the game, you'll be able to trade your own research for other's farther into the game; AI tech partners will rocket you ahead compared to what you can do alone. Two equally powerful civs, trading technology to each other, can go through a tech tree at up to twice the rate one of them could, and that's just with the one trading partner.
Doing all that trade demands some diplomatic skills, wich isn't my strongest side - I started with SMAC where it's not a question of if the others get hostile - it's a question of when.
About republic, well,on me. When reading about it, I missed the added commerce part and saw only the support, corruption and WW wich I didn't find could match the plusses of monarchy.
I found an old game and tried to switch to rep and it actually looked good (corruption went up 400, UC up 400, but net gain up 800- that amout can build a lot of stuff). Think that I'll try that game from scratch for comparison over a longer period.

Originally posted by Civ_4
I have found one way and it is very useful.
As I said before they way I got farther a head in ages is:
1)In the Anicent age I got construction so I could make the other advances more cheaper. Than in the Middle ages I set my science to almost 100% to get the advances faster.Be careful with that science slider. First of all, a tech takes minimum 4 turns to finish no matter how much money you pour into it. Second, every tech has a fixed price and any gold used on it above this price is wasted.
Try instead visit F1 more often and adjust it. If you have gold, and you can reduce the time, do it, if not, try to lower the amount spent on research - the time may be the same and give you a net gain.
I'm not that sure Construction is so good an idea (it's usually one my last) - BW/colossus gives gold, pyramids give free granaries, philosophy gives mausoleum and a free tech wich I usually uses to get map making (galleys wich makes sea expansion possible and the lighthouse wich makes this faster.
Well, if you don't need the upgraded units, then don't upgrade - otherwise set your research to zero for a couple of rounds - that will quickly give you the needed gold.It worked to get me to the industrial age but there was a Disadvanage to this medthod. That is I was not able to upgrade my units until the end of the Middle ages because I did not have any money.

Most of the time I can counter the loss of gold but after I have got the science slider up that high I usually build lots of mines to up my gold in order to pay for that. It works rather well to in geting tech fast. I much do not care about my tech all I want to do is not be too far behind the AI.
I may not use that stragegy vary often but I will try out puting the science slider up a couple of level above the brake even level. Than build lots of mines to counter act the gold. I like to upgrade my units so I can have them faster.
Thank You for the Posts!!
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Also how do you put other posts Quotes in a blue doted box???![]()
Look in the upper right corner of the post you wish to quote. You'll see a "quote" button.

Does the Luxury slider just increase happyness or does it do something other than that?
Just increases happiness. Preventing civil disorder is very handy, though.

I think one of my favorite terrin tiles is either the desert or the plains because I seem to get better city research in the beginning of the game to build a worker or millitary units.
I also found out a good way to loads of money so you can trade. The trick is:
When you have more than two citys have as many as you need to to have wealth in order to have a plus one or so number on getting gold so you can build up one city than a little later have that city build wealth and the other city improved. It worker rather well but the only down fall is some of your other citys that are building wealth are not to good a researching than others.
So all in make it to were your expences do not out way your money.

Being on wealth with a 2 town civ is not a good plan. You need to be growing. In pop, towns and power. It may be ok for a turn or two to match the growth for a worker, but that is all.
The way to gain wealth is the hard way. You grow in size and have roads on all worked tiles. Trading is what you do when it makes sense.
That is not always going to be the case, but it is a nice adjunct.
Rather than building wealth and buying stuff, make your empire grow and sell stuff to the AI where possible.Originally posted by Civ_4
I also found out a good way to loads of money so you can trade. The trick is:
When you have more than two citys have as many as you need to to have wealth in order to have a plus one or so number on getting gold so you can build up one city than a little later have that city build wealth and the other city improved. It worker rather well but the only down fall is some of your other citys that are building wealth are not to good a researching than others.
So all in make it to were your expences do not out way your money.

The good thing is about this strategy is that in general I end up having built too much and end up having a minus two or so gold. So this way I can get some money and have my reasearch so high that I get throught the tech tree faster so I can either do a diplomatic or spaceship victory.
Then once I have alot of gold I can quite making wealth and produce something. I may use some sort of strategy like this by building units instead of wealth but I don't know.
Also when ever I build my first city of a Desert, Food Plain or a regular Plain I seem to get better production in that city to build settlers, warriros etc. Or maybe it is that on my current game I have good tiles.
If so I like this Tiles

First understand that what you are reporting is a false picture. You just do not realize it. If you were to do as you say and I was to do it a different way, you would soon be very far behind me in all aspects.
You just cannot prosper as well sitting on wealth in the AA.
That you may end up building more that you can support, is not a reflection on the strategy of not being on wealth. It is a reflection of the over all strategy.
It is hard to say if you are even building "too much" or just not managing you resources as well as you could. More workers in the ealry stage would do a great deal.
More troops that you used to exppand your holdings would help as well.
Not building defenders or at least only what is truely need, would help. Not making structures that are not cost effecive would help.
That means delay that temple or skip it. Skip that cath and do not make a coloseum.
Get all tiles improved that are being work as soon as they are being worked.
These are the ways to prosper, not going on wealth.
As to desert tiles, they are just not a good thing to have in core cities, even if you are an AG civ. Fine in non core towns.
Flood Plains are very good for growth, but suck for production. If you have a couple that is one thing, but if you 4 or more that town will be hard pressed to build units or structures before RP.
We played a game as Egypt a few months back on a 250x250 map with 31 civs as AWE. Having so many flood plains and deserts make the game very hard for us.
It took much longer that it should have to get the upper hand and we had several tough turns. All of this was due to the lack of shields.
Of course Egypt is not a great civ for an AWE game with so many civs to deal with either.

Thanks for the post.
I'm a beginner so I don't understand everything.
My self I'm just exparimenting with the game and the eras so I don't have a all out stragety for now but I will get one.
In addition to vmxa1's comments, a couple of comments:
First, what difficulty are we talking about? I'm going to assume Chieftain or Warlord, but it would be helpful to know.
Getting towns on the ground is of critical importance in the early game. The exchange rate for shields to gold in the AA is 8 shields to 1 gold, if I remember correctly. (It's dependent on a technology and I can't remember which one, but it's not an AA tech, I don't think). A town producing 8 shields can make a settler in 4 turns and it won't take very long for the new town to make up for any gold foregone during the 4 turns of building the settler.
You said you end up building too much and have a minus or two of gold. Too much of what? My hunch would be that you're building too many buildings. Try spending the AA focusing solely on expansion. Do not build any wonders whatsoever. (If you want an AA wonder, you'll have to go take it). Build a few barracks, but only in cities that will be your military production centers. Then build nothing but settlers, workers and military units. Expand as fast as you can until you run out of room. Then go conquer an enemy and expand some more.
Look at your F3 screen. That will tell you how many units you can support and how many you have. The number you can support is dictated by your government and the number of cities, towns, and metros that you've got. More towns = more unit support.
Build roads, roads and more roads. When that's done, build some roads. Make sure your citizens are working tiles that have roads.

We are taking about Chieftain the lowest and eastest setting in the game.
I've been thinking about trying a hight level of Difficulty but I have not tryed it Yet!!!!!!!!!!!!!!!!!!!
Quit playing Chieftain. The AI is utterly handicapped at that level & it's to such a degree as to distort the game. Go ahead and kick it up at least to Warlord. At that level, the AI still gets a production penalty, but it's not as extreme as Chieftain. At Regent, neither the human nor the AI get production penalties.

Cool nice Reply. I may just go to warlord or Regant

Aabraxan
At Regent, neither the human nor the AI get production penalties.
So do you mean that in Chiefain and Warlord the player gets production penalties or not.
At Chieftain and Warlord, the AI gets production penalties. At Regent, neither the human nor the AI does. Above Regent, the AI gets production bonuses.

Thank You that clears it up!!!!!!!!!![]()
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