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Thread: Ride On Part II

  1. #181
    ricketyclik
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    Der-dent... Der-dent... Der-dent... WHANAWALAHHH

    (To the Jaws soundtrack)
    I think I think, therefore I might be. Paraphrased from Ambrose Bierce (1842 - 1914)

  2. #182
    DrDeke
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    Ok, everything should be back up and running. Let me know if you run into any trouble.

  3. #183
    ricketyclik
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    Yup... A-OK
    I think I think, therefore I might be. Paraphrased from Ambrose Bierce (1842 - 1914)

  4. #184
    Soltz
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    I received an notification and I've played my turn.
    Even a fool is thought wise if he remains silent.

  5. #185
    DrDeke
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    May 24, 2013
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    Good evening,

    I'm testing a new firewall policy to address a problem wherein the pitboss server will sometimes spew about 50 packets per second of game protocol data at your computers indefinitely even after you have disconnected from the game.

    This has been happening on and off since the game began, and my approach for dealing with it has been to just check on it every now and then, and take care of it* if I notice it happening. That approach wastes a lot of Internet data transfer, though, so I have now set things up so that these unwanted streams should get shut down automatically.

    I don't expect this new system to interfere with legitimate game traffic, but please let me know if you start getting disconnected unexpectedly or have any unusual trouble.

    Thanks,
    Rusty


    *If you're interested in how I "take care of it," it seems that the pitboss server will stop sending these packets if I cause my firewall to reply to one of its outgoing packets with an ICMP communication-administratively-prohibited message. This is all well and good, but the server would probably disconnect an actual game connection if I sent it one of these messages as well. So the trick is to avoid shutting down flows associated with legitimate game traffic. I've set my script to err on the side of caution by having it refrain from killing any connections if it detects that any computers are sending civ4 game data to the local pitboss server.

  6. #186
    ricketyclik
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    May 25, 2013
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    860 played
    I think I think, therefore I might be. Paraphrased from Ambrose Bierce (1842 - 1914)

  7. #187
    DrDeke
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    860 played

  8. #188
    Soltz
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    Ditto
    Even a fool is thought wise if he remains silent.

  9. #189
    Av8tor
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    Turn played
    Let me explain something to you..... I'm the Dude. So that's what you call me. You know, that or, uh, His Dudeness, or uh, Duder, or El Duderino if you're not into the whole brevity thing. - The Big Lebowski(1998)

  10. #190
    ricketyclik
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    880 played
    I think I think, therefore I might be. Paraphrased from Ambrose Bierce (1842 - 1914)

  11. #191
    Soltz
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    Played as well.
    Even a fool is thought wise if he remains silent.

  12. #192
    ricketyclik
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    900 played
    I think I think, therefore I might be. Paraphrased from Ambrose Bierce (1842 - 1914)

  13. #193
    Soltz
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    Played
    Even a fool is thought wise if he remains silent.

  14. #194
    DrDeke
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    900 & 920 Played.

  15. #195
    Soltz
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    an' roun' we go!
    Even a fool is thought wise if he remains silent.

  16. #196
    ricketyclik
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    920 played
    I think I think, therefore I might be. Paraphrased from Ambrose Bierce (1842 - 1914)

  17. #197
    DrDeke
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    Local Date
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    This morning, at 6:40 AM EDT (1040 UTC), my script killed off what it thought was a stuck Civ4 connection, like I mentioned in an earlier post. Since this is the first time my script has terminated a connection, I wanted to make sure that no-one was playing and had their connection cut off at that time.

    Thanks,
    Rusty

  18. #198
    ricketyclik
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    I was connected at about that time, and the game froze on me (so did my computer). I don't know whether it's connected, but that's the first time the game has frozen.
    I think I think, therefore I might be. Paraphrased from Ambrose Bierce (1842 - 1914)

  19. #199
    Keygen
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    Turn 154 (920 AD) played.

    Cultural bombs in cities located near our borders and especially near our cities will be considered as an act of war and dealt accordingly from now on.

  20. #200
    Keygen
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    Many thanks to DrDeke for the efforts put lately to improve the availability of the server and resolve issues related to the game and connectivity

  21. #201
    Soltz
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    Played
    Even a fool is thought wise if he remains silent.

  22. #202
    Keygen
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    Turn 155 (940 AD) played.

  23. #203
    ricketyclik
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    960 played
    I think I think, therefore I might be. Paraphrased from Ambrose Bierce (1842 - 1914)

  24. #204
    Soltz
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    Next
    Even a fool is thought wise if he remains silent.

  25. #205
    Soltz
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    Even a fool is thought wise if he remains silent.

  26. #206
    ricketyclik
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    980 puh-layed
    I think I think, therefore I might be. Paraphrased from Ambrose Bierce (1842 - 1914)

  27. #207
    Keygen
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    Turn 157 (980 AD) played.

  28. #208
    Soltz
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    Played.

    I'm going to be out of town on business from Tuesday through to Friday of next week. Needless to say, I'll not be able to play any turns over that period.
    Even a fool is thought wise if he remains silent.

  29. #209
    Keygen
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    Turn 158 (1000 AD) played.

  30. #210
    ricketyclik
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    1000 played
    I think I think, therefore I might be. Paraphrased from Ambrose Bierce (1842 - 1914)

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