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  • Reducing Graphics Workload

    Aside from the graphics menu options, is there anything I can do to reduce the amount of energy my computer uses to implement the game's graphics? I've heard that there are options in the CivIV.ini file but I don't know which and, if I did, I wouldn't know what to do with them.

    I do not have any significant problems running the game (except for the late game on huge maps) - I just don't see the need for such an intensive graphics engine.
    LandMasses Version 3 Now Available since 18/05/2008.

  • #2
    If you open the ini file then there are some options indeed that you can enable to tune down the graphics. I don't know them by heart, but if you just check all options of the ini file, you'll see them. I don't think that there are additional lines you can add, to do this.

    I assume that you got the lates patch for the game as well?
    Formerly known as "CyberShy"
    Carpe Diem tamen Memento Mori

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    • #3
      There are some low resolution movies at 2k, http://www.2kgames.com/civ4/downloads.htm

      In the ini files these settings can be tweaked:

      ; Allows some memory savings *** ALT-TAB WILL NO LONGER FUNCTION ***
      MemSaver = 1

      ; Use managed interface textures (may be safer but shouldn't be needed, uses more memory)
      GUIManagedTextures = 0

      ; Disable PAK memory mapping (May affect performance)
      DisablePAKMemoryMapping = 0

      ; Don't skip frames if falling behind
      BinkNoSkip = 1

      ; Copy entire image each frame, not just dirty pixels
      BinkCopyAll = 1

      ; Show movies using hi-color, not true-color (may be faster)
      Bink16Bit = 1

      ; Copy ever other scanline during movie playback (faster)
      BinkInterlace = 0

      ; Specify whether to play in fullscreen mode 0/1/ask
      FullScreen = 1

      ; Set max frame rate clamp (0 means none)
      SetMaxFrameRate = 30

      ; Set to 1 to page units out when non-visible
      DynamicUnitPaging = 1

      ; Set to 1 to page unit anims out when the unit is non visible
      DynamicAnimPaging = 1


      When I had a 128mb card this helped, but the game was terribly slow nonetheless.
      Broogan Dreadbow
      WindowsXP Pro SP2, AMD AthlonXP 2800+, ASUS A7V600, ATI Radeon 9800Pro/128, TB Santa Cruz, 3x512MB PC2700 DDR, Seagate 200GB, Maxtor 40GB

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      • #4
        Thanks for both your advice.

        Auldian, I find that some of those options are already set to values that you list and some would need to be changed. Have you listed default settings or have you listed settings that you'd recommend for a reduced workload?
        LandMasses Version 3 Now Available since 18/05/2008.

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