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Thread: Bombarding units get damaged

  1. #1
    Tellius
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    Bombarding units get damaged

    Hi,

    first time I actually noticed this.

    When I bombard enemy - in this specific case Attilla - troops from within my cities, the units in question get damaged, one even destroyed!

    What's going on here, is this a new feature I never noticed until now?

    Greetz

    Tellius

  2. #2
    Ekmek
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    are you using the AE with it?

    Other than that it might be something stan implemented to give a lifespan to great units

    but also the units in the city migt be counterbombarding
    Formerly known as "E" on Apolyton

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    Tellius
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    E,

    No, this is plain AOM on plain vanilla CtP2.

    Strange thing is, that the damage occurrs almost immediately after my units bombard from within my cities. So definitely in my own turn. I bombarded Attilla's units that stood outside one of my cities, got a pretty impressive 'bombarding' sound (I thought, wow, that's some pretty hefty damage for a belfroi) only to notice that the bombarding sound was actually my unit getting destroyed

    Múst be something Stan deliberately implemented, just never noticed it before.

    Tellius

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    Karl V
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    Sounds as if you got a pretty bad counter-bombard. On the other Hand I´m not sure, wether the Huns have this ability, you gotta look into Units.txt to make sure.
    Walter

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    Maquiladora
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    Definitely counter-bombard. Very annoying but it keeps you out, until you bring overwhelming force...
    Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
    CtP2 AE Wiki & Modding Reference
    One way to compile the CtP2 Source Code.

  6. #6
    Tellius
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    Hi,

    Sorry to keep asking, but doesn't counter-bombard have to occurr in the barbarian's turn? Now, it happens in my turn? That's the only thing that's curious about all this.

    If I get bombarded during, say, the Irish's turn, I have to wait until it's again my turn before I can counter-bombard the Irish...

    Tellius

  7. #7
    Ekmek
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    counterbombard happens during your turn. bombard on their turn. its basically defense for bombardment. no civ3-like freebies
    Formerly known as "E" on Apolyton

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  8. #8
    Tellius
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    Hi,

    Thanks for the update E, I stand corrected. I think I'm going to keep discovering these little things (though sometimes with big repercussions) for some time to come. Especially how cities work, keeps giving me interesting new insights.

    Thanks again

    Tellius

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    Karl V
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    Especially how cities work, keeps giving me interesting new insights.
    And which insigths are these.
    Sorry, I´m curious

  10. #10
    Tellius
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    Hi,

    And which insigths are these.
    Last thing for instance. Don't just add a few labourers to switch your production to higher gear. Pay close attention. I once added two labourers, and my production actually went down.

    It does make sense of course. The more specialists you set to work, the less your city tiles are worked. This can be very harmfull for production, if those tiles also have some mines for instance. It was better letting the citizens work the tiles than convert them to labourers.

    Something springs to mind now I write this stuff. I really like the way Civilization: Call to Power handles this tile working stuff. Like in Civ3, you can view which tile(s) are worked by your citizens. If necessary, you can switch a citizen to another tile - for instance in the case of a city which is very low in gold income, you can redirect a citizen to work a tile with higher commerce values. You can either leave it up to the game (that chooses the best mix of resources) and play it as CtP2 with minimum micromanagement, or you can zoom in and alter some things if the situation asks for it. Gives you an extra tool besides specialists to handle city problems. Shame it got lost in CtP2

    Tellius
    Last edited by Tellius; March 30, 2007 at 12:17.

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