Results 1 to 5 of 5

Thread: Modelling Evolution

  1. #1
    Hugo Rune
    Guest

    Lightbulb Modelling Evolution

    We know that evolution will play a major part of the game. But how will it be modelled? No, we do not expect Simulation-level detail, but surely it will be modelled in a reasonably sensible way? As I see it, there are about 4 possible methods of achieving a model of evolution...

    Evolution Point System

    Traditional Civ-style tech tree with you building "units" with the different evoluitonary advances. There was a Civ2 Scenario like this (Included in Fantastic Worlds). Even if the SMAC unit system is implemented, this will totally suck ass.

    Evolutionary Pick-n-Mix

    You pick your evolutionary advances. This is like the above, with the exception that every "advance" will affect all the members of your species. On the positive side this offers a strategic choice- what do you need right now? On the negative side this is a totally inaccurate model of evolution, false even, and is rahter simplistic in its structure. Still, I fear FIRAXIS will have this or a variation of this...

    Natural Selection

    The species adapt to changing environment through natural selection of mutatuions. Accurate, but takes out the whole "pick your advance" bit.

    finally, my choice....

    Artificial Selection

    You can get detailed info about each of your dinos by clicking on them. Next, you create and select hierarchies- Alpha Male, Alpha Female and so on depending on the properties the dinos have. If you think a mutation is way wrong, you can sacrifice a dino or move it down the list. If you think it is beneficial, you move it up the hierarchy. It keeps the personal selection features, while being a more natural type of evolution...

    Of course, this could quite easily be automated as well. You tell the "governor" you want wings, and the hierarchy is changed to that those with the most wing-like appendages are moved on top, ensuring that their genes will be passed on. You will have to increase the mutation rate quite a lot, fo course, but I think this is the best method... I'd enjoy it.

  2. #2
    Hugo Rune
    Guest

    Post

    B-U-M-P-a-doodle-doo.

  3. #3
    Earthling7
    Prince Earthling7's Avatar
    Join Date
    28 Jul 1999
    Location
    of pop
    Posts
    735
    Country
    This is Earthling7's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 18, 2013
    Local Time
    09:49
    We love how enthusiastic people are about Dinos... does it worry Sid?

    Anyway, I agree with you. A Civ-like struture would be crap.

    Still, I know nothing about the game. Maybe I'll go over to Firaxis and find out, yes?

    ------------------
    Greetings,
    Earthling7
    ICQ: 929768

  4. #4
    MidKnight Lament
    King MidKnight Lament's Avatar
    Join Date
    12 May 1999
    Location
    Melbourne, Australia
    Posts
    1,235
    Country
    This is MidKnight Lament's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 18, 2013
    Local Time
    19:49
    I'm half-interested. We just don't have enough info to talk about, that's all. Kudos to Hugo Rune for trying though.

    - MKL

  5. #5
    Hugo Rune
    Guest

    Post

    Apparently firaxis (according to the latest diary) are shooting for one of the oversimplistic approaches. Distressing.

Similar Threads

  1. Modelling a sphere
    By demipomme in forum Clash of Civilizations
    Replies: 32
    Last Post: June 17, 2011, 05:46
  2. Ass & Tits Modelling
    By Al B. Sure! in forum Off Topic
    Replies: 2
    Last Post: April 1, 2011, 19:51
  3. Modelling Geographic History
    By Jon Shafer in forum Civilization III
    Replies: 1
    Last Post: April 4, 2003, 22:57
  4. Modelling a space scenario - Looking for tips
    By ravagon in forum Scenario League / Civ2-Creation -Archive
    Replies: 8
    Last Post: September 16, 2002, 12:44
  5. Modelling Scientific Inspiration/Curiosity
    By eNo in forum Civ3-General-Archive
    Replies: 1
    Last Post: June 7, 2001, 15:20

Visitors found this page by searching for:

Nobody landed on this page from a search engine, yet!

Bookmarks

Posting Permissions