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Firaxis: Some XML wierdness

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  • Firaxis: Some XML wierdness

    I tried to give all my Scientists a research bonus through a wonder I'm trying to add. I copied the syntax that accomplishes this for Representation and added it to the building I'm trying to include in the game, Plato's Academy. In addition, I added

    (SpecialistType)Specialist_Scientist(/SpecialistType)

    to that section.

    Although the game accepted that particular syntax, it comes up as every specialist in my empire getting 1,662,572 gold and 3 culture, instead of every Scientist getting an extra 3 beakers. I thought it might be a Warlords thing, but the same thing happened in vanilla Civ.

    It seems kind of odd to me that I can specify which specialist to increase yields for, but I can't with commerce. Especially since the game does in essence accept that distinction. I'm hoping this can be fixed in the future, as it would make a nice addition for modders.
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