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Thread: the next expansion

  1. #1
    Kuciwalker
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    Wink the next expansion

    This expansion has obviously done a lot for the warmongering side of the game. What should the next expansion be about? My vote is fleshing out the religion system.

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    Willem
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    I'd like to see more done with religion for sure. I think that all religions should have some sort of effect throughout your empire. But unstead of Firaxis making those decisions, which would be political dynamite for them, the effects would be chosen within the game by either the AI or the player. There could be 7 positive effects and 7 negative ones, all with traits/flavours attached in the backround. So each civ who founded a religion would pick aspects that corresponded to their own traits. The human player of course would get to choose what they wanted.

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    Kuciwalker
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    I want to see each pop point have a religion.

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    Imran Siddiqui
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    It should focus on trade, IMO. A less simplistic version of trading resources at the very least (perhaps attaching numerical values to the resources, which go down as you trade them more).
    “I give you a new commandment, that you love one another. Just as I have loved you, you also should love one another. By this everyone will know that you are my disciples, if you have love for one another.”
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    Grandpa Troll
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    Originally posted by Willem
    I'd like to see more done with religion for sure. I think that all religions should have some sort of effect throughout your empire. But unstead of Firaxis making those decisions, which would be political dynamite for them, the effects would be chosen within the game by either the AI or the player. There could be 7 positive effects and 7 negative ones, all with traits/flavours attached in the backround. So each civ who founded a religion would pick aspects that corresponded to their own traits. The human player of course would get to choose what they wanted.
    I agree

    Now, dont get me wrong, I am a Christian, and being a hristian has many differing sides, from extremists to fundamentalists.

    Muslims the same


    It would be pretty cool if you chose one side or maybe "chose" a religion and then all the sudden your own people whom once supported you now rebelled?


    I think its what makes CIV so darn great, all these real life options with "learning curves" to get by
    Did anyone have Ryan Dunn From Jackass FAME? He died in a fiery car crash speeding after being in a bar. And to think, everyone thought he would die doing something stupid-rah

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    Grandpa Troll
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    Originally posted by Kuciwalker
    I want to see each pop point have a religion.
    Kuciwalker, what exactly do you mean "pop point" have a religion?
    Did anyone have Ryan Dunn From Jackass FAME? He died in a fiery car crash speeding after being in a bar. And to think, everyone thought he would die doing something stupid-rah

  7. #7
    Smellycowsquid
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    If you have a size 10 city, and Confuc. and Hindu are in the city how many of the 10 have those religons.(I think )
    "Dumb people are always blissfully unaware of how dumb they really are."
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    LordShiva
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    Religion

    Trade
    THEY!!111 OMG WTF LOL LET DA NOMADS AND TEH S3D3NTARY PEOPLA BOTH MAEK BITER AXP3REINCES
    AND TEH GRAAT SINS OF THERE [DOCTRINAL] INOVATIONS BQU3ATH3D SMAL
    AND!!1!11!!! LOL JUST IN CAES A DISPUTANT CALS U 2 DISPUT3 ABOUT THEYRE CLAMES
    DO NOT THAN DISPUT3 ON THEM 3XCAPT BY WAY OF AN 3XTARNAL DISPUTA!!!!11!! WTF

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    Niessuh
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    Man, one expansion for each new functionality? You like to spent your money

    That kind of mods are easily made by any modder, go to civFanatics

    I apologize if this rant seems offensive, I just dislike the Sims' market strategies.

    Civ4 is terrific, but this kind of void expansions...

  10. #10
    Cort Haus
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    I'd like a Commodity Production system like teh Colonisation!

  11. #11
    LordShiva
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    Originally posted by Cort Haus
    I'd like a Commodity Production system like teh Colonisation!


    Better still, I'd like teh Colonisation (2).
    THEY!!111 OMG WTF LOL LET DA NOMADS AND TEH S3D3NTARY PEOPLA BOTH MAEK BITER AXP3REINCES
    AND TEH GRAAT SINS OF THERE [DOCTRINAL] INOVATIONS BQU3ATH3D SMAL
    AND!!1!11!!! LOL JUST IN CAES A DISPUTANT CALS U 2 DISPUT3 ABOUT THEYRE CLAMES
    DO NOT THAN DISPUT3 ON THEM 3XCAPT BY WAY OF AN 3XTARNAL DISPUTA!!!!11!! WTF

  12. #12
    Kuciwalker
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    Man, one expansion for each new functionality? You like to spent your money


    Was Warlords worth it? If a future expansion is worth it, why not buy it?

    That kind of mods are easily made by any modder, go to civFanatics


    Firaxis' offerings tend to be more polished and better tested. And more standard.

  13. #13
    Niessuh
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    Due our complete civalcoholism, any expansion firaxis releases worth it. That`s the problem

    Originally posted by Kuciwalker
    Firaxis' offerings tend to be more polished and better tested.
    mmmm, I doubt about that. At least with the most succesfull mods

  14. #14
    MoonWolf
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    The expansions from Firaxis tend offer some new game mechanics and some extra scenarios. The main reason for me to buy the expansion (beside being a civalcoholic), is the mechanics. Mods using these new features, are then often even more fun to play. I agree that some mods are so well done and creative made that they deserve being a part of an expansion pack.

    In addition to a new trade system where resources have values and can be "used" (e.g. you need 1 oil pr. 20 oil-based unit etc), I would like an option to abbandon cities. Also, commiting genocide should somehow be punished, especially when burning down medium and large cities. The world (maybe not always the politicans, but the people) does react when war cruelties and mass murder of civilians are commited...

  15. #15
    Imran Siddiqui
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    Originally posted by MoonWolf
    Also, commiting genocide should somehow be punished, especially when burning down medium and large cities. The world (maybe not always the politicans, but the people) does react when war cruelties and mass murder of civilians are commited...
    Well at least in modern times. Maybe after Liberalism, genocide can have a great negative impact.
    “I give you a new commandment, that you love one another. Just as I have loved you, you also should love one another. By this everyone will know that you are my disciples, if you have love for one another.”
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  16. #16
    MoonWolf
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    Originally posted by Imran Siddiqui


    Well at least in modern times. Maybe after Liberalism, genocide can have a great negative impact.
    Yes, you're right, in the modern times where people are more enlightened and know more about what's happening in the world.

  17. #17
    Will9
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    What about adding a future era.

  18. #18
    Kuciwalker
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    NO!

  19. #19
    Cort Haus
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    Originally posted by MoonWolf
    Also, commiting genocide should somehow be punished, especially when burning down medium and large cities.
    The empire costs plus cultural borders in Civ 4 means that razing cities is effectively compulsory. Of course, there is already a diplo penalty from some civs for doing this, but it seems to me that if you couldn't raze cities, the whole game balance gets upset.

  20. #20
    samspock
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    The difference between expansion packs and mods is like the difference between Star Trek on the screen and in the book store. Only what what is on the screen "counts". Mods are great but many will dismis your results or even how good a player you are if you don't run stock.

    Perhaps what is needed would be something on the lines of small updates that add some functionality that would be much cheaper that you could download. Want expaded religion? $5 please. Flesh out (fill in the blank) $5 each please.

    Things that only make minor changes need to be in free patches though. I would like to see an option (select when you start a custom game) that requries that you be at peace to win a domination game.

  21. #21
    TheArsenal
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    I would like to see an expansion which significantly put thought, effort and time into building up the air and sea portions of the game.
    "Guess what? I got a fever! And the only prescription is ... more cow bell!"

  22. #22
    LordShiva
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    Originally posted by TheArsenal
    I would like to see an expansion which significantly put thought, effort and time into building up the air and sea portions of the game.
    Especially sea
    THEY!!111 OMG WTF LOL LET DA NOMADS AND TEH S3D3NTARY PEOPLA BOTH MAEK BITER AXP3REINCES
    AND TEH GRAAT SINS OF THERE [DOCTRINAL] INOVATIONS BQU3ATH3D SMAL
    AND!!1!11!!! LOL JUST IN CAES A DISPUTANT CALS U 2 DISPUT3 ABOUT THEYRE CLAMES
    DO NOT THAN DISPUT3 ON THEM 3XCAPT BY WAY OF AN 3XTARNAL DISPUTA!!!!11!! WTF

  23. #23
    Qwertqwert
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    I want all new systems. I mean, as there is a Great People system and a Religion system, I believe those are good enough. I would like to see a leader sucession system, in which when a famous real life leader for that civilization comes up at that year (ie Washington for America at 1776), and a civil war system.

  24. #24
    Son of David
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    More ways to win and compete without being forced to resort to strategic warfare and landgrab.

    Some kind of financial victory option, where you can become the world's banking nation and control the world's supply of gold?

    Allowing the UN to send out 'peace-keeping' forces would be COOL - maybe a resolution could be passed in the UN to force peace between two nominated nations which are at war?

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    Philotas
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    Originally posted by Qwertqwert
    I want all new systems. I mean, as there is a Great People system and a Religion system, I believe those are good enough. I would like to see a leader sucession system, in which when a famous real life leader for that civilization comes up at that year (ie Washington for America at 1776), and a civil war system.
    Something like the family system in Rome:TW would be fun.

  26. #26
    Will9
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    Originally posted by Son of David

    Allowing the UN to send out 'peace-keeping' forces would be COOL - maybe a resolution could be passed in the UN to force peace between two nominated nations which are at war?
    Something like this could be if a nation loses 1/4 of their land a vote could come up if the aggreser(s) should give up their new cities. If the vote succeds the aggreser(s) can either up their land of refuse. I a refusal happens the nations that voted for the aggreser(s) to give up their land will declare war.

    Originally posted by Philotas

    Something like the family system in Rome:TW would be fun.
    That would be a great idea. (You could pick the family member with your favorite traits as your heir.)

  27. #27
    DirtyMartini
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    I suspect a new expansion would focus on some aspect of the industrial/modern era since warlords is primarily focused on the early game.

    Perhaps the much-clamored-for upgrades to espionage and diplomacy. Hopefully an emphasis on sea and air combat, possibly with additional helicopter units, nuclear subs and cruise missiles. I suspect that the additions of Stalin and Churchill may have set the stage for an official WWII scenario, which would mesh nicely with this theme.
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  28. #28
    alms66
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    Re: the next expansion

    Originally posted by Kuciwalker
    This expansion has obviously done a lot for the warmongering side of the game. What should the next expansion be about?
    Yes...excellent.

    It would be nice to have an expansion pack that focused on something other than warfare (had enough of that already, civ is a pretty crappy wargame, it's much more than that) or scenarios (sorry, don't really play those) and if I had to pick just one thing, it would have to be diplomacy (including the UN). I'd, of course, like to see a more realistic and more fleshed-out UN that had multi-civ negotiations (even just the ability to have multi-civ negotiations would be great). Add in a few more treaties such as various trade agreements that give different bonuses, various aid packages for weaker civs - if you're being generous to them and not wiping them out of course , research pacts to focus on a single area (religious techs, military techs, etc.), etc. I'd also like to see treaties finally become actual treaties, with names and treaty lengths that the negotiating parties can decide (rather than the arbitray 20 turns).

    Of course, I also believe that an expansion pack should not focus on one single aspect of the game, because it will only lead to that aspect being unbalanced, so along with the diplomacy stuff, I'll second the expansion of the naval game, especially early on - galleys are almost utterly useless as it is now, unless you have seafaring barbarians, which have been vary rare in my experiences or have access to nearby islands, which is again, rare.

    I'd like to see the return of the barbarian camp, from civ3. The camp would spring up in the wilderness and spawn units, as in civ3, and if not destroyed in 40 turns (for example), would then convert to a city so that cities don't just appear out of nowhere as they do now. Single units of barbarians should still randomly pop up in the wilderness, rather than in camps, like they do now, don't remove that, the camp should be in addition to that. Also, I'd like to see the return of the barbarian hordes as well (if they occur in civ4 I have yet to see it). The hordes could spring up at around the 20 turn mark (again, just an example, but works with the 40 turns above) and go out and attack (not sit there like they did in civ3 sometimes), thus alerting the civs to the fact that there is a camp out there that they need to find before it becomes a city.

    And perhaps a few more relatively minor things like more great people types, more resource types (definately), more terrain types (would be cool, especially the return of Sea from civ3), and some of the other minor things mentioned above.
    Last edited by alms66; August 2, 2006 at 21:56.

  29. #29
    kiky
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    More ways to win and compete without being forced to resort to strategic warfare and landgrab.


    Perhaps victory by controling x % of a religion.
    Having x amount of gold.
    Having x % happy people.
    First to complete tech tree
    , etc


    Perhaps the much-clamored-for upgrades to espionage and diplomacy.



    and more inteligence AI warfare.
    I'm quite sure it should be do-able to program some custom decision making for smarter AI mimicking human player.
    For example:
    if want to go war, build enough trebuchet/cats, use CR promos, build escort team, build support team etc. and really do aiming on taking an objective (getting a city).

  30. #30
    Iamjohn
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    Defintitly enhanced sea and air stratagy, along with UN, but aid packages? What reason would there be for those? Civ4 is most definitly not a sim, and I feel little sympathy the AI. If you feel bad go donate 20 gold.

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