People who may have been following the great debate will be aware that I have been trying to dispel a myth that AOM is simply a gigantic, rinse and repeat game where you can only win by being a huge war monger, or playing to the end and building a huge empire.
I normally play a mixture of all victory options, going for points, diplomacy and science, going with the flow of each game. Since I like a bit of conquest, I tend to end up missing the science victory otpions because I go for military and wonder technology.
I have started a new game of AOM III and I will focus on Science Victory and will post 50 turn reports here for interested people to follow, and comment and ask questions if they wish.
Settings.
AOM ultra gig map (about 50% larger than the original ctp2 gigantic I understand). 70% land and continent. Goods 7, 11 opponents, average warm/wet etc. Impossible level, raging hordes, bloodlust and pollution on, no extra units, default surrender (6-1), fluctuations on.
As always with AOM, map is completely different to last game even though identical settings used. My locality is not so bad but there are mountains to the west and south, jungle and swamp then desert to the SW, Tundra to the north. I do have enough room for early development.
Turn 50.
1 spearman from first ruin. 1 city from ruins about turn 20, which I disabnded moved closer. 1 migrant which I sent to London. Couple of advances, then nothing then a scout and a couple of spearman. Just on turn 50 I got a Jav Cav and 2 more spearmen. Built 1 nomad in each city then London went for Stonehenge. Now building defenders in other cities. Have 2 in every one now and 3 in a couple.
Met the Hexegonians, nice friendly people Hex Happy to exchange maps after I gave them 100 gold. Met the Ku****es to the SW, not so friendly. I gave them 100 gold on first meet but they would not exchange maps. No war so far. I am aiming for Code of Hammurabi in research.
Thanks to Stan for hsoting these pictures BTW as I never seem to be able to get the Apolyton upload to work.
I normally play a mixture of all victory options, going for points, diplomacy and science, going with the flow of each game. Since I like a bit of conquest, I tend to end up missing the science victory otpions because I go for military and wonder technology.
I have started a new game of AOM III and I will focus on Science Victory and will post 50 turn reports here for interested people to follow, and comment and ask questions if they wish.
Settings.
AOM ultra gig map (about 50% larger than the original ctp2 gigantic I understand). 70% land and continent. Goods 7, 11 opponents, average warm/wet etc. Impossible level, raging hordes, bloodlust and pollution on, no extra units, default surrender (6-1), fluctuations on.
As always with AOM, map is completely different to last game even though identical settings used. My locality is not so bad but there are mountains to the west and south, jungle and swamp then desert to the SW, Tundra to the north. I do have enough room for early development.
Turn 50.
1 spearman from first ruin. 1 city from ruins about turn 20, which I disabnded moved closer. 1 migrant which I sent to London. Couple of advances, then nothing then a scout and a couple of spearman. Just on turn 50 I got a Jav Cav and 2 more spearmen. Built 1 nomad in each city then London went for Stonehenge. Now building defenders in other cities. Have 2 in every one now and 3 in a couple.
Met the Hexegonians, nice friendly people Hex Happy to exchange maps after I gave them 100 gold. Met the Ku****es to the SW, not so friendly. I gave them 100 gold on first meet but they would not exchange maps. No war so far. I am aiming for Code of Hammurabi in research.
Thanks to Stan for hsoting these pictures BTW as I never seem to be able to get the Apolyton upload to work.
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