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DEBUG: 'New' Game Crash

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  • DEBUG: 'New' Game Crash

    Originally posted by BureauBert



    And I had a couple of crashes:

    Starting a new game from within a current game without quitting the program results in this crash while "initializing" the new game:

    Code:
      0x005bc716  [?Return_Data_By_Number@?$list_array@PAVSlicSegment@@@@QBEPAVSlicSegment@@H@Z + 0x16]
      0x005bc5ce  [?Get_Next_Pointer@?$Pool@VSlicSegment@@@@QAEPAVSlicSegment@@AAH@Z + 0x8e]
      0x005bb241  [??2SlicSegment@@SAPAXI@Z + 0x7b]
      0x00585b8c  [?Link@SlicEngine@@QAEXXZ + 0x10e]
      0x0052f293  [?gameinit_Initialize@@YAJJJAAVCivArchive@@@Z + 0x1048]
      0x0040d6da  [?InitializeGame@CivApp@@QAEJAAVCivArchive@@@Z + 0x196]
      0x0040f14c  [?StartGame@CivApp@@QAEJXZ + 0x11]
      0x0040ff8f  [?Execute@StartGameAction@@UAEXPAVaui_Control@@KK@Z + 0x12]
      0x006e5961  [?HandleActions@aui_UI@@QAEXXZ + 0x5f]
      0x006e58ec  [?Process@aui_UI@@UAE?AW4AUI_ERRCODE@@XZ + 0x47]
      0x0040ec8a  [?ProcessUI@CivApp@@QAEJKAAK@Z + 0x1fd]
      0x0040efda  [?Process@CivApp@@QAEJXZ + 0xa7]
      0x00407e01  [?CivMain@@YGHPAUHINSTANCE__@@0PADH@Z + 0x3b6]
      0x00407878  [WinMain@16 + 0x74]
      0x008ba49c  [WinMainCRTStartup + 0x134]
      0x7c816d4f  [__onexitbegin + 0x7bc5b677]
    Without apparent reason during AI turns:

    Code:
      0x7c92152a  [__onexitbegin + 0x7bd65e52]
      0x7c809a0f  [__onexitbegin + 0x7bc4e337]
      0x736d7ea9  [__onexitbegin + 0x72b1c7d1]
      0x736dafe0  [__onexitbegin + 0x72b1f908]
      0x736ea566  [__onexitbegin + 0x72b2ee8e]
      0x736ea726  [__onexitbegin + 0x72b2f04e]
      0x736eabb2  [__onexitbegin + 0x72b2f4da]
      0x736eadb8  [__onexitbegin + 0x72b2f6e0]
      0x736eaf71  [__onexitbegin + 0x72b2f899]
      0x006fad1e  [??0aui_DirectSurface@@QAE@PAW4AUI_ERRCODE@@JJJPAUIDirectDraw@@PAUIDirectDrawSurface@@HH@Z + 0x175]
      0x006ea71c  [?CreateSurface@aui_Window@@MAE?AW4AUI_ERRCODE@@XZ + 0x8e]
      0x006eae45  [?MakeSureSurfaceIsValid@aui_Window@@IAEXXZ + 0x21]
      0x007bcd6e  [?InitCommon@MessageWindow@@UAE?AW4AUI_ERRCODE@@VMessage@@PAVMessageIconWindow@@@Z + 0x1fd]
      0x007bcb52  [??0MessageWindow@@QAE@PAW4AUI_ERRCODE@@KPADJVMessage@@PAVMessageIconWindow@@W4AUI_WINDOW_TYPE@@@Z + 0x82]
      0x007b6dfe  [?CreateMessage@MessageList@@QAE?AW4AUI_ERRCODE@@VMessage@@@Z + 0x158]
      0x007bbd79  [?messagewin_CreateMessage@@YAHVMessage@@H@Z + 0x72]
      0x0043e4e3  [?dh_message@@YAXPAVDQAction@@PAVSequence@@W4DHEXECUTE@@@Z + 0x6e]
      0x0043818d  [?HandleNextAction@Director@@QAEXXZ + 0xfb]
      0x0043802d  [?Process@Director@@QAEXXZ + 0x25]
      0x0040ecb9  [?ProcessUI@CivApp@@QAEJKAAK@Z + 0x22c]
      0x0040efda  [?Process@CivApp@@QAEJXZ + 0xa7]
      0x00776400  [?CheckForEasterEggs@ChatWindow@@QAEHPAD@Z + 0x124]
      0x007762b7  [?ChatCallback@ChatWindow@@SAXPAVaui_Control@@KKPAX@Z + 0x84]
      0x006e0611  [?HitEnter@aui_TextField@@SAXPAUHWND__@@@Z + 0x52]
      0x006e0bbb  [?TextFieldWindowProc@@YGJPAUHWND__@@IIJ@Z + 0x101]
      0x77d18734  [__onexitbegin + 0x7715d05c]
      0x77d18816  [__onexitbegin + 0x7715d13e]
      0x77d189cd  [__onexitbegin + 0x7715d2f5]
      0x77d196c7  [__onexitbegin + 0x7715dfef]
    Without apparent reason during AI turns:

    Code:
      0x004d0b18  [?begin@?$list@VUnit@@V?$allocator@VUnit@@@std@@@std@@QAE?AViterator@12@XZ + 0x18]
      0x00882ea3  [?Rollback_All_Agents@Plan@@QAEJXZ + 0x42]
      0x00886346  [?Rollback_Matches_For_Goal@Scheduler@@IAEJABQAVGoal@@@Z + 0xe4]
      0x00884ee2  [?Match_Resources@Scheduler@@QAEX_N@Z + 0x2c3]
      0x008aae31  [?GEVHookCallback@CtpAi_ProcessMatchesEvent@@EAE?AW4GAME_EVENT_HOOK_DISPOSITION@@W4GAME_EVENT@@PAVGameEventArgList@@@Z + 0xa2]
      0x005c3d16  [?Activate@GameEventHook@@QAE?AW4GAME_EVENT_ERR@@PAVGameEventArgList@@JAAJ@Z + 0x8e]
      0x005c482a  [?ActivateHook@GameEventManager@@QAE?AW4GAME_EVENT_ERR@@W4GAME_EVENT@@PAVGameEventArgList@@JAAJ@Z + 0x3a]
      0x005c25b4  [?Process@GameEvent@@QAE?AW4GAME_EVENT_ERR@@AAH@Z + 0x2f]
      0x005c4688  [?ProcessHead@GameEventManager@@QAE?AW4GAME_EVENT_ERR@@XZ + 0x33]
      0x005c462b  [?Process@GameEventManager@@QAE?AW4GAME_EVENT_ERR@@XZ + 0x7b]
      0x0040f036  [?Process@CivApp@@QAEJXZ + 0x103]
      0x00776400  [?CheckForEasterEggs@ChatWindow@@QAEHPAD@Z + 0x124]
      0x007762b7  [?ChatCallback@ChatWindow@@SAXPAVaui_Control@@KKPAX@Z + 0x84]
      0x006e0611  [?HitEnter@aui_TextField@@SAXPAUHWND__@@@Z + 0x52]
      0x006e0bbb  [?TextFieldWindowProc@@YGJPAUHWND__@@IIJ@Z + 0x101]
      0x77d18734  [__onexitbegin + 0x7715d05c]
      0x77d18816  [__onexitbegin + 0x7715d13e]
      0x77d189cd  [__onexitbegin + 0x7715d2f5]
      0x77d196c7  [__onexitbegin + 0x7715dfef]
      0x00407e57  [?CivMain@@YGHPAUHINSTANCE__@@0PADH@Z + 0x40c]
      0x00407878  [WinMain@16 + 0x74]
      0x008ba49c  [WinMainCRTStartup + 0x134]
      0x7c816d4f  [__onexitbegin + 0x7bc5b677]
    This last one might be a coincidence, but in my last night's rev583 game AI-turns started lagging after a while -- some AI's taking 2-3 minutes around turn 80, which would have been normal for the original (modded, ultragig map) game but already seemed much better with previous AE builds. As my main interest is playing the late game on ultragig maps (12-14 players) with a fair amount of modifications performance is one of my major concerns. I think improving performance and stability as much as possible would also be one of the major arguments for re-gaining the interest of the gaming community.

    I received the same crash above when I started a scenario and then tried to strt a new game with in that scenario...

    As a note the scenario loaded with a lot of the original stuff (like icons in the cheat menu and the original colors.txt file) I selected new game and my colors were now reset But then I had this crash at start up.
    Formerly known as "E" on Apolyton

    See me at Civfanatics.com
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