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Thread: Turn 18, 3320BC

  1. #1
    Hot Mustard
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    Turn 18, 3320BC

    Turn 18, 3320BC
    (Current Plan)

    Units
    Grog: Healing
    Spinebreaker: Forted in EotS

    Science
    Current: Polytheism in 1 turns


    Cities

    Eye of the Storm (Size 3)
    Growth: 7/26, paused for Worker build
    Production: Worker in 9 turns

  2. #2
    notyoueither
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    Blake made an interesting point in the T17 thread after the save was gone.
    Originally posted by Blake
    There's no sense in finishing Polytheism switch to Hunting.

    i can think of at least 3 good reasons to not finish poly:
    1) save a turn or 2 on hunting.
    2) finishing it discounts it for others.
    3) makes it harder to track what we're researching.
    I'm wondering what the rate of decay is.
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  3. #3
    Blake
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    There is no decay on tech.

  4. #4
    Cort Haus
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    Once we've got Archery and some worker techs, might we consider Judaism if no-one's taken it by then? Though I suppose Org Rel is attractive to those with religion, they may have other priorities too.

  5. #5
    nbarclay
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    Local Date
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    Originally posted by Blake
    There is no decay on tech.
    Are you positive about that? It seems like there's been a time or two when it felt like I got some decay, but it might have been my imagination.

  6. #6
    Hot Mustard
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    Local Date
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    Vox scout sighted to the west!





    I believe there may be some discussion desired before playing this turn, so I'm not playing it right now. I'm leaving for vacation in a couple of hours, so someone else (nye?) will have play for the next couple of weeks.

  7. #7
    notyoueither
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    I was pretty sure Vox would be West, not East.

    We should recall Grog to EotS and send the new warrior West. Now.
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  8. #8
    Hot Mustard
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    Pretty safe to assume that hut to the west is gone.

  9. #9
    Mudhut
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    Local Date
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    Originally posted by notyoueither
    I was pretty sure Vox would be West, not East.

    We should recall Grog to EotS and send the new warrior West. Now.
    Amen to that! This is EXACTLY what I was about to post.

    No need to wait for Grog to heal (though there is a vague chance that he could be ambushed by a wolf/jag for one square before he gets back in to our territory, I think it's worth it). He can heal once fortified in capital.

    To start discussion, let's say that we move Grog 1-1-1-2 and Spinebreaker 1-4-7 (to the square where their scout is now) then 4 to the final hill. Plans might change once we see what is there, but it's likely we will want to go 1-1 at that point.

    [Edit: mistyped directions, had to fix]

  10. #10
    notyoueither
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    Local Date
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    Originally posted by dejon
    Pretty safe to assume that hut to the west is gone.
    Maybe not if that scout is coming more from the S and less from the W. Depends on where the Voice is.
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  11. #11
    notyoueither
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    I'd move Spinebreaker 7.

    Vox has not answered our greeting. Moving 7 slows down their scout in circling our borders to map us out (7 puts us adjacent to the hill they would most likely want to move to next). They can't rule out the possibility we would blow their scout away.
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  12. #12
    nbarclay
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    Let's go ahead and change research to Hunting. There' s no reason to hurry with Polytheism now, and no point in giving other civs help in researching it behind us.

  13. #13
    Arrian
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    Yes to hunting. Yes to new warrior movement plans (recall Grog, send Spinebreaker west).

    -Arrian
    grog want tank...Grog Want Tank... GROG WANT TANK!

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  14. #14
    Cort Haus
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    Originally posted by Arrian
    Yes to hunting. Yes to new warrior movement plans (recall Grog, send Spinebreaker west).

    -Arrian
    Ditto this.

  15. #15
    Ennet
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    Local Date
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    Originally posted by Cort Haus
    Once we've got Archery and some worker techs, might we consider Judaism if no-one's taken it by then? Though I suppose Org Rel is attractive to those with religion, they may have other priorities too.
    We have a good headstart towards it to anyone but Vox and I doubt they would go for it with us so close. Maybe we can get some warning if we see the research cost of masonry of hinduism drop (it still drops for us if we are currently researching it btw?). Someone will surely go for it sooner or later but at the moment noone can be sure to grab it and i think its too large a gambit for most of the other teams. I bet we could easily pick it up after hunting and perhaps another tech or even two? Its all depending on how the situation with Vox turns out and if their religion spreads to us or if the diplomatic situation start to look more hostile so we might be in need of some heavier military types sooner then expected..
    Grabbing a good military advantage over Vox would be sweet even if we dont choose to make direct use of it in a war.. it could force them to expand slower etc..
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  16. #16
    Cort Haus
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    If Vox expect war, they won't be heading off for Monotheism and Org Rel too soon. Some bellicosity from us should help discourage them from consolidating their religious gains.

    If I was them I would not want to tangle with Skirms too soon, which should give us some leverage.

  17. #17
    Mudhut
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    Local Date
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    Just posted in the other thread, but IF we want to kill their scout, I think our best option is:
    Spinebreaker moves 1 (encouraging their scout to go the other direction -> eventually towards Grog!)
    Grog heals one more turn where he is, then 4.

    But obviously, that's a big IF. Even if we decide to go for early attack, we may not want to kill their scout (tips them off...)

  18. #18
    notyoueither
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    I'm intending to play the turn is about 2 hours.

    I propose to leave Grog to heal (so as not to make the trap plan impossible).

    I will move Spinebreaker 7, that combined with discussions with Vox should keep the scout off our cultural border.

    I will change research to Hunting.

    I will launch a nuke at the Voice. jk

    Please speak up if any of this is strongly against your feelings of what we should do.
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  19. #19
    Mudhut
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    Local Date
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    I'm fine with all of that. Seems to be the general feeling, and we can't wait much longer to play the turn (how long has it been already?)

    Good work nye!

  20. #20
    notyoueither
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    We're over 24, but I notified everyone.

    Teams are entitled to another 24 for important turns, by custom.
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  21. #21
    notyoueither
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    I won't start in game war on Vox. There is a very small chance Hinduism jumps next turn, but I don't want to start us down a path that is unproven (being at war in game, but at peace diplomatically) and with less than everyone having a say.

    I want the team to be fully behind it, and I want to give Vox a chance to accept the concept. I'll talk to them about it and why we are doing it, assuming this team agrees it is the best course of action.

    I'll also ask them to stay away from our cultural borders.
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  22. #22
    Dominae
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    Originally posted by notyoueither
    I'm intending to play the turn is about 2 hours.

    I propose to leave Grog to heal (so as not to make the trap plan impossible).

    I will move Spinebreaker 7, that combined with discussions with Vox should keep the scout off our cultural border.

    I will change research to Hunting.

    I will launch a nuke at the Voice. jk

    Please speak up if any of this is strongly against your feelings of what we should do.
    Sounds good. Nuke away.
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  23. #23
    notyoueither
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    Damn, I overwrote the shot I took.

    Moved Spinebreaker 7.

    Switched to Hunting.

    Worker in 9

    Hunting in 5.
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  24. #24
    Cort Haus
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    There is the possibility that an in-game war to avoid the spread of religion might be considered an exploit in some quarters. Of course at this stage we're not absolutely certain that it works, but empirical evidence suggests it.

  25. #25
    DeepO
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    Originally posted by dejon
    I believe there may be some discussion desired before playing this turn, so I'm not playing it right now. I'm leaving for vacation in a couple of hours, so someone else (nye?) will have play for the next couple of weeks.
    Enjoy, dejon!

    DeepO

  26. #26
    DeepO
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    Originally posted by Cort Haus
    There is the possibility that an in-game war to avoid the spread of religion might be considered an exploit in some quarters. Of course at this stage we're not absolutely certain that it works, but empirical evidence suggests it.
    I agree, and before considering it any further we should check with Aeson and snoopy.

    I don't like the idea, BTW, even if it may be necessary. Yes, we prevent Vox from scouting us, but OTOH we don't have a religion and need to find one of our own before long. There is something to say to adapt Hinduism now, and invest the resources we would pour into another religion into skirmishers to rush them with...

    If we go that path, we need to be swift, though. Skirmishers are a lot less attractive on the offensive once defenses hit 60% and axes appear.

    DeepO

  27. #27
    Cort Haus
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    PM to Snoopy sent, as he is currently active on the OT.

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