Originally posted by Generaldoktor
Okay, E; what I get out of the thread link you posted above is that people are using the finally available CTP source code to do some sort of a "CTP3" and you are considering including parts of AOM into it, but it would not be AOM; which last, from what I can see, downloading the AOM III "update" last weekend is of itself sort of a "finished product," albeit of a different form than what you're working on.
I'd be interested, but as I have no programing skills at all, (look how I struggled from prior posts in this thread with Stan's simple "cut and paste" instructions,) I would personally only be interested in a finished product.
Thats the hard part about the source code, like anthing with moddability nothing ever seems "finished" (probably why we are on AoM 3 improvement is always possible).
The AE edition can be "finished" nearly at this point its just a matter of me stop adding improvements. So far the AE edition has improved performance than the original and we are still trying to improve some things. AoM uses SLIC to get around these problems in the original game which actually keeps AoM slow because of so much SLIC. So if we can improve the things that AoM uses a work arounds and let AoM's SLIC be reserved for features like dynasties you'll get a faster a game which should add to the enjoyment.
Martin G did post here:
http://www.apolyton.net/forums/showt...hreadid=143176
Actally all you hae to do now is:
Install the base game
Install AOM
Install the Apolyton Edition
in this particular order.
At least in this way I am able to start an AOM game, there might still be some problems, but to report them we have this thread for instance.
-Martin
So hopefully some of the veteran AoM players can take time to note any problems here. AE and AoM shold work together and with stan saying there won't be an AoM4 if AoM is compatible with the AE just some of the features I added (in my Civ3mod) alone could make something of an AoM 4.
bytheway, I know Stan has his own AoM forums set up but why isn't there an AoM forum here. We should keep the CtP2ers under one roof as small as we are.



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However, as I stated above in this thread, it is getting a little long in the tooth and I question how much more could or should be done with it after AOM, which I am enjoying.
) CTP2 community.
-- and there's a LOT of SLIC in AoM (the details of these scripts are the third thing I don't know much about
).
.
). In some other cases I have "ClearOrders" in, it seems to help the AI and it doesn't cause any lags.
. I am also not a beta tester, particularly when I know I have right now what looks like a perfectly running copy of AOM III.
Next patch, start over! 

, ) because for that amount of text, you could have written your own strategy guide!

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