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  • 3-square radius cities mod

    Three Square Radius Cities Mod
    by
    Roger Bacon

    Version 1.0 (5/04/2006)
    Designed to work with Civ4 version 1.61

    File is located here



    What it does:
    --------------

    This mod makes it so that cities can work squares as shown below:
    Code:
           X, X, X,     
        X, X, X, X, X,  
     X, X, X, X, X, X, X,
     X, X, X, C, X, X, X,
     X, X, X, X, X, X, X,
        X, X, X, X, X,  
           X, X, X,     
    
    C= city
    I've also added in my "Borders over Ocean" mod. It allwos cultural borders to extend over ocean. Previously they stopped at the first ocean square.

    How to Use
    ------------

    Copy the CvGameCoreDLL.dll into your \Civ4\Assets folder, overwriting the existing dll. You should backup your original dll first in case you want to undo this mod.
    The .cpp and .h files are included in case someone wants to compile their own dll or combine this mod with another mod.

    Enjoy,
    Roger Bacon

  • #2
    It's not letting me download the file--I get a "your download key is not valid" error.
    Those who live by the sword...get shot by those who live by the gun.

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    • #3
      What's the enabling tech? Surely you don't let players get this feature for two measley border expansions.
      I used to be a builder. That was before I played Civ III

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      • #4
        What's the nature of the modification? Do you have to play with the source code to get something like that, or is that buried in one of the xml files? On another note, what are the other mods that are seen in the screenshot?

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        • #5
          Are those two different Christian Missionaries?
          "Dumb people are always blissfully unaware of how dumb they really are."
          Check out my Blog!

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          • #6
            Originally posted by Ijuin
            It's not letting me download the file--I get a "your download key is not valid" error.
            It looks like Filefront is having another one of its many databse maintanence periods. It says "To All FileFront Users: Hosted file services for some files posted by usernames M-S may be temporarily unavailable. " Try back later.

            Originally posted by roadcage
            What's the enabling tech? Surely you don't let players get this feature for two measley border expansions.
            It's a modification to the game. There is no 'enabling tech'.

            Originally posted by Ari
            What's the nature of the modification? Do you have to play with the source code to get something like that, or is that buried in one of the xml files? On another note, what are the other mods that are seen in the screenshot?
            The nature of the modification is that it lets cities work squares up to a distance of three squares instead of just two. It is a SDK mod so I had to build a new DLL. The source files are included if you want to build it yourself.
            You can ignore any other mods seen in the screenshot. Those would be mods that I have incorproated into my game but they are not in the download. Only the 3-square distance cities and the borders over ocean are in the download.

            Originally posted by Smellycowsquid
            Are those two different Christian Missionaries?
            Yeah, but they are not part of the mod. They are in another mod that has Christianity broken up into Catholic, Protistant, Reformed, and Orthodox.

            Roger Bacon

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            • #7
              Wait, in the assets folder?

              You mean /CustomAssets/, or /assets/ that is under /CustomAssets/?

              And I don't see the .dll file...

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              • #8
                Have you tried looking the the /Mods folder?
                Ceeforee v0.1 - The Unofficial Civ 4 Editor -= Something no Civ Modder should ever be without =- Last Updated: 27/03/2009
                "Just because I'm paranoid doesn't mean there's no conspiracy"

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                • #9
                  How is that city that produces no hammers in any tiles producing 27 hammers?
                  A lot of Republicans are not racist, but a lot of racists are Republican.

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                  • #10
                    The city's GP heavy. Note all the great engineers and such.

                    This looks like an interesting mod, too. It would allow for truly impressive specialized cities, late in the game. It would also allow for one to be a bit less picky when it comes to critical city placement. I like the concept.

                    Edit: But alas, the link doesn't seem to work for me. Hmm...

                    Comment


                    • #11
                      would it be possible to expand the radius a city can work tiles but limit the number of tiles it can work to be still 20? Imagine, you could place city's one on another like on the american east-coast. They would have overlapping working areas but could work 20 tiles each in the land behind and grow big and strong (as they did in reality).

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                      • #12
                        @MrFun: The Answer is liing in the people that had been settled there ;-)

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                        • #13
                          Hey, is there a version of this mod which is compatible with Warlords?
                          Those who live by the sword...get shot by those who live by the gun.

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                          • #14
                            Great Job rogerbacon!

                            Might you tell us what changings you did in what file.
                            I will try to do the same with the warlords sdk.
                            Last edited by Thror78; September 10, 2006, 07:34.

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                            • #15
                              Hmm ... i found the needed code and tried to modify it to make a 4 radius city. Everything works, but the problem is that the tiles at the border of the level 4 are under the buildingslist (left), under the specialistlist(right), under the Productionlist (bottom) and under the cityinformations (top).

                              Even the 3RadiusCity has it's top tiles under the cityinformations (food/health/production/happiness).

                              Any idea how to get all workable tiles in the middlearea?

                              There are two ways i think of:

                              - zoom out in cityscreen (but where code that)
                              - set a smaller Plot size
                              solved (in GlobalDefines.xml):


                              CAMERA_CITY_ZOOM_IN_DISTANCE
                              5000
                              Attached Files
                              Last edited by Thror78; September 11, 2006, 06:00.

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