I can't speak on the galley, but I think on the city founding problem, the computer is looking at the productivity of the city as it would be BEFORE you chop down the jungle, thus it considers the two adjacent tiles to be more productive sites. The computer takes potential future tile improvements into account, but does not do so for forest/jungle chopping--it assumes that the jungle will stay.





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I know Civ3 did.
whether you're saying Guardian is wrong, or you're saying he's right and the designers got it wrong. Ships can sail around and project, over the course of a year in a blockade situation, their presence in a lot of territory. On the other hand, land units can spread out and cover a fair amount of ground too, depending on the perceived notion of how big the land unit is. (In WWII, I recall, 12 linear miles was considered about the best a Western-style "division" could cover, without being ridiculous, though they were often asked to cover more; I forget the figure for corps, but obviously it was much larger.)

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