since we're only 2 players in this game, i doubt this thread will help much, but I think is good to summarise:
Default rules + :
no Do or Die
-No turn restarting
-No commlink before contact
-No going into F1 => Factions to see what factions you're up against (relevant only when there are Random factions in game)
-Only one SE change/turn/line
-18 (Reverse Engineering)
-21 (Unload in Flight)
-26 (no Vendetta after Stealing) : as Dreifeils wrote:
A probe team operation is a secret service operation and it's just the character of a secret service operation that the victim doesn't see / know it and has no possibility to act at once.
35-(Sea Artillery Combat)
44/45 (Stockpile Energy Bug)
What does not the website says is that AFAIK the stockpile energy bug ALWAYS works for facilities!
63-(Upgrades in Workshop): OK, but without attacking the same turn!
76-(fire Artillery from Transport)
(Transport in Sea Base Trick):
When you put a transport (sea or land(air?) in a sea base near a coast (and on the coast near a sea base?) you can transfer units from coast to base and inversely. The transport itself can also move from base to coast and inversely.
(Unit Sea/Cost transfer with help of another Unit):
When you put a unit on a coast near a sea base another unit can move from the base to the square where the 1st unit is (and inversely?).
(Transport Floating Bridge)
If you board a sea Transport with a land transport and move with the sea T out of the square, the land T will stay "floating" on the sea square! Repeating this you can make a bridge with land T!
(Upgrade crawlers for SP's.)
1-(Growth w/ColonyPod over the maximum possible size)
4-(AI unfair Base Trade)
19-(Probe to Rover Reverse Engineering)
22-(Terraformer Move-Again Trick)
27-(Erase Vendetta Trick)
38-(Industry Switching with Crawlers Disbanding)
42/43-(Planetary Council Bribes) : We should make all elections/votes/bribes by e-mail first.
50-(Facilities in Queue trick)
65-(Air Defense with Vendetta only): It should be also for Nothing/Truce/Treaty unless the other side gives approval.
71-(Terraforming Credit Up)
72-(Spying on Commlink Communications)
74-(Instant Patrol Upgrade Cheat)
75-(Citizen Remote Control)
I sent my password to the CMN archive:
under the title of of "Lone Island - gaia(bluetemplar) - password"
I might also send next turn game files (Planet Cult turns) occasionally...
Last edited by bluetemplar; March 19, 2006 at 21:00.
2103 e-mailed to bluetemplar
2105 e-mailed. I really have to learn more emoticons.. hehe
2107 e-mailed.. can't think of an appropriate emoticon
2108 sent.. I'm not dead yet! Yay!
Not ... YET !
Turn 2109 mailed to the uncharacteristically evil Gaian..
I'm peaceful! I just want to commune with Planet! Leave us alone!
Lal got the elections... 12 vs 2/3/4 ...
2110 mailed.. Lal looking a juggernaut. Not sure what I'm doing wrong, but bluetemplar is already blowing past me on the power graph. Ah well
I don't know if you have the same thing, but I have a base without defenses and 2 pop and it still has no drones!
Since we are in transcend (i remember cllicking "transcend"!?), how could it be?
Or maybe it's because the map is small?
That is quite odd.. I've not heard of that happening before, and I'm too scared of drone riots to test it myself. 2112 mailed.
Does it have lots of energy? And are you allocating energy for psych? that could explain it.Originally posted by bluetemplar I don't know if you have the same thing, but I have a base without defenses and 2 pop and it still has no drones!
no energy for psych so far...
Turn 2114 mailed... I've clearly got quite a bit to learn about this game.. way behind on the power graph now.
soon i think...
2115 mailed. Looking forward to continuing this tommorow. I think I like PBEM
It will not be always that fast...
you forgot to attach the file...