Originally posted by Sirian
I'm not a fan of Soren's Civ3/Civ4 "AIs won't make peace for X turns" solution either, though. Sure, that stops same-turn exploits and ensures that players will have to expose themselves to some counterstrikes from the AI, some duration of war, but it precludes a truly limited kind of warfare where you (or an AI) attacks a single disputed planet/city and takes that, then offers peace. As in, "Hey, this was our territory anyway, and we've just staked our claim. If you agree, that's the end of our dispute."