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  • tileimp.txt problem

    messing with my civ3 problem i ran into what appears to be a serious pain. No two tile imps can be in the same button box on the tile tab?

    how did modders get around this?

    Martin or anyone familiar with the LDLs how can we change this?
    Formerly known as "E" on Apolyton

    See me at Civfanatics.com

  • #2
    Re: tileimp.txt problem

    Originally posted by E
    messing with my civ3 problem i ran into what appears to be a serious pain. No two tile imps can be in the same button box on the tile tab?

    how did modders get around this?

    Martin or anyone familiar with the LDLs how can we change this?
    Why do you want to have two tileimps that occupy the same button?

    One thing you can do is to add the obsolete flag so that these tileimps don't occupy the button bank anymore.

    -Martin
    Civ2 military advisor: "No complaints, Sir!"

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    • #3
      Yeah, thats what i did, I had the obsolete advance in there but it was still preventing me form putting in my era-specific listening posts/towers. only when i changed there location was i able to see them. other than that it would only allow the latest imp to appear leaving the block blank through all the other enabling advances
      Formerly known as "E" on Apolyton

      See me at Civfanatics.com

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      • #4
        Originally posted by E
        only when i changed there location was i able to see them. other than that it would only allow the latest imp to appear leaving the block blank through all the other enabling advances
        Looks like you have found a defect, E.

        -Martin
        Civ2 military advisor: "No complaints, Sir!"

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        • #5
          yeah, unfortunately. I guess I should go through UI files first because i doubt its solely in the ldls
          Formerly known as "E" on Apolyton

          See me at Civfanatics.com

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          • #6
            in the interface folder tilescontrolpanel.cpp all there is is this:

            Code:
            
            #include "c3.h"
            
            
            #include "TilesControlPanel.h"
            
            
            
            
            TilesControlPanel::TilesControlPanel(MBCHAR *ldlBlock)
            {
            }
            thats it, the whole file. how can I fix the defect?
            Formerly known as "E" on Apolyton

            See me at Civfanatics.com

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            • #7
              Originally posted by E
              thats it, the whole file. how can I fix the defect?
              Well the problem is located somewhere else and so far it looks like a bad deesign. Those button banks are filled during initialization. The first tileimp with the appropiate button position gets the spot and later it is only checked whether the player is allowed to build the tileimp.

              That's a little bit more difficuilt to fix.

              -Martin
              Civ2 military advisor: "No complaints, Sir!"

              Comment


              • #8
                Thanks Matin.

                in the mean time I've decided that I'll just remove some terraform terrain buttons (I only had plains, grassland, and forest anyways)
                Formerly known as "E" on Apolyton

                See me at Civfanatics.com

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