Results 1 to 26 of 26

Thread: Imperialism - Recovery of France Scenario

  1. #1
    Verrucosus
    Prince
    Join Date
    22 May 2001
    Posts
    638
    Country
    This is Verrucosus's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    November 1, 2014
    Local Time
    04:15

    Imperialism - Recovery of France Scenario

    I hope someone remembers Imperialism, a turn-based strategy game about the industrial era released in 1997. I enjoyed playing the game a lot at the time. The economic system is relatively sophisticated and requires careful balancing, but all production is concentrated in a single city (the capital), so the game mechanism is quite different from the city-state-approach that is common to most games of the genre.

    The standard game is played out on random maps with fictional countries, but there are three scenarios set in the (more or less) historical Europe of the 1800s. One of these scenarios has proved rather challenging to me and I have not finished it successfully either during my initial enthusiasm with the game or in my annual relapses. After more than eight years, I think I'm allowed to ask for help.

    The scenario is called "Recovery of France". It starts in 1820 with France having no railroads and no navy at all and only a minimal army and merchant marine. About two years (each year comprising four turns) into the game, Britain inevitably (?) declares war.

    Now, here is the dilemma:
    - You have only a short timeframe in which you can safely trade for coal and iron (to turn fist into steel and then arms) on the world market. After the British navy shows up in the Channel your merchant ships are at risk whenever you buy resources abroad.
    - Your domestic sources of coal and iron are limited and far from the capital. It takes about five years to get both of them connected and total production is limited to 4 steel units or 2 armaments per turn.
    - The British will attempt naval landings. You cannot defend all coastal provinces, so you need to move your tiny army as soon as you see them establishing a new beachhead. You need to spend the first armaments produced to equip cavalry units that can move fast enough to arrive before the enemy. Once the British have taken a coastal province, they are very hard to dislodge.
    - The construction of a credible navy takes a lot of time. Each Ship of the Line requires five armaments, so even after your arms production is in full gear, you can only build two of them every five turns. It takes very long to even get enough ships to escort your merchants.
    - By the time you have a few escort ships assembled, other Great Powers will have become favourite trading partners of the minor countries that sell coal and iron, so you will hardly get any offers on the world market.
    - Diplomatically, the other powers won't help you out. You can get alliances from everyone but Britain and Russia during the first few turns, but they will be broken when Britain declares war.

    Most of this should be familiar to those who have played the scenario, but maybe they will notice aspects that I have missed or that they perceive differently. So far, my success has been limited to keep the British out and slowly build a navy that is strong enough to escort merchants, but not to defeat the British fleet until either Britain gains a diplomatic victory in 1835 or, shortly afterwards, the other Great Powers declare war as well.

    I know this is a very specific question for a very old game, but maybe there is someone nostalgic enough to dig out his memories and talk about his approach to the 1820 scenario.

  2. #2
    St Leo
    King of Scenario League St Leo's Avatar
    Join Date
    13 Jul 2005
    Location
    In search of pants
    Posts
    5,085
    Country
    This is St Leo's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    October 31, 2014
    Local Time
    23:15
    Hmm. France in 1820 is quite a challenge. I tend to gravitate towards medium difficulty in my games, so I don't think I've ever won as it.

    By the time you have a few escort ships assembled, other Great Powers will have become favourite trading partners of the minor countries that sell coal and iron, so you will hardly get any offers on the world market.


    Even if you give discounts? With the 1.1 patch, ctrl-clicking on a minor sets the discount to the optimum needed to become the most favoured trading partner.

    You cannot defend all coastal provinces, so you need to move your tiny army as soon as you see them establishing a new beachhead.


    Save and reload in case they do succeeed? ^-^

    or, shortly afterwards, the other Great Powers declare war as well.


    On the graphs screen, how does your military compare to theirs? Great Powers like to declare war whenever they have you outnumbered on an individual level, I think.
    Blog | Civ2 Scenario League | leo.petr at gmail.com

  3. #3
    Verrucosus
    Prince
    Join Date
    22 May 2001
    Posts
    638
    Country
    This is Verrucosus's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    November 1, 2014
    Local Time
    04:15
    Thank you for commenting.

    I've used moderate trade discounts (up to 25 %) with little success. Offering higher discounts would certainly get me more offers, but I couldn't keep that up financially for more than a few turns. The problem here is not just the increased cost of resources, but the loss of income from selling my goods. However, I agree that this is an area where more experimentation could be fruitful. Maybe I find a minor country where the other Great Powers quickly lose interest when they find that they have to outbid me.

    Reloading ... well, I'd have to look up whether the initiative rules have a random factor. If not, I'd have to use a save from two turns earlier which would only be useful if the next target was predetermined at that time. This sounds awfully complicated, so I think I'll stay honest for the time being.

    You are quite correct about the military strength chart. By 1835, I'm usually still in 6th place before the Ottoman Empire. The goal has to be to get more guns and ships on the board by that time, but that's where we get back to the scarcity of coal and iron.

  4. #4
    Colon™
    Emperor Colon™'s Avatar
    Join Date
    31 Dec 1969
    Location
    Antwerp, Colon's Chocolate Canard Country
    Posts
    8,449
    Country
    This is Colon™'s Country Flag
    Thanks
    27
    Thanked 94 Times in 70 Posts
    Local Date
    November 1, 2014
    Local Time
    04:15
    I didn't bother with it after a while. Sorry for boasting, but I was very good at game yet I found the challenge simply was too hard. I've succesfully played the Ottoman Empire in that scenario ("the sick man of Europe") but I couldn't do France.
    I think it's very likely that the scenario wasn't thought out well and that the creator didn't consider that Britain would instantly attack France.
    The AI is written to attack whenever the military balance is lopsided, also taking into account the military strength of the opponents allies and relations. The more lopsided the balance and the worse the relations, the more likely the attack and the less likely it is to make peace afterwards. Also, whenever a country is at war, and it suffers defeats, there's an increasingly high probability other countries declare war at the losing side. Finally, the AI will not ally with a country if its military is too weak compared to his, nor will it honour alliances if the military balance is too lopsided (unless relation are max).
    If you take all these factors together and the mathematical impossibility to build a sufficiently large military to scare off Britain before it declares war, you'll find that it indeed is inevitable Britain declares war.

    Now that I've done my job demoralizing you , the best option you probably have is firstly to annex or diplo-annex Belgium for resources. Can't remember if I diplo-annexed or not. If Belgium has several regular divisions it's probably best to diplo-annex so that take over their military but that of course requires valuable time and money.
    Secondly, you'd want to build a fleet of frigates in order to block Britain's capital. The longer you block a countries main port, the more likely it will accept a peace proposal.
    Thirdly, the iniative for a battle is based on the movement speed of the units you're sending in. If you send in cavalry and the opponent is sending in infantry, your units will already be in place before they arrive. Hence, you'll want to send in light artillery, not heavy artillery. Heavy artillery will always make you too late. Subsequently, build as many light artillery units as can. Heavy artillerly is a luxery you can't afford.
    It will be necessary to constantly save-and-reload. This is an exploit though and if you need exploits to win a scenario, the scenario isn't worth playing IMO.
    DISCLAIMER: the author of the above written texts does not warrant or assume any legal liability or responsibility for any offence and insult; disrespect, arrogance and related forms of demeaning behaviour; discrimination based on race, gender, age, income class, body mass, living area, political voting-record, football fan-ship and musical preference; insensitivity towards material, emotional or spiritual distress; and attempted emotional or financial black-mailing, skirt-chasing or death-threats perceived by the reader of the said written texts.

  5. #5
    Verrucosus
    Prince
    Join Date
    22 May 2001
    Posts
    638
    Country
    This is Verrucosus's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    November 1, 2014
    Local Time
    04:15
    That was a nice example of constructive demoralizing, Colon. Are you a teacher?

    I've had my doubts about the scenario design as well. The scenario description is slightly misleading by stating that France's borders are secure because of the lack of unity in Germany and Italy. That's true, but Britain's attack in the early 1820s comes as a nasty surprise when you play the scenario for the first time. However, I don't believe the designer just overlooked that point. After all, France is the recommended Great Power to play in this scenario, so I think it is meant to be a challenge. (Maybe, I'm a bit naive here, but the game design in general is rather thoughtful, so I'm inclined to give them the benefit of the doubt.)

    Some thoughts on your recommendations:

    1) Annexing Belgium.
    I don't see how I could pull off a peaceful takeover within the timespan that we are talking about. I have certainly no money left for bribes. Improving relations by trading takes a long time and is very difficult under the circumstances of this scenario.
    On the other hand, an attack on Belgium is a fascinating option that I had not considered yet. A coal mine in Belgium would be close to the French iron deposit in Lorraine, so my steel production could start that much earlier. Later, after connecting the coal deposit in central France and another iron deposit in the south, I could produce twice as much steel (and arms) as I was able to so far.
    An important aspect here is that in 1820 Belgium does not exist as an independent minor country, but is part of the Netherlands. This means that the regular divisions should be stationed in Holland, not in the Belgian provinces. I don't believe minor countries move troops away from their capital. The Netherlands have offered coal on the world market, so they have some. If that coal is located in the Belgian provinces (as it should be) and if those provinces are only defended by militia, I think we have a valid plan. The downside is that I will have to use my initial steel stockpile to make arms for a small attack force rather than to expand my transport capacity, but that seems a price worth paying.

    2) Blockading London
    This idea seems somewhat ... er ... reckless? Don't get me wrong. I've often blockaded capital ports to force a peace, so I know the basic idea is sound. However, in this scenario, Britain has such a huge fleet that it could probably break the blockade within a few turns.
    I'm also uncertain about your advice to use frigates. They are cheap and the manual specifically recommends their use for blockades, but in a case where you must expect a forceful attempt to break the blockade wouldn't you think it necessary to include Ships of the Line?
    I'm desperate enough to try blockading London, but I'm not too optimistic here.

    3) Thwarting British landings
    The manual is a bit vague about initiative. It says that the order of resolving battles "depends" on the initiative rating which is in turn determined by army composition. This doesn't necessarily exclude a random factor. Having said that, I've found that three to four Hussars dispatched as soon as the British establish a beachhead always arrive before the enemy.

    4) I agree that reloading takes away the fun.

    Again, thank you for some new ideas with the Belgian gambit appearing most promising.

  6. #6
    Colon™
    Emperor Colon™'s Avatar
    Join Date
    31 Dec 1969
    Location
    Antwerp, Colon's Chocolate Canard Country
    Posts
    8,449
    Country
    This is Colon™'s Country Flag
    Thanks
    27
    Thanked 94 Times in 70 Posts
    Local Date
    November 1, 2014
    Local Time
    04:15
    1)Hmmm, It's been a while since I've played that game so it could be I'm not remembering things correctly. Diplo-annexing indeed far too much time so that's probably something I didn't do.

    2)Yes it's reckless, but the way the AI works, it's your best option. With that kind of military imbalance the AI is not going to accept peace because it tires of the war. I don't think I ever had any succes with it though. Already told you the scenario simply isn't doable.

    3)Yeah, it's based on the slowest unit in the army you're dispatching.
    DISCLAIMER: the author of the above written texts does not warrant or assume any legal liability or responsibility for any offence and insult; disrespect, arrogance and related forms of demeaning behaviour; discrimination based on race, gender, age, income class, body mass, living area, political voting-record, football fan-ship and musical preference; insensitivity towards material, emotional or spiritual distress; and attempted emotional or financial black-mailing, skirt-chasing or death-threats perceived by the reader of the said written texts.

  7. #7
    Verrucosus
    Prince
    Join Date
    22 May 2001
    Posts
    638
    Country
    This is Verrucosus's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    November 1, 2014
    Local Time
    04:15
    Gentlemen, I am pleased to report that in the Winter of 1833 a small French expeditionary force has captured London in a surprise attack sending the nation of Great Britain into anarchy. Vive la France! (Given the number of times I have lost this scenario to Britain, I hope I'm forgiven for gloating a bit.)

    A short summary:
    - I built two Hussar regiments almost right away. With these and my initial army (2 regular regiments, 1 heavy artillery reg.) I attacked the Netherlands taking the provinces of Belgium, Brussels and Ardennes. Interestingly the militia in Brussels was reinforced by a regular infantry unit.
    - After discovering coal near Brussels, I made peace, because at that point the British landing attempts started and I had what I wanted. (Probably a mistake, because the Dutch wouldn't have made a counter attack anyway.)
    - The light cavalry units - I soon added two more - were able to prevent the British from landing (no reloading).
    - First I connected the French iron deposit in Lorraine, then the Belgian coal deposit, finally the coal deposit in central France. Before I had coal, I had to stockpile iron for a few turns, which came in handy after connecting the second coal deposit later.
    - After arms production came into gear, I started building Ships of the Line. I stopped when I had six of them and a seventh added for free as a flagship. Then I started to produce light artillery units.
    - After the first ships were done, I was almost bankrupt so I rushed to sell furniture that I had built in the early days, but not sold because of the war. Apart from that I did not do any trading at all.
    - When I had 6 Hussars and 6 Horse Artillery units, I sent the fleet to the North Sea. During the next turn, I established a beachhead at London, but also lost Belgium to Britain because I needed to keep the army in the capital. Finally, I attacked London with all Hussars, Horse Artillery units plus a general. (I had left the infantry and heavy artillery in southern France because they would have reduced my initiative rating.)
    - My forces arrived first and took the hardly defended capital. The British reinforcements were beaten back, but killed two of my Hussars. (This is just from the combat report. I had turned off "Tactical Combat".)
    - During the invasion, the British destroyed my fleet. This is odd, because I would have thought that in that case my invasion force should have drowned with the fleet. Apparently, land battles are resolved first.

    I am quite willing to admit that this approach was even more reckless than the blockade suggested by Colon. Also, using the initiative rules to such an extreme - Britain won't even be able to respond the next turn because they are out of the game - is a bit of an exploit, but under the conditions of this scenario, I don't feel too guilty about using it.

    I have to add that the scenario is not at all won. After losing my entire fleet, I am again in last place with respect to military strength, so I need to rebuild quickly to avoid the next declaration of war. That's easier said than done because my industrial capacity is not that impressive. During my military buildup, I even had to disband all of my civilians but the engineer in order to keep the factories going. That's not a real problem, because with all the English provinces I intend to save from the perils of anarchy, transport capacity and workforce will be my main concern.

    At any rate, I'd like to thank both of you for discussing your experiences with this scenario. In case you want to take a look, I have attached a zip-file containing the saves from Summer 1832 (when I dispatched the fleet) and Spring 1833 (after the capture of London).
    Attached Files Attached Files

  8. #8
    fed1943
    2008 Tri-League Advanced Co-Runner-Up fed1943's Avatar
    Join Date
    03 Dec 2005
    Posts
    3,177
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    November 1, 2014
    Local Time
    04:15
    Yes,also a very good game;I keep playing it.
    About this scenario,I just remember the first thing was to take Belgium'coal.I even forgot if I won or not.
    (BTW,are you able to play with winXP and 64 processor?).
    Best regards,

  9. #9
    Verrucosus
    Prince
    Join Date
    22 May 2001
    Posts
    638
    Country
    This is Verrucosus's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    November 1, 2014
    Local Time
    04:15
    Hello, fed1943, didn't I just see you in the Colonization forum? It's always a pleasure to meet someone who shares my weakness for the classics.
    I must admit that I am somewhat embarrassed that I didn't think of Belgium until Colon suggested it.
    With the v1.1-patch, I'm able to play on WinXP (no 64 processor, though) without any problems except a very minor one: The game crashes whenever I use the zoom-out map before having moved all my units. It's a small inconvenience when moving fleets, but nothing serious at all.

  10. #10
    fed1943
    2008 Tri-League Advanced Co-Runner-Up fed1943's Avatar
    Join Date
    03 Dec 2005
    Posts
    3,177
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    November 1, 2014
    Local Time
    04:15
    Yes,Verrucosus,was me.I don´t care if a game is old or new,just if I like it.I play usualy:advanced civilization,master of magic,colonization,imperialism1,civilization2,caes ar3,alpha centauri,starcraft 1 and 2,and civilization4.
    (With any change of hardware or software,I have big problems to keep playing some games,because,after 21 years,I keep knowing nothing of computers,really).
    Best regards,

  11. #11
    Colon™
    Emperor Colon™'s Avatar
    Join Date
    31 Dec 1969
    Location
    Antwerp, Colon's Chocolate Canard Country
    Posts
    8,449
    Country
    This is Colon™'s Country Flag
    Thanks
    27
    Thanked 94 Times in 70 Posts
    Local Date
    November 1, 2014
    Local Time
    04:15
    Yeah, you did it man. Must say I never even considered just attacking their capital.
    DISCLAIMER: the author of the above written texts does not warrant or assume any legal liability or responsibility for any offence and insult; disrespect, arrogance and related forms of demeaning behaviour; discrimination based on race, gender, age, income class, body mass, living area, political voting-record, football fan-ship and musical preference; insensitivity towards material, emotional or spiritual distress; and attempted emotional or financial black-mailing, skirt-chasing or death-threats perceived by the reader of the said written texts.

  12. #12
    Verrucosus
    Prince
    Join Date
    22 May 2001
    Posts
    638
    Country
    This is Verrucosus's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    November 1, 2014
    Local Time
    04:15
    Still, your suggestion to blockade the capital gave me the idea.

    By the way, I have finished that game successfully last weekend. Developing France to become an industrial power was a lot of fun and quite a different experience from the standard game. The scenario map is much bigger than the random maps and there is a huge amount of territory to connect. This requires a stronger emphasis on increasing the industrial workforce in the capital and transport capacity as well as a different mix of civilian units.

    Anyway, Imperialism is always a refreshing change of pace from the decentralized economic systems of other games. For now, I'm more in the mood for a new game of Civ4, but I will certainly return to Imperialism at some point.

  13. #13
    Gilgames
    Settler
    Join Date
    09 Apr 2011
    Posts
    2
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    October 31, 2014
    Local Time
    22:15

    Beer

    Hi there all

    Recently I reloaded the games, and replayed some scenarios. Of course met with old problems.... Then I learned something on a forum about hamlet-growth into material producing town. With it, I could win with the Ottomans in 1875, by voting. (alomst in `65), started un 1820. After that I started the good-old France. Verr. detailed the problem perfectly, just as I know it. The idea of netherland sound interesting, i`ll try it. Btw congrat to your success. I found keeping british off the land is quite easy, i had 3 hussars and LA. Also built a large railway system, but forget the importance of steel, and lost the game at `35. So again, to everybody, how trying to do that:
    1, be patient
    2, allways attack
    3, grind steel as much as you can, and even more
    4, kick the british capitol.
    5, chill out and win the game

    Btw Capitol. I won the game 1882 with Turkey, not long after I first started to play this game, by move the navy to london, and declare war, and than rush for other english territories before others do so...

    good luck and the steel be with you...

    Gilgames

  14. #14
    Gilgames
    Settler
    Join Date
    09 Apr 2011
    Posts
    2
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    October 31, 2014
    Local Time
    22:15
    ....eh, i`v just made it, killed the british in 35, and won the game in 55. but now its out of fun and mystery, i am sad....

  15. #15
    KaiserIsak
    Warlord
    Join Date
    23 Oct 2000
    Location
    of Isakistan Empire
    Posts
    208
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    November 1, 2014
    Local Time
    03:15
    Great game, and interesting discussion even though it is five years old.

    I think another exploit you can use is to give a country a grant each turn, and they will not declare war on you before you end granting them money, which should bid you some time (albeit for a price).

  16. #16
    robinp
    Chieftain
    Join Date
    21 Jul 2002
    Location
    Porirua City
    Posts
    35
    Country
    This is robinp's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Blog Entries
    3
    Local Date
    November 1, 2014
    Local Time
    15:15
    OK, folks, I downloaded those saves and continued on for a bit. My army managed several British provinces (getting lots of metals) before the Russians got Newcastle and Scotland. Need population/productivity growth at home.

    Inspired me to start the scenario from the beginning, calling the saves "FranceRecoverMyWay". We'll see if I can do even better. It is labelled as "Hard", of course. Two or three trade consulates very early. Serious fruit shortage calls for a river port in the east, then ports in south-east and south-west for timber and iron. Second Engineer and a Forester early while making the army respectable enough to deter attacks.

    In case any readers haven't noticed: I've started a wiki - http://imperialism.wikia.com - for this game and its sequel. Please join me.
    [Mr] Robin F Patterson

  17. #17
    robinp
    Chieftain
    Join Date
    21 Jul 2002
    Location
    Porirua City
    Posts
    35
    Country
    This is robinp's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Blog Entries
    3
    Local Date
    November 1, 2014
    Local Time
    15:15
    Reporting failure.
    Verrucosus must have been extremely lucky. Finding his own iron and coal deposits early, let alone any in a conquered Netherlands province. My first run found GB declaring war in Fall 1821, and their blockades and sinkings meant that I could no longer sell or buy more than a tiny fraction of what I wanted to, if any. Very soon got bank foreclosure and no chance of seriously building resistance.

    Second run, GB waited till Spring 1822; hardly better. I had given up on the idea of a second Engineer - not enough money for earlier ports.

    I didn't wait to see if GB really could invade, though a guess (based on reported ship numbers and the proportional difference in total military strength) suggested that their army was no match for mine and they kept withdrawing once my troops reached their beachheads. GB's industry graph showed that they would catch up with my army soon enough. Others would have if they didn't.

    Colon was right. Virtually unwinnable, despite one or two successes reported by others. Should have been graded "NOI" rather than "Hard"?

    I'll write it up on the wiki, quoting bits of this thread. Anyone who doesn't want his words of wisdom displayed outside Apolyton, come to the wiki and tell me.
    [Mr] Robin F Patterson

  18. #18
    themosmitsos
    Settler
    Join Date
    07 Apr 2012
    Posts
    6
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    October 31, 2014
    Local Time
    21:15
    Aaaaaaaaaall right, now I'm gonna RUIN this game for EVERYBODY [kinda :P], but I know tricks cuz I just like it & play it on & off for a LONG time as a distraction while I do work on the pc ....
    what I want in return is someone to contact this guy for me
    http ://apolyton.net/member.php/59-Allard-HS
    [his post http ://apolyton.net/showthread.php/9970-A-new-scenario-for-Imperialism-I ]
    and get him to email me the imperialism scenarios he's created at themosmitsos5 @yahoo.com cuz I'm not allowed to contact him as a new member & I'm just not gonna bother to make 20 posts LOL I'd rather just do this & hope someone reciprocates, especially since I'm letting you all know he's made CUSTOM imperialism scenario [u can play Netherlands as a great power apparently(he's dutch)]. Btw, EXCELLENT Allard!
    or if anybody else has coded a custom scenario great powers game that'd be COOL cuz I've gotten so good at this game I can win with ANYBODY, ANYWHERE. So I'm bored. Help PLEASE!

    How to win as France, from real victory to balls-out cheating, and you can use these principles with any nation:
    [caps = emphasis in my usage ]

    without saves/retries
    Firstly, diplomacy: If you pester the other powers excluding GB on *every*turn* from the outset, prior to GB declaring war you may in fact be allied with all other nations, and some at least by the time that whore the queen does declare war. When GB declares war on you, if ONE other nation joins you--especially among Russia-Prussia-Austria--those nations never break their OWN alliances among each other just to avoid joining your war. This will keep GB distracted & gives you a CHANCE. Doesnt always work. Inconsistent.

    Secondly, when you are at war, offering a peace treaty to the enemy lessens the chance they will intercept your mechants, especially if you havent traded for a while. So, in a a very difficult waρ scenario I stock up clothing/furniture & sell every so often stockpiled-style to avoid interception. Of course, after a while, GB or other nations may run a perpetual blockade on you and then you're **** out of luck--οr if you're abusive with it(offering peace treaty on every turn) it lessens the impact.

    Thirdly: BALLS OUT ATTACK GB FIRST. I dont mean what I read above. I mean on the ... 3rd, 4th turn. GB has a HUGE navy, but ZERO army. You build TWO frigates, ONE more heavy artillery and GO AFTER THEM. I send the frigates to Scotland on the 3rd/4th turn & have already declared war as I dispatched them. I make a beachhead & send in ALL my army [two heavy artillery can only be sent at this point]. You WILL take Scotland. While this is happening build two more heavy infantry. You now have 2each heavy infantry, light infantry, heavy artillery. ROCK AND ROLL. Send the infantry units into Scotland on 5th turn. 6th turn take the next province south-Newcastle. This is key. Next turn, take Yorkshire. GB is DEAD. Turn after turn I go after their provinces & roll the army south. They DONT have military to threaten you at this stage and you are depriving them of the resouces they need to build them, why? Navy = expensive. You take Yorkshire & Newcastle they're DoA & cant recover before you've encirlced London. At this point they're only relevant as a trading power & if you dont build up either a navy to decimate them or a larger army to take London & just let them be London only [encircled] they become a threat after 10yrs as a trading power, having rebuilt. Also, if you dont take London you run a risk of OTHER powers declaring war on you to balance you out cuz now as BOTH France & GB in terms of resources, in 15yrs NOBODY with be able to **** with you.

    Legal, ethical cheat: Your problem as France or ANY nation in great power scenarios or random map scenarios on impossible setting is not that you cant trade if alot of people declare war on you. It's that you need MONEY to stay viable until you can start punching back. In fact, as France, you have higher lumber capacity and can crank out more ships of the line than GB once you get production rolling, and only have a coal problem once Ironclads come into play. You know what's money? GEMS :P They are in Morocco's Marakesch [best cuz gems/iron combo], North Africa's Tunisia [--best minor nation to go after, also has coal/gold combo in Biskra and Gold in Tunis AND OIL in the capitol for later!] and in the Eastern Desert Sahara in Egypt. I build two frigates and declare war on ALL THREE SIMULTANEOUSLY [lessens diplo negativity, not that it's good] &send them to marakesh. Invade, develop gems as your FIRST resource =$1,000/turn. If you do this IMMEDIATELY and while building the port and the mine you invade tunisia, you'll do ALL THIS BEFORE GB declares war! [or just about]. Quickly, you've got $2,000/turn coming in. You DONT need to trade, you can develop you resources & trade JUDICIOUSLY and in bulk [when you can escort] and keep it going like this until you choose how to attack her. Do somethin QUICKLY though. It's a France scenario, ie, post-Napoleonic. Other nations are SCARED of France and DONT wanna see her resurge. You MUST either sack London QUICK, or get the gems & then build up normally but again QUICKLY cuz if not everybody else declares war on you, and maybe STILL will.

    Simple basic rule notes:
    I ALWAYS prefer DIRECT rail connections to capitol vs ports where possible.
    If/when great powers attack me, the FIRST ONE I **** is Sardinia. GET THAT COAL in Savoy, and maybe the steel in Genoa too ! Need it later. Now ... if you have strength and balls[but let's face it if they declared war on you, you dont have strength but whatever] go after Westphalia & the Ruhr valley vs Prussia! Best long term move even more than Sardinia [which I like cuz I can connect to capital directly] is Benghazi et al [the three provinces] of the ****ing Turk ********ers next to Egypt: coal + oil = PREMIUM
    Second, no matter HOW/WHAT strategy I employ as France, I WILL take ALL of Belgium ASAP cuz I need the coal.
    Third: As France, other than gems, first thing I build to collect resources is depot in Anjou [3 fruit 3 timber-GB navy=blockade=food probs] and second a port in Brittany [one timber two wool--pumps out lumber fastest(hamlet to village or whatever it's called)].

    Cheat-cheats, all accidentally discovered ...
    Simple cheat:
    Production →→ Mining, wool. cotton, lumber, food: Note each of these can be improved x3. First for $100, second for $1,000, third for $5,000. ONCE YOU HAVE THE TECH TO IMPROVE TO THE *SECOND* LEVEL [$1,000] which in scenarios you do even in 1815 for mining [MOST important] first make sure for any of these resources you have TWO specialists, ie two miners for mining for ex, two farmers for food/cotton, etc.
    Nowwwwwwwwwwwwww ....... PAY ATTN
    Put a miner on a mine to build the first mine: cost $100. When he finishes, click him & move him to an adjacent square [not developing anything] and click the SECOND miner onto the mine to build the second mine: cost: $1,000. NOWWWWWWWWW .... **WHILE** SECOND MINER IS BUILDING MINE, *IN*THE*SAME*TURN* again *IN*THE*SAME*TURN* again *IN*THE*SAME*TURN* click the original miner. It says redeploying. Click CANCEL ORDERS. BABOOM SHAKALAKA he's back on the mine. Click develop mine: cost $1,000. You are now building the second AND third level mine, and for $4,000 cheaper but MUCH MUCH MORE IMPORTANTLY, 30yrs before the tech is available to you )))))))))))))))))) HAVE FUN! Found this accidentally, & it solved my lack of coal frustration problem. Now, also, if you do this after the second level of development once you've obtained the third level tech, ie to create a FOURTH [non-existent in game] level, weird **** starts to happen. Forests to level four will SOMETIMES produce coal! Mines to level four sometimes crash the game. Never spent enough time on this part to see what's what, too inconsistent, was happy having 3mines when AI had two :P

    The cheat like a MOTHER****ER cheat:
    The queen is a WHORE and so is anybody else declaring war on you, ESPECIALLY the Turks. Computer cheats, it KNOWS where you have strong army the ****ing BASTARD, it NEVER attacks there. Sooooooooooooooooooo .... PAY ATTN. Dont worry about anybody attacking you ANYWHERE, stay defenseless. GAME HAS A BUG[but it's intentional, occasionally AI compensates]. You are attacked in a province, click CANCEL to select how to deploy units yourself and then on the right click END DEPLOYMENT button [ie, you've supposedly deployed]. Screen pops up again, do you wish AI to deploy units for you? Click CANCEL a SECOND TIME and then END DEPLOYMENT a SECOND TIME too. PRESTO! VICTORY! 100% of the time, no battle, no damage, NO bullshit. Rule is, defending province HAS to have at least ONE conscript, and this will NOT work if you are being attacked where you've built a fortess [or a capitol] ooooooooooooor if the AI wises up [rarely] & sends in a sapper [it WILL the ****ing BASTARD though].

    how you like them nipples? SO **** GB. Do the Gems & when they attack they can SUCK MY BALLS TOO

    Now, if AllardHS reads this, or anyone else that can code & would bother to do what I believe are MINOR mods which I'm just not a programmer & cant do, here's what I'd like to see & think would be cool, ideas, cuz we're all fans of the game:
    I'd like to see a "super-resource rich" scenario where ... all nations, have ALOT of GEM/coal and GEM/iron and gold deposits. For ex, I'd LOOOOOOOOOOOVE to play as Prussia [MY fav to play and also the most frustrating as an AI opponent cuz it NEVER develops the Ruhr & those resources are just wasted] and have say 7 gem/iron deposits and 10 gem/coal deposits and idk, another 10 gold deposits, so that I could play a BALLS OUT WAR scenario, ie, just declare war on EVERYBODY from first turn, including minor nations. Additionally for ex, if some minor nations like Switzerland were just FULL of Gems and Gold. Maybe if there was a little more oil too.
    The other thing I'd like to see is the map of 1882, exactly, as the map of the 1820 of Recovery of France scenario especially if it included the Gems/resources thing, so war and money production would be nearly independent of trade until you got really developed, and even then, while the money would be less important, the level of steel would NOT be. I'd like this scenario cuz THEN I'd like to play VS Prussia cuz they'd be SO STRONG!
    The other thing is if I could play ALL nations, simultaneously, schizo-style, myself vs my other selves
    Finally, as a Hellene, I'd really love it if somebody could do AllardHS's Netherlands thing so I could play Ellas [Greece] as a Great Power with Gems & coal/iron!
    And if all minor nations could be "unlocked" and played as great powers that would be suuuuuuuuuuper cool, again, especially if layered with more gem/steel producing resources on the **ENTIRE** map. Moreover, the whole map needs more coal, I know it's lacking to create conflict, like oil is lacking but I'd just like to play the balls-out war scenario.
    Afterthought: Could u even create a button or two that could be for ex "extra resources" & "extra gems" so one could select which or both, or would that mean re-writing the game? Idk. But I'm not looking for any great power to have tons of gems & steel & everybody else not, I mean give everybody gems/steel so total-war scenario could be played as any nation, even minor nations.
    Of course, the one nation that should have more than anybody if I get my way is Greece, please make a note of that
    So that's the info I can trade for my request[s], I hope someone reciprocates, and if not, enjoy my tricks for fun.

    Ciao
    themosmitsos5 @yahoo.com

    ps: 5+yrs late not ... tooooo late for a 15yr old game right? Shhh, dont tell nobody I still play it
    Last edited by themosmitsos; April 7, 2012 at 16:45.

  19. #19
    themosmitsos
    Settler
    Join Date
    07 Apr 2012
    Posts
    6
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    October 31, 2014
    Local Time
    21:15
    I just posted something on the Imperialism thread, can you help?
    Last edited by themosmitsos; April 7, 2012 at 15:07.

  20. #20
    themosmitsos
    Settler
    Join Date
    07 Apr 2012
    Posts
    6
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    October 31, 2014
    Local Time
    21:15
    I just posted somthing on Imperialism can you help?

  21. #21
    themosmitsos
    Settler
    Join Date
    07 Apr 2012
    Posts
    6
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    October 31, 2014
    Local Time
    21:15
    I just posted a lengthy reply to your Imperialism Recovery of France query, it's only five years late Can you help *me* ?

  22. #22
    robinp
    Chieftain
    Join Date
    21 Jul 2002
    Location
    Porirua City
    Posts
    35
    Country
    This is robinp's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Blog Entries
    3
    Local Date
    November 1, 2014
    Local Time
    15:15
    Now that themosmitsos has found how easy it is to edit the Imperialism Game Wiki, I hope he can repeat most of the above brilliant essay in smaller chunks on its forums or other pages so that people can more easily comment on specific parts of it. See http://imperialism.wikia.com/wiki/Re...of_France_1820 and http://imperialism.wikia.com/wiki/Cheats_%28Imp1%29 and http://imperialism.wikia.com/wiki/Game_development - and those are just examples
    [Mr] Robin F Patterson

  23. #23
    themosmitsos
    Settler
    Join Date
    07 Apr 2012
    Posts
    6
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    October 31, 2014
    Local Time
    21:15
    @Robin Patterson

    I appreciate your attempt to help, but the links you provided dont have anywhere I can DOWLOAD the new scenarios, like Spain for ex.
    Can you provide me with links to DOWLOAD those new scenarios where Spain, Netherlands, are great powers, and any others that may have been written?
    Or perhaps you can email them to me at themosmitsos5 @yahoo.com
    PLEASE?
    THANK YOU!

    wait, I just found them, they're working!!!!!!!!!!!!!!!!!!! DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
    THAAAAAAAAAAAAAAAAAAAAAAAAAANK YOU!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    It's just the two, correct? The Pan-Germanism Scenario & the ANCIENT GREECE SCENARIO?! DDDDDDD Special order delivery!
    THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU SO MUCH!

  24. #24
    themosmitsos
    Settler
    Join Date
    07 Apr 2012
    Posts
    6
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    October 31, 2014
    Local Time
    21:15
    @Robin Patterson

    Ancient Greece scenario has a bug & keeps freezing on me in 1954. Is it just me? Happened twice. Have only played as Sparta. It's COOL!
    Tried the other scenario, not as good as the Greece one, but very very interesting!

  25. #25
    robinp
    Chieftain
    Join Date
    21 Jul 2002
    Location
    Porirua City
    Posts
    35
    Country
    This is robinp's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Blog Entries
    3
    Local Date
    November 1, 2014
    Local Time
    15:15
    1954!!! I haven't reached that point yet. Can't you manage to win before then?

    And yes, I've put links from the wiki to places where one could download other scenarios. Example at http://imperialism.wikia.com/wiki/Ottoman_Empire_1820
    [Mr] Robin F Patterson

  26. #26
    robinp
    Chieftain
    Join Date
    21 Jul 2002
    Location
    Porirua City
    Posts
    35
    Country
    This is robinp's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Blog Entries
    3
    Local Date
    November 1, 2014
    Local Time
    15:15
    Having now dug more deeply into the literature, I think I know which scenario is really what themosmitsos was looking for. It is indeed Netherlands as a great power. I've given it a page on the wiki with a copy of one player's AAR and my response to that, with a picture of how I am getting on in 1821 with half of France already and expecting to get another 4 or 5 provinces. The page includes a link to where you can download the zip file and try to do better than I'm doing. Shouldn't be hard. But it could be hard to win because GB is still comfortably ahead on most of the charts.

    http://imperialism.wikia.com/wiki/Re...f_Holland_1815
    [Mr] Robin F Patterson

Similar Threads

  1. War of the Worlds based on Exiles Imperialism 1870 scenario
    By thorgrimm in forum Scenario League / Civ2-Creation -Archive
    Replies: 71
    Last Post: November 4, 2003, 01:58
  2. Player for Imperialism scenario needed!
    By Ceteram in forum Civ2-Multiplaying-Archive
    Replies: 0
    Last Post: February 10, 2003, 03:33
  3. SCENARIO: Imperialism c. 1492
    By Andrew_Jay in forum Civilization III
    Replies: 4
    Last Post: August 15, 2002, 19:16
  4. Imperialism Scenario
    By Chandragupta in forum Civilization III
    Replies: 12
    Last Post: July 22, 2002, 10:47
  5. A new scenario... for Imperialism I
    By Allard HS in forum Scenario League / Civ2-Creation -Archive
    Replies: 27
    Last Post: September 30, 2000, 14:30

Bookmarks

Posting Permissions