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EC3 Fix #12 - EACH CIV GETS ITS OWN FOLDER

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  • EC3 Fix #12 - EACH CIV GETS ITS OWN FOLDER

    E:

    My fix would be what I suggested in the Graphics thread and the Civilizations thread. CIVILIZATION SPECIFIC FOLDERS
    That would be for each civilization to have its own folder. Each folder would have the graphics files (i.e. leaders.gif, units.gif/sprites, cities.gif, people.gif, icons.gif, flags.gif, cityimprov.gif, etc.) and game files (like events.txt and rules.txt for advances, units, city improvements, wonders, city names, leader names, govt names and types, etc.)

    that way each civilization would have it own culturally specific graphics and game parameters, and events, etc. Then everyone's riflemen could have special uniforms, planes each look different, samurais instead of knights, cities look different at all stages of advancement and their improvements look different, and you can special tech trees and events.

    With a patch you could probably almost do it to Civ2 like how scenario folders are done, just make civ specific subfolders. This would make scenarios more fun and increase the number of units (and etc) 7 times (I do hope civ3 lets you up to more civs than 7, like 30).

    this can also apply to a terrain folder where you can have different seasons with different terrain attributes (like less food for winter) and it changes with turns.

  • #2
    I second this. making the civs individual can only be good.
    Any man can be a Father, but it takes someone special to be a BEAST

    I was just about to point out that Horsie is simply making excuses in advance for why he will suck at Civ III...
    ...but Father Beast beat me to it! - Randomturn

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    • #3
      I third this.

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      • #4
        Because there is no debate on my topic does it mean it will not be included or because it has been seconded and thirded it will be?
        It seems that there is no opposition and that it would not be hard to implement...

        ------------------
        "An army that doesn't use profanity can't fight its way out of a piss-soaked paperbag" - GEN Patton
        Formerly known as "E" on Apolyton

        See me at Civfanatics.com

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        • #5
          I fourth it
          (Is that grammatically correct?)

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          • #6
            BTW, did you get the seasons idea off me?

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            • #7
              Sounds like an awful lot of extra work for the graphics department...and lots of extra work for the programmers to set up different events/abilities for each civilization. Not that it is impossible, but it certainly isn't an easy task from the game designers' point of view.

              This could, btw, be implemented with civ-separate filenames as easily as civ-separate folders.

              I like the customization of tech trees, available wonders, units, etc. ala Age of Empires. Just doing separate graphics would be nice, but implementing real differences between the civilizations as well would be much better.

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              • #8
                firstly, i don't see how seasons would work when we're using years as our unit of time. if we're having 4 turns per year, then fine, include seasons, but i don't think that'll be happening.

                second, it would heaps more work for designers, and probably blow out minimum requirements, slowing the game down because it's got all these extra units to keep in memory.

                thirdly and most importantly, (although i know some people will disagree with me here), i'm inherently opposed to the implementation of any idea that will always give an advantage to a specific civ. and giving individual civs specific units or improvements is a sure way to do this. we're supposed to be shaping our civs throughout the game, not being confined to the parameters of whichever civ we just chose at the start.

                if there's going to be any differences between the units of civs, they should be the result of decisions made during the game.

                (far be it for me to state what they should be, but memories flood back of 'minor advances' that were brought up in the advances part of the list v2.0. eg. put in a bit of extra research to get slightly better artillery)

                anyway E, as for it being included or not... that will depend on how many votes the idea gets when march rolls around, not by how much discussion the topic has had.

                no hard feelings... i'm afraid i just don't like the idea much.
                - mkl

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                • #9
                  I 5th this...
                  to extend this, each civ could have open source AI code and executable in each folder, now that would be awesome, customization central!
                  "What can you say about a society that says that God is dead and Elvis is alive?" Irv Kupcinet

                  "It's easy to stop making mistakes. Just stop having ideas." Unknown

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                  • #10
                    Krusty: I might have gotten the idea off you. I just saw how some scenario developers made a separate terrain file, then to simulate winter you were supposed to change out the files at certain turns. I'm just suggesting the game does that automatically. If it was your idea, I didn't mean to shanghai it but thanks!

                    ChrisShafer: I realize the graphics would be a lot of work but the programers could do the initial group and leave the rest to customer who make their own scenarios (or later on scenario disks could come out). I don't think one file would help because if you want to customize your own civ you wouldn't be able to access all the parts or only certain parts/files (like we can only now access the leader graphics but before you couldn't, that is unless they make a special civilization editor as part of the scenario editor).

                    Thanks for your comments and support

                    ------------------
                    "An army that doesn't use profanity can't fight its way out of a piss-soaked paperbag" - GEN Patton
                    Formerly known as "E" on Apolyton

                    See me at Civfanatics.com

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                    • #11
                      MIDKNIGHT LAMENT: Thanks for your concern and suggestions. It has brought light to the fact that those that oppose this tend to be thinking in the context of the game where as those that support it see the possibilities in scenario design.

                      Your right about the span of years but that isn't the case in scenarios.

                      As far as unit priviledges go, my folders idea would only make them look different in the original game (reading from different files much as civ2 now reads from different cells). For example a rifleman in each follder would have same attributes based on the rules text in each folder but the appearance would different. based on the context of the original game. But if a scenario is designed, you're right then civs would have different advantages if the scenario designer set it up that way.


                      As far as slower I don't think so, the computer reads from different graphics files now for civ2 its not that big of a leap for civ3 and a pentium I could do it.

                      But thanks for your input and thanks for telling me about the voting thing i wondered what was going to happen.
                      Formerly known as "E" on Apolyton

                      See me at Civfanatics.com

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                      • #12
                        E

                        first can you define what the problem is? is it a significant problem? how does your ideas fix that problem specifically? does your fix effect any other areas of the game? if it does effect another area does it upset game balance in those other areas? is there a simpler way to fix the problem? does your idea hurt gameplay? why out of all of the ideas does your fix belong on this list?

                        an extreamly modest and practical idea, this could really help out scenario creation and making each civ feel individualistic...that would add to the longevity and replayablity of the game which is the greatest feature of all

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                        • #13
                          E, thanks for pointing out the benefits in making scenarios. you're right, i wasn't thinking in that regard, and i can see the advantages there.

                          as for the graphics, i'll admit i don't know a lot, but surely if each civ (let's say there'll be 15) has a different graphic for a musketeer (and let's also assume that the graphics are going to be a lot richer than they were in civ 2), then each time the computer draws/moves/whatever a musketeer, it won't be able to grab it from the one place and then add the colour of the civ. it'd have to keep up to 15 different musketeers in memory. if you add all their moving, attacking, dying etc. animations, then it's starting to add up when you have to multiply by 15. and if you're proposing different graphics for each type of unit (rather than just musketeer), wouldn't it have to remember (or retrieve) 15 times the amount of graphics as it used to for every unit? remembering of course than 15 civs could be a conservative estimate. it could easily be 30 or more.

                          feel free to tell me i'm wrong, because like i said, i haven't made any scenarios, but this is what instantly came to mind when i read your idea.
                          - mkl

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                          • #14
                            E, I didn't mean have only one file, I was just pointing out that you could do this without putting each civ's set of files in separate folders.

                            As an example, you could have musketeer1.jpg, musketeer2.jpg, musketeer3.jpg, ai1.blah, ai2.blah, ai3.blah, etc. All you need is some way to distinguish between the civs.

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