The following thought was posted in the old thread by RAH right before it was closed. It is worth reposting here so it doesn't get lost. And, the idea had merit.
Good work and good summary. After reading it though I did see one item that I thought
deserved additional discussion. The random event. Don't like what you get, reset. If the
random number generator start point is determined in a previous turn, it will be harder to change the outcome. If you remember it from MOOG, you had to at least move ships to different star systems to change the outcome of random events. There were turns
where you were limited to what you could do to change it without screwing up your
strategy. While this doesn't totally fix it, it did make thing really inconvienient to people that like to reset random events. Maybe there's an even better way.