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Thread: MP: Choosing civs

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    snoopy369
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    MP: Choosing civs

    Okay, team captains only, please select one.
    • Random civs
    • Random w/veto
    • Preferential list


    If one of the random options ties with Preferential, and the other receives a vote, then the Random option that's tied, wins the tie. If the vote goes 2-2-3 (3 for preferential), then Random w/veto wins (as more people voted random than not). That's the only way I could figure out to have a fair choice and still split random in half, as it looked from the other thread like there was a significant difference between random and random w/veto...
    <Reverend> IRC is just multiplayer notepad.
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    snoopy369
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    http://apolyton.net/forums/showthrea...hreadid=146900

    is the link to the discussion thread.
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    UnOrthOdOx
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    Team Mercenary votes Preferential List.
    One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
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    Golden Bear
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    Sarantium chooses Preferential List.

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    can you guess our pick

    French/Louis XIV
    Germany/Fredrick
    Russia/Peter
    Aztec/Montezuma
    England/Queen Victoria
    anti steam and proud of it

    CDO ....its OCD in alpha order like it should be

  6. #6
    Golden Bear
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    How are we going to do the civ choosing?

    Should we PM lists of 5 civs to Snoopy and let him sort out the conflicts? And how would he sort out the conflicts?

    I'm guessing that with this many teams there will be overlapping choices.

    Posting them in public could lead to some peculiar gamespersonship.

    GB

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    Krill
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    Meh, post them in your forums, nice and visible, let Aeson/snoop use that coin toss website to decide
    You just wasted six ... no, seven ... seconds of your life reading this sentence.

  8. #8
    snoopy369
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    Through PMs.
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    Golden Bear
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    notyoueither
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    It looks like GS wants Preferential list.
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    binTravkin
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    Preferential list for AC team.
    -- What history has taught us is that people do not learn from history.
    -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

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    Paddy
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    The Horde

    Preferential list

    Prefered civ: Mongols
    Gurka 17, People of the Valley
    I am of the Horde.

  13. #13
    Jon Miller
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    Looks like Preferential List is kicking ass. We will work to produce a list.

    Jon Miller
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    snoopy369
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    Preferential list it is. Please PM me at least 3 selections, more is better ... if you don't PM enough to get selected, you'll be assigned a random one. (Thus, seven civs is the recommended list length )
    <Reverend> IRC is just multiplayer notepad.
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    snoopy369
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    Only the Mercs are still really waiting for civ choice. Aeson and I are discussing our preferred method of working out the list choices.
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  16. #16
    snoopy369
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    Okay, civ selection performed. Five civs got their first selections ... six could have, if the dice had fallen that way, but they didn't, and the first bump bumped the second.

    I'm leaving this thread open, because I'm unsure whether you all would prefer the civ choices to be known or not ...

    I'd suggest that if all of you are okay with the civ choices and results being known, then i'll reveal the entire spreadsheet, else it's up to you to post or not post your own civ choices.
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  17. #17
    snoopy369
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    BTW, the random factor was RAND()*100, fixed (via F9¹***) individually, and shown as a NUMBER with 0 Decimal places (AC got actually a 99.9648, which is the highest value i've ever seen for a RAND() ... impressive )


    ¹: RAND() normally recalculates with each change of a cell, thus causing the ranks to flucuate every time I did anything. Pressing F9 instead of Enter causes the function, in this case "RAND()", to be replaced by the calculation performed - in this case with the random number, thus giving a random number that does not vary.

    (Excel Trivia )
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  18. #18
    Golden Bear
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    I'm not certain about what you are asking, but we are happy to have a public announcement. Thanks for the work.

    Sarantium Cool Folks

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    snoopy369
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    Well, if every team agrees, i'll post the full spreadsheet, including peoples' choices. If anyone objects, I won't. However, every team has the right to post their own choices if they wish
    <Reverend> IRC is just multiplayer notepad.
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    snoopy369
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    BTW, unless there are any objections, I'd have no problem with people switching leaders between their civ (ie, switching Elizabeth to Victoria, etc.), but no switching civs, at this point.
    <Reverend> IRC is just multiplayer notepad.
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  21. #21
    Golden Bear
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    Oooooh. Gotcha. I'm guessing that is not going to fly. We are going into serious - say it in a deep voice and roll your eyes - gaming mode now where any tiny hint of information could be crucial to our success and failure.

    BTW, is S&F measured by having a good time or by winning? I vote for GT. Ooops. I'll still vote for Grandpa Troll! Although they seem to have a gag order on them. Verrrry serious.

    Armando Stilletto

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    snoopy369
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    I think you may be a bit knurd ...
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  23. #23
    E_T
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    It would be nice to know what the other team's civs are. I'm not interested in if some team got whatever choice and by what random value (or whatever method), I'm only interested as to who and what they are. As of this point, that should be public knowledge.

    As for the leader change (i.e. Victoria for Elizabeth), that, IMHO, was part of the choices for each team, as part of this process. If they didn't specify, from the start, what leader (and thereby, traits and starting techs) they wanted, then they should abide with the one that was given them. So, they should keep what they got. That's my opinion, atleast.

    E_T
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    Paddy
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    Thank you Snoopy and Aeson for your work.

    The Horde is happy for the spreadsheet to be public.
    Gurka 17, People of the Valley
    I am of the Horde.

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    Lacero
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    Originally posted by snoopy369
    BTW, the random factor was RAND()*100, fixed (via F9¹***) individually, and shown as a NUMBER with 0 Decimal places (AC got actually a 99.9648, which is the highest value i've ever seen for a RAND() ... impressive )
    With the random number generator on our side we can't lose!

  26. #26
    binTravkin
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    AC got actually a 99.9648, which is the highest value i've ever seen for a RAND() ... impressive
    GeoModder, have you been using The Random Number Disruptor again?!

    With the random number generator on our side we can't lose!
    Indeed, you should hide your tanks from our spearmen(with random number enhancement special ability)..
    -- What history has taught us is that people do not learn from history.
    -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

  27. #27
    UnOrthOdOx
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    13 yeouch.

    Hopefully the map generator is kinder than that number generator...
    Last edited by UnOrthOdOx; February 2, 2006 at 08:22.
    One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
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  28. #28
    GeoModder
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    Originally posted by binTravkin
    GeoModder, have you been using The Random Number Disruptor again?!
    But??! You said yourself during briefing in Covert Ops...

    He who knows others is wise.
    He who knows himself is enlightened.
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  29. #29
    UnOrthOdOx
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    In case anyone was interested, our list:

    Catherine
    Kublai Khan
    Frederick
    Huyan Capac
    Elizabeth
    One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
    You're wierd. - Krill

    An UnOrthOdOx Hobby

  30. #30
    Paddy
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    Originally posted by UnOrthOdOx
    In case anyone was interested, our list:

    Catherine
    Kublai Khan
    Frederick
    Huyan Capac
    Elizabeth
    Nice choices
    Gurka 17, People of the Valley
    I am of the Horde.

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