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Thread: AU 100-A DAR 7: Modern Era

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    nbarclay
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    AU 100-A DAR 7: Modern Era

    This DAR covers events in AU 100-A from the dawn of the modern era through the end of the game (assuming players haven't already won in an earlier era). In addition to the kinds of issues covered in earlier DARs, the issue of what victory condition players choose to pursue and why may be especially interesting in this era.

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    nbarclay
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    Prince Level

    The early part of the modern era was a wondrous time for America. Broadway was completed in 1765; the Statue of Liberty and the Pentagon in 1775; Rock ‘n Roll in 1790; the Eiffel Tower in 1795; Hollywood in 1830; and the United Nations in 1840. In the meantime, the core cities that were not too busy working on wonders were building up America’s military in preparation for war. Germany’s theft of a city that America had spilled blood to conquer could not be tolerated, and would not be tolerated.

    America declared war on Germany in 1854, capturing Dusseldorf and retaking Seville. American armor with artillery support moved on to capture Berlin in 1858 and Munich in 1860. Battleships promoted to Flanking I and then to Sentry for extra vision range (thanks to drydocks and the Pentagon) formed a picket line off both coasts to guard against possible German incursions.

    The screenshot below shows the American-German border immediately prior to the war. You can't see it from zoomed this far out, but America's borders had expanded directly adjacent to the city in the southwest corner of mainland Germany. (That city was founded after the war wtih Spain and hadn't gotten around to developing much if any culture.) America also had borders directly adjacent to Seville.
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    nbarclay
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    The situation became more complex in 1864 when the Mongols allied themselves with Germany. Lord Nathan had thought his relations with the Mongols were pretty good, and the two nations had even had open borders, but apparently Genghis had also been friends with Germany and was upset with America’s attacking the Germans - or he may just have felt like it had been too long since he’d been at war with anyone. Fortunately, the Mongols were technologically backward, with nothing more modern than riflemen and grenadiers garrisoning their borders.

    Since no Mongol troops showed up immediately, Lord Nathan ordered his forces to press on with their impending attacks on Cologne and Frankfurt, both of which fell in 1866. War weariness was getting to be a problem, to a point where twenty percent of the nation’s income was dedicated to culture to combat it.

    In 1868, American forces captured the Mongol cities of Old Sarai (the foreign blot on America’s northern coast) and Ning-hsia (which had stolen the ivory Los Angeles had originally been founded with an eye toward claiming). The German city of Essen fell in 1870, leaving Germany with only one city on the continent, and American mechanized infantry took Samarqand in 1872 to clear the Mongols out of the American side of where the continent narrows.

    In 1876, as Washington completed construction of the Three Gorges Dam, the invasion of the Mongol heartland began with the capture of Turfan. An assault on Hamburg went smoothly except that there weren’t enough units in the force to destroy the last catapult, so Bismarck got to keep his capital another two years. The year 1878 saw the forced relocation of Bismarck to one of his islands and the capture of the Mongol city of New Sarai.

    In 1880, Bismarck had to relocate his capital twice more as SEAL teams stormed first Stuttgart and then Dortmund. The Mongol city of Beshbahk also fell that year. With war weariness reaching ridiculous levels, the American leaders decided to allow Germany to keep its two remaining island cities for the time being. That year also marked the discovery of Synthetic Fibers – and the discovery that there was no aluminum to be had anywhere in the entire nation! Berlin was ordered to build a settler to attempt to gain control of an aluminum source just inside Arabia.

    Arabia joined the war against their old Mongol foes in 1882, just as American forces approached the Karakorum. America captured the Mongol capital in 1884 and then promptly declared war on Arabia, capturing Damascus before its borders could expand into the former Mongol lands. Basra fell in 1886; Najran and the island city of Khurasan fell in 1888; and Medina fell in 1890.

    In 1892, as American troops closed in on Mecca, two major events happened. First, the space elevator was completed. And second, America passed up an opportunity to unilaterally declare itself victor in the United Nations. (With more than seven in ten of the world’s people living under American rule, the votes of the other surviving nations had become no more than window dressing.) Mecca, the last remnant of the Arab nation, fell in 1894.

    America cranked up its culture slider to 80% in 1896 (with 20% tax) in order to get more rapid border expansion in its newly acquired territories – especially those on the Egyptian border. As the turn cycled, word reached Washington that America had officially achieved domination.
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    teriakiburger
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    Monarch Difficulty

    The modern era hopefully will be a peaceful one, I outstrip my rivals in all sectors.

    In 1850 Chicago completes the Statue of Liberty it is rightfully ours.

    In 1864 our first tanks roll off the lines.

    Finally in 1868 I get my first great prophet to make the Kong Miao, about 3000 years too late lol.

    In 1874 I get computers, and Broadway is completed by my captial.

    In 1882 the Pentagon is completed by Ligurian, the modern wonders are coming along well.

    In 1892 Chicago has completed another wonder Rock & Roll. By 1900 I have Fusion, and go for Mass Media next. I use the engineer to complete the 3 Gorges Dam in Philadelphia.

    Also timely in 1900 is the Eiffel Tower complteted in Atlanta. Flight is completed, and Rocketry in 1918.

    We have no aluminum which is annoying and the others on the continent are in defensive pacts. With robotics, we start upgrading to mech inf.

    Luckily, Elizabeth is willing to trade aluminum now that she finally gets it with us for some hit tunes and shows and stone on the side, this will speed up things a bit.

    Ohh and the Internet comes into play as it is completed in 1932 and gives me Artillery for free. Finally able to use it for once. Hollywood completes the next year in 1933, as does the United Nations.

    After genetics completes, we go on to satillite research in 1935, and the UN election is between me and Elizabeth.

    She wins the UN elections, even the Bismark voted against me,and after all these years.

    In 1936 we complete the Manhattan Project, fittingly in the desert of Karakorum.

    In 1938 the Space Elevator is completed by Chicago.

    First 1939 we voted on Universal Sufferage at the UN. We complete the Apollo Program in 1940.

    Most of our space ship parts should be done in 11 years, except the SS life suppport since we are starting on Ecology now.

    Next up Elizabeth puts up the UN vote on NPT, I vote yes, I am not stockpiling anyways, it unanimously passes as usual.

    By 1945 I have all the tech except Facism and Communism which I will eventually get by the internet, I start on future techs.

    I get Facism in 1947 via the Internet.

    Next Elizabeth wants us to vote on foreign trade routes, which is fine.

    Ooh Saladin has finished the Apollo Project in 1947, what a guy!

    Too bad he is late to the party and I lauch in 4 years time.

    Cool never saw this before, 100 turns left! Good old Saladin has 1 casing done in 1950.

    In 1951, 1 turn left until Karakorum completes the final piece the SS Life Support. I control 35% of the land and 35% of the population, an even balance, the next largest is Elizabeth with 17% of each.

    Hehe the year the spaceship launches Elizabeth cancels the deal for Aluminum, and I win the UN elections this time with Bismark and Saladin on my side.

    In 1952 I get to enjoy the view of Alpha Centari

    GNP, land area over 3 times, production 2.5 times, population over 5 times my rival average!

    Final score of 20565, quite pleasing score, rating me as Augustus Caesar.

    In summary, financial is super powerful when used on the coast and with the cottages. The early wonder trio of the Pyramids, Great Library and the Oracle gave an early tech boost.

    It was my latest space launch ever, but I normally play on epic where I was launching around 1790 or so.

    I wish I would have tried harder to spread my religion, I really needed a great prophet, but kept getting scientists instead which are also good, but I just wanted 1 prophet which the wonders didnt deliver in time.

    Also I should have stocked more troops so I didnt have to have those annoying wars that werent made on my terms.

    All in all, I learned alot, it was my first time to play on Monarch and at normal speed. Also first to use financial and first not try much about spreading my religion, so I took free religion fairly early on.

  5. #5
    chriseay
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    warlord

    DAR 1: 4000 BC - 1520 BC
    DAR 2: 1480 BC - Beginning of Classical Era
    DAR 3: Classical Era
    DAR 4: Medieval Era
    DAR 5: Renaissance Era
    DAR 6: Industrial Era
    DAR 7: Modern Era

    1730 AD: I get a great engineer in New York, to be shipped right to Boston to help on Apollo Program. Fourteen turns are left, and all of my cities are ready for quick production of the ship. Since I cannot rush a project, I will add the engineer as a super specialist.

    1795 AD: I finish the Apollo Program! I will start immediately on all the spaceship parts I can. I have no aluminum, so it will take longer than it could with it.

    1820 AD: I decide to switch to Universal Suffrage, because the ability to rush and the extra hammer per town will speed up my space ship a lot.

    1856 AD: I get another great engineer, and rush the space elevator. Wait, I can't rush the space elevator, at least not enough of it. Hmm, instead I use him as another super specialist.....this time in San Francisco, as that is the city that will take the longest to build any of the space ship parts that I have.

    I win in 1894 AD, with a score of 20630 and an Augustus Caesar rank. I built the spaceship without the aid of either aluminum or the Space Elevator, so I think this is somewhat impressive. The level made this game much easier though. Here are a bunch of screens from the end of the game.

    Last edited by chriseay; November 30, 2005 at 10:16.

  6. #6
    Cort Haus
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    DAR 1 - Opening
    DAR 2 - Rest of Ancient Era
    DAR 3 - Classical Era
    DAR 4 - Medieval Era
    DAR 5 - Renaissance Era
    DAR 6 - Industrial Era

    Researched Mass Media, Computers, Fridges, Fission (because of 2 Great Scientists), and Robotics (unfinished). I'd also built Eiffel, Kremlin, Broadway, Rock 'n Roll, Pentagon, but didn't really use them. What I did notice while building all theze wonders is that the moment my military lead slipped to #2, up pops Bismark demanding a Civics change. Pfft...

    Anyway, I built the UN and got elected, winning Hattie and Lizzie's votes. Bismark was the other candidate and Salidin abstained. Voting went the same way on the victory vote, with a winning margin of about 20 votes. The population from the Spanish cities helped here, as did my total pop of double any of the others, but I nearly got punished for being complacent about the overseas colonies. As I said in the previous DAR, I couldn't be bothered with these, but it could have made the difference.

    So, all's well that ends well, and I'm glad I didn't have to go and fight Saladin for some of his Aluminium. Not this time, anyway. I also feel pretty good about my religious abstentionism early on. It didn't stop me being attacked by the Mongols & Spanish, but ultimately those guys didn't get to vote, so it seemed to work out OK in the end.

  7. #7
    Morrissey
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    Noble difficulty

    DAR1
    DAR2
    DAR3
    DAR4
    DAR5
    DAR6
    DAR7


    The rest of my game is just spent building up my empire. I'm not involved in any more wars and spent most of the time hitting enter for next turn. Woo.

    Genghis seems to like his wars in this game, he's at it with Hats, Isabella and on and off with Salad. He puts up a brave fight before losing his empire in 1943. Considering he's been at war with at least two other civs constantly since the 1700s, I think he did well to hold out for so long.

    Start gifting luxuries to different empires and trading stuff around to make everyone love me (going for UN victory). This seems to work with everyone being pleased, except with Isabella, who remains annoyed at all times (the grumpy old thing).

    Complete the UN in 1961, get elected sectary general with no problems, so think I have it in the bag. But no, too many people abstain for some reason and I don't get enough votes. At this point I learn that if you keep gifting things to people, this doesn't make them love you a great deal, there's a limit on how happy it makes them. Good on you, games designers! This means that plan B (space race victory) is formed.

    Don't focus too much on going for a space race victory as I realise I have no aluminium and I think I'm still going to get a UN victory, but go about it anyway. Complete the space elevator in 1980 and then the Apollo programme in 1984 (you can tell by this how much planning went into it). Start building the spaceship parts. Hats comes to me in 1999 to offer some aluminium. This is all I need to complete a space race victory, so I agree to give her lots of stuff (186 gpt, wines and crabs) for that and... some other lux in return.

    Win by space race victory in 2009.

    I've learned a few things in this game. The first is that I need to move up a difficulty level. This is my third game at noble (and sixth overall) and I've easily won all of them. The other thing I'd like to do is be involved with more wars. For me, Civ 4 really has had the emphasis taken off warfare when compared with Civ 3 and it seems because of this, I've done nothing but out-scienced everyone and gone for a space race victory. Hopefully that will change on the next game.

    Screenie below shows plan C (which wouldn't really have happened) half an attempt at a cultural victory. Set it a 30% and this really pushed the other civs boarders back, just look at Barcelona.
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    Last edited by Morrissey; November 30, 2005 at 05:28.
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  8. #8
    ZargonX
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    *Sigh* Looks like I get to be the first loser. Lost a Space Race to Elizibeth in 1995. Was 2 parts behind her, which is 2 parts too many. I was 3 techs ahead of everyone else, and she was 3 techs ahead of me! Didn't have the muscle to invade her, and everyone loved her, making a declaration of war impossible.

    I think if I had focused more on the Space Race earlier on, and built up a few more monster production cities, I could've won it. Unfortunately, I dithered between conquest and research, dedicating myself to neither.

  9. #9
    Sirid
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    Unfortunately due to a lack of common sense and general business around the holiday I wasn't able to write up the rest of my DARs (something that won't happen again) - however I did finish the game with a lackluster Time Victory in 2050.

    Is there going to be a wrap-up thread?
    "There is only one religion, though there are a hundred versions of it." - George Bernard Shaw

  10. #10
    Cort Haus
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    Not the first Zargon. I think someone got fatally jumped on Monarch by Spain and Mongolia in the Classical Era.

  11. #11
    Arrian
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    DAR7, PART I (Modern Era).

    1825: Plastics discovered, Modern Era begins. Furs obselete, three fur deals auto-cancelled, several cities now unhappy. Doh, poor planning there, self! Refridgeration next.

    1854: Flight discovered. The Mongols request that I "help" them exterminate the Arabs (who Ghengis has down to 2 island cities). Relations with Ghengis are relatively good... the Arabs are useless... so I say yes. I lose a deal for sugar, but Ghengis is pleased.

    It dawns on me that I do not have aluminium, but that there are a couple in now-empty (formerly arab) lands. I try to get a settler team up there, but am beaten to the spot I wanted by the English - by 2 turns. Damn.

    So I eventually grab a spot and go culture-heavy with it in the hopes that I can grab an alternative aluminium source on the Egyptian/Mongol border... probably by removing said Egyptian border...

    [screenshot to follow]

    I revolt over to Universal Suffrage & Emancipation (part of my happiness issue was the desire for Emancipation).

    1886 - Satellites discovered, Three Gorges complete! I have gathered a healthy force of Tanks and Bombers, and am preparing to invade Egypt. Heliopolis, the city I need to take in order to finish my play for aluminium, also happens to have Versailles in it. I noted that a long time ago, but now I'm read to act.

    1888 - My forces are moving. 2 transports carrying 6 Tanks, 1 cannon, 1 infantry depart escorted by a destroyer & battleship. Simultaneously, 2 tanks are routed through Mongol territory to reinforce my pitifully defended new city near the Aluminium, and 5 bombers are rebased in that same city.

    1890 - War, uh, what is it good for? TAKING OTHER PEOPLE'S STUFF, you fools! I land my invasion force next to Heliopolis and start bombing the crap out of it. I also kill most of the Egyptian units that are near my aluminium-grab city.

    My Heliopolis Tanks are a mixture of Combat I + Pinch (4 of 'em) and City Raider II's (2 of those). My infantry, IIRC, has combat I + medic. The cannon... meh, I forget... combat 1, I think.

    Most of my strike force was built in NYC. New York has both the Heroic Epic and the Ironworks. It built Tanks in 2 turns and Bombers in 1-2 turns.

    1890-1918: The War of Southern Aggression.

    It started out as "I'll take Heliopolis and raze the city east of my aluminium city, pummel any counterattacks, and then make peace, having gotten my aluminium."

    It ended with the conquest of Egypt. I just kept wanting to push back those borders, you know? And Tanks + Inf + Bombers against Rifles & Cav... why not?

    The AI did attempt one serious counterattack as I rolled up to Thebes, but the tech advantage was too much. They blew 4-5 catapults (with 2 more retreating) and about 3 Cavalry + 2 rifles and managed to kill 2 tanks and beat up 2 more. This, IMO, was a good move by them. They ultimately still lost, but at least they took their shot! Had they broken a couple more tanks, I might have actually decided to make peace. War weariness actually got quite harsh (-14 on the last turn of the war) and I never had a huge number of my high-tech units (I got to Modern Armor right before the end, incidently).

    [Screenshot to follow]

    1918 - The last Egyptian city falls. Apollo program complete in Washington (only took 10 turns with aluminium, nice). I am looking forward to the disappearance of WW next turn. Many cities unhappy, despite my attempts to mitigate this by spreading around secondary religions (Taoism & Hinduism), building more happiness structures, building a jail in Washington, and upping the culture slider to 20%.

    I have begun SS parts in a couple of cities. I now have 45% of world population and 33% of land area - but that will increase quite a bit once I get border expansions up in Egypt.

    I have not gone for the UN yet, but probably will get around to it soon. I *still* don't know the secrets of Divine Right But I own the Spiral Minaret (Thebes) anyway.

    Somewhere during the war against Egypt, I made peace with Saladin. The Mongols appear to be doing nothing to take down those last two island cities and I've no intention of doing it. Well, actually, I was pondering doing it for one reason: I have a unit (Modern Armor) with 14XP... if I get it to 17 I can build West Point. Saladin most likely has - at best - riflemen in those two little cities. I could stroll over there with a couple of MA's and use my bombers to soften... 3 XP shouldn't be to hard to come by...

    -Arrian
    grog want tank...Grog Want Tank... GROG WANT TANK!

    The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

  12. #12
    Fosse
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    1750
    THE MODERN AGE
    Discovering Radio puts me into the modern age. I have had one revolt in New America, so that's going well. The Egyptian city is pushing back,and might not ever flip though. Oh well.

    Switching to Free Religion and Emancipation will be coming up soon. That'll make Khan hate me again, but it doesn't matter. I've been giving everyone the tributes or favors they ask for, the keep the world peacful. I'm building Broadway, and might make a go for Eiffel Tower too. I've actually intentionally lowered my science rate now, for the first time. A ten percent difference triples my incoming gold, and I'm a rush buying fool!

    Spaceship... here I come.

    1866
    I discover Rocketry. I need to sweep back to Industrialism to pick up Aluminum, but by the time I finish the APollo Program in Washington that'll be old news. The UN is well under way in Boston, New America has taken shape nicely (Spanish city has yet to revolt... weird. Egypt's will be there until end game, no doubt.) I've generated a handful of Great Merchants from washington and Oregon, and they've all gone to Heliopolis to bring in thousands of gold each time. I'm buying culture in New America, Factories, airports and research buildings everywhere else.

    It looks like smooth sailing.
    I go ahead and revolt to Free Speech and Free Religion, I'll use UN to get Emancipation (don't have democracy right now... Pyramids.). Genghis immediatly cancels Open Borders and drops to annoyed... the +5 from religion was all we had going. Isabella is less friendly too, but should be fine.

    1878
    I finish the UN in Boston. We'll see how votes go.

    1886
    Voting takes place. it's me and Bismark, which surprised me because it always seems the most populous AI is the one with the highest score. Ah well. Votes surprise me a bit, with Hatty and Saladin voting for me. Nobody abstains, which is a first for me. I am easily elected with Egypt's 100 votes on my side... I'll see how the Diplo vote turns out,but first I need to get a few economic things pushed through!

    1910
    Wow... the first time I've run for Diplomatic Vicotry and had NOBODY vote for me. They all voted for Bismark or abstained... good thing I'm gunning for the stars!

    Egypt trades me the aluminum I so sorely need... that'll help.

    1912
    Saladin (!) completes the Apollo Program

    One turn later, in 1914 I do.


    VICTORY

    Well.. I launched the spaceship.

  13. #13
    Fluffybunnyfeet
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    Prince difficulty - 1896-2006AD

    Progress

    A city in the south is flooded with enemy, while i'm capturing Spanish cities, they're employing suicidal city-sacking tactics. This is annoying (and I ought to have had more defenses in those out-of-the-way places), but the Spanish will simply be wiped out for this. They hit a city with 9 units, sack the city, and within two turns my nearby auxiliary units have killed them all.

    My cities begin spewing out Navy SEALs, at the same time, the Spanish capital falls, its Machine Gunners and Infantrymen dying to a wave of my Cavalry, probably the last time that mounted units will achieve such a victory.

    After taking four of the seven Spanish cities, the Egyptians decide to kick Isabella while she's down, bringing the first Tanks of the game into play. They sack the one city that they manage to breach.

    Some Great Entertainers help to immediately quell unrest in the last few cities that I take. They are far from my cultural border, so making a Great Work in these cities helps mightily.

    The Spanish have an unimportant city somewhere, so the war is effectively over. I have 6 new cities and much territory.

    World Domination is looking possible, but still... isn't that just a little... evil?

    I change my civics back to peace time, and must suffer THREE turns of anarchy.

    When the dust has settled, Saladin is constructing his spaceship... hmmm, things happen so very quickly at Normal Speed

    Thus far in the game I have built no Markets, or Banks!

    The English refuse to trade Satellites because they say "We'd rather win the game, thank you very much". Never seen that one before

    I reach my first Golden Age in 1974!

    The Kremlin has got to be one of the finest Wonders. In the late game, rush buying can become addictive.

    There was no Global Warming. (I was careful with Coal Plants).

    With no interest in future tech, and 15 turns to a spaceship victory, I set the Culture slider to 90 percent in the hope of swamping a nearby city

    A Space victory is reached in 2006.

    Wrapup

    An easy game, and the first where I thought I could win it with the difficulty set higher than Prince level. Playing more carefully than I usually do, I made a lot fewer mistakes and spent more time watching the F9 stats screen.

    I aimed mostly for techs that were the most expensive, which is not something that I usually do. It certainly worked well in this game as I was able to trade for other techs almost every time I discovered a new one.

    The lack of aluminium in home territory was interesting, it was a good starter map.

  14. #14
    Cort Haus
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    Re: Prince difficulty - 1896-2006AD

    Originally posted by Fluffybunnyfeet
    The English refuse to trade Satellites because they say "We'd rather win the game, thank you very much". Never seen that one before

  15. #15
    Arrian
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    DAR 7, Part II:

    1924 - Begin Space Elevator.

    1928 - Mass Media, Fiber Optics next. Begin UN somewhere.

    1933 - Fiber Optics, Fission next. Ghengis wants me to declare war on Saladin again. I actually intend to do just that in order to get a level 5 unit (never had West Point before), but not for a little bit. So I decline. Ghengis goes cautious.

    1937 - Fission. Fusion next. Declare war on Saladin, begin bombing his pathetic little island 'o sugar (stealth bombers). Land strike force - 2 MA, 2 Tanks.

    1939 - U.N. complete.

    1940 - Elizabeth builds Apollo. Arabs wiped out. Arrian elected Secretary General of the U.N.

    1944 - Fusion, Genetics next. Global resolution for Free Religion succeeds. My free great scientist (fusion) would help me discover... fascism. So I decide to research that myself (1 turn) and see what he can do after that.

    1945 - Fascism discovered, Genetics next. GS gives me 1698 beakers towards genetics (I'm producing exactly 1700/turn, so he saved me a turn).

    1946 - Lizzy builds her first SS part.

    1947 - Great scientist born. +2550 beakers toward genetics (why so much more than the other guy?)

    1948 - Genetics discovered. Ecology next. Hollywood complete. No nukes, no nukes, no nukes!

    1951 - Ecology. Communism next.

    1952 - Commie. Artillery (heh) next. Space Elevator complete. Universal Suffrage global civic vote FAILS. Bismark builds Apollo.

    1953 - Artillery. Future Tech next. I drop my research rate a bit and start using gold to upgrade troops (inf -> mech inf and some remaining frigates to destroyers).

    1956 - Liberalism (!!) to Ghengis for Divine Right + 200 gold. I just noticed how far behind he's fallen in tech. And the diplo screen tells me he's at -77 gpt.

    1958 - Golden Age for Mongolia. Way too little, way too late.

    1963 - My last two SS components complete, SS launch victory. 19508 score = Augustus Caesar.

    Screenshots will be added - I didn't have time last night.

    -Arrian
    grog want tank...Grog Want Tank... GROG WANT TANK!

    The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

  16. #16
    Thoth
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    1944 - Fusion, Genetics next. Global resolution for Free Religion succeeds. My free great scientist (fusion) would help me discover... fascism. So I decide to research that myself (1 turn) and see what he can do after that.

    1945 - Fascism discovered, Genetics next. GS gives me 1698 beakers towards genetics (I'm producing exactly 1700/turn, so he saved me a turn).

    1946 - Lizzy builds her first SS part.

    1947 - Great scientist born. +2550 beakers toward genetics (why so much more than the other guy?)


    -Arrian
    Arrian, Fusion gives you a free Great Engineer not a Great Scientist. Great Scientists are worth more than other specialists when cashed in for tech. Hence the difference in beaker values between your two "Great Scientists".


    *edit: fixed quote tags
    Last edited by Thoth; December 5, 2005 at 09:31.

  17. #17
    Arrian
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    Really? Wow, I must've been getting tired if I mistook at GE for a GS.

    -Arrian
    grog want tank...Grog Want Tank... GROG WANT TANK!

    The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

  18. #18
    Derelict
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    Modern Era, Noble Difficulty DAR

    INDEX

    Early Ancient
    Late Ancient -- Brief!!
    Classical
    Medieval: Parts 1 & 2
    Medieval: Part 3
    Renaissance: Part 1
    Renaissance: Part 2
    Industrial
    Modern

    War and Diplomacy

    1941 A.D.-- West Point is completed in Philadelphia, and I start building some naval ships, including a carrier, from that city. New York, one of my major military production cities, has a mere 5 turns before completing the Pentagon as well. I'm in a pretty good position to press my advantage in a late game military push. First on the chopping block? Bismarck.

    With that in mind, I dial up Genghis and trade him a couple techs to stop trading with Bismarck. I didn't want Bismarck to have an open border policy that he could just march his troops through to reach my Northwestern borders. At the same time, it lets me hit him at will from within Genghis' territory, an ability that will be very useful!

    I also start to shift military units toward my eastern territory. If I'm to really press my advantage here, I'll have to start my attack soon, before Bismarck can arrive at his Panzer UU. However, it looks like he still, by and large, is only working with riflemen and is not yet near Industrialization, so it's quite likely he'll never even reach his UU at all.

    1942 A.D. -- The Open Border agreement with Bismarck is cancelled, sending his attitude with me directly to Annoyed. If he think's he is annoyed now, just wait a couple turns!

    1944 A.D. -- Rocketry is discovered and I start on Radio to try and field bombers in the near-term. Production has been almost entirely focused toward military across the nation and my troops have by and large reached their positions to start an attack on Bismarck. The assault will begin in the next year.

    My main goal, in the early war, is to capture Cordoba and then shift the main assault to Munich, outside of which lay an iron source for Bismarck. More importantly, his only oil source sits between those two cities, more or less, and I should be able to lay claim to it if they fall to my hand. Berlin, his capitol and likely a very well defended city, will then be able to have the full focus of my forces. In my territory some light reserves, mostly cavalry, remain to counter any forces he may send in. I suspect he'll bottle up pretty quickly, after an initial attempt to stop my assault. Frankly, I think I'll have him overwhelmed both in number and in technological force and will only meet light resistance in the field or at home.

    1945 A.D. -- The Pentagon is complete. War is declared on Bismarck and my forces marshall into his territory. Bismarck lands some cavalry and seige weapons outside Seville, but they don't stand long and are hit with combined infantry and tank reserve forces, driving them from American soil.



    1946 A.D. -- Cordoba falls back into American hands after a brief battle and the assault of several SEAL teams into the city. My first fighters, moved into position along the German-American borders, strike out at Bismarck's navy even as the first American battleship moves in to threaten the region. Troops begin to shift toward Munich as SEAL's secure Cordoba against German counter attack.





    1948 A.D. -- Broadway is completed in Saxon, which should help firm up my culture against surrounding Mongol cities. I make a few trades with Genghis and Hatty (though Genghis won't be happy about that), in order to help finance the current war against Bismarck.

    1949 A.D. -- I move up my culture slider to 20% in order to help safeguard captured cities against revolt and to solidify or expand my current borders against both Genghis and Bismarck, if possible.

    1951 A.D. -- Troops are in position to begin an assault on Munich, which has been receiving coastal fire from the recently arrived battleship. Cannon fire unleashes on the city, followed up by tank forces moving in to eliminate the major defenders ... machine gunners. Munich falls as second line forces finish the attack.



    1952 A.D. -- St. Thomas Aquinas is born and moves to Washington to settle into as his new home. Research on Radio is but a turn away, and production of bombers to follow.

    Fighters, dispatched to base out of recently captured Cordoba, begin to wear down the defenses of Berlin in antipication of its future assault. Meanwhile, German frigates are easily sunk in the north sea by American battleship power.

    1953 A.D. -- Berlin is surrounded and will remain a German possession only with extreme luck. Bombers begin production in various cities around America, furthering the doom that now looms over Germany. In response, Germany makes a strong but fruitless counter attack against a weaker force arrayed outside its walls.



    1954 A.D. -- German Reinforcements move toward Berlin and are eliminated by SEAL teams before they can move in to support defenders. This did cause a delay in the full attack on Berlin, leaving a handful of defenders to remain in its cause.

    1955 A.D. -- Berlin falls. Reinforcements arrive at Cordoba, freeing up the SEAL teams there to continue the American attack on Germany. Units around Berlin regroup and repair in anticipation of further action, but Germany stands very weak and offers no resistance.

    Despite the grand successes, American people already protest the ongoing war. I assure them that Germany is part of some evil axis, and mutter a thing or two about a "crossroads of freedom" and that seems to quiet them, for the moment. I also dial the culture bar up to 30%.



    1957 A.D. -- Forces move in to assault the cities of Cologne and Hamburg. After that, only the city of Kufah, once under the control of Saladin, remain for American forces to capture. Likely I will simply raze that city due to its location and the likelyhood that it will be surrounded by already existing and strong culture from rivals.

    1958 A.D. -- Streams of the first built American bombers level defenses in Hamburg, alongside additional fighter support which attacks both defense and troop alike. This air assault is quickly followed up by tanks rolling into the city who take control of it. Even as Hamburg falls, artillery begins to hammer Cologne and additional forces manuever into range.

    1959 A.D. -- Artillery and bombers pulverize defenses and defender alike in Cologne. Tanks begin the attack on land, finished with a pair of SEAL teams who destroy the remaining and feeble defenders. Frankfurt, a German city located on an island to the east is discovered, and will likely remain in German hands as I'll try to sue for peace once Kufah has been razed.



    1962 to 1963 A.D. -- Kufah is razed and peace made with Bismarck. Research is shifted to Mass Media with the thought that a quick diplomatic victory may just be in hand. It looks unlikely that Genghis has enough population to end up becoming a competitor in the vote, and I anticipate that between he and I, there should be enough votes to secure the 60% needed for me to win. I already had this in the back of my mind as I continued the war and had set many cities to produce hospitals and other various buildings to increase health and ideally boost population nation-wide.

    Cologne may be unlikely to stand as an American city, given the strong and long established culture from Hatty and Genghis that already engulf it. I'll wait two turns to see what it looks like before considering to gift it to someone or not.

    |



    1965 A.D. -- Narak, yet another Great Prophet, is born and sent to join Hamburg. Normally, I'd just send a GP like him to Washington at this point, to glean a bit more cash from a city that will likely receive Wall Street soon enough. However, I'd like to get just a little more production in Hamburg so I can more rapidly get buildings up that will help it improve population, as it looks as though it may be able to nearly double in size fairly rapidly if I can get it well under control.

    1966 A.D. -- The United Nations is begun in Boston, with some 15 turns before it is finished. Cologne does look to be in trouble, culture wise, and as a result I gift it to Genghis--I'd rather he receive the city than Hatty since I'll be counting on his votes before long.

    Unfortunately, when I went to give him the city, it appears he is no longer "Friendly", but only "Pleased". I'll have to butter him up over the coming turns to make sure he swings his vote my way. Having said that, I have several techs to offer him, among various resources, so hopefully I can convince him to see things my way.

    1970 A.D. -- I've switched to the Environmentalism civic so all my cities have that much more room to grow. Many have been refocused primarily on food/growth and the UN has a mere 12 turns before completion. I currently have 47% of the world population; if I can eek out just 3-5% more, I'm almost certain that Genghis will have the remainder necessary.

    1972 A.D. -- The Eiffel Tower is built, which should help to firm my lacking culture. I'd also discovered Facism some turns back and, to make sure that Genghis and I are best of buddies, I may switch to Police State shortly; his favorite civic.

    1975 A.D. -- With 7 turns left until the UN is built, I decide I should switch to Police State now. I've been giving Genghis a variety of resources, a couple techs here or there, and generally telling him how wonderful he is but it doesn't seem to be enough to make him "friendly".

    1981 A.D. -- I'm +14 with Genghis, receiving only a slight boost from being in Police State, at least so far. After all that I've been doing to try and improve relations with him, I just can't believe he isn't on friendly terms yet. I can't even establish a defensive pact with him, suprisingly, which I'm sure would clinch it for me. I'll keep trying!



    1984 A.D. -- The U.N. has been built. I'm still scratching my head as to what the problem with Genghis may be and I have doubts that he'll do anything but abstain for a diplo victory vote for me. Grrr! He better come to his senses over there!

    1985 A.D. -- I've literally given him every tech I have, every available resource, switched civic's to favor him and cash to boot, not to mention the city of Cologne and now the city of Old Sarai (a city of his that flipped to me due to culture). Still, just Pleased. It's pretty ridiculous actually. Among the resources are Uranium and Oil, neither of which he had for himself. Just what the heck does he want?!!?

    1987 A.D. -- The first vote comes up, between Elizabeth and myself. I'm pretty sure I'll get the seat but the diplo victory is anything but certain. If it come down to it, I may just have to invade Genghis to secure it!

    1988 A.D. -- Genghis voted for me, naturally, with 90 votes. The others combined have 229 votes against Genghis' and my 379, but again, without Genghis there is no way I can get a diplo victory right now. The one thing in my favor is that I hold enough votes to make the UN position certain for me, even without Genghis on my side. That means, if necessary, I can attack him and pull this off. It may just come down to that! We'll see shortly.

    1989 A.D. -- In anticipation of a possible invasion of Mongol land, I start to produce some additional units. A quick comparison on the power graphs reveal that American military might is vastly superior to anyone else in the game, easily twice that of anyone else, with only England providing any potential sport to the matter. Genghis, for one, should be fairly easy to roll over.

    1991 A.D. -- Okay, this is going to pretty much determine if Genghis get's banged out or not. The vote is up for the diplo victory, and 383 votes are required. I've had a bit more growth, population wise, that I think we may clear it IF, that is, Genghis votes my way. If not, I'll be forced to invade and finish this off. I'll break our open border agreement and start an invasion the second it comes back without his vote.



    1992 A.D. -- That's all she wrote folks! Genghis got wise and threw me his vote. Little did he know the great threat that loomed over his people!



    |

    Looking Back:

    Honestly, I haven't played Financial civ/leaders too much though it was easy to see the power of it in this game. Even still, I wish I had focused a bit more on early expansion, I didn't really feel like I had established enough cities by the late Classical but it worked out well enough in the end.

    If I were to play it again, I'd probably go a bit more toward military aggression sooner rather than later, though I didn't really feel like I had such a tech lead until we started into the Industrial, which really helps to cut short invasions and prevent becoming mired down in long wars and engagements. Washington's combo Fin/Org could really be seen through all of this, as I never had to dip below 90% (even if I did occasionally), whatever my tech/culture settings may have been, and this with quite an expansive nation and a massive population alongside expensive civic's (Police State, Environmentalism, etc.) to boot. I'll probably be playing Washington again in the near future, to get an even better feel for him and America.

    I also wish I had taken a little better control over the Great People that I was producing, as I could've likely come up with a bit more useful types--many, if not most, were prophets, and I never generated a vast amount of them in total in any case. Even still, an occasional engineer would have been nice, as well as perhaps a small number of great artists to help in quickly subduing a captured city and making sure it didn't flip to a rival civ.

    All in all, it came out fairly well. I really wasn't sure that Genghis was going to vote for me in the end and I thought, worst case, it might take me 20-25 more turns to capture enough of his cities to put a close to the game. Still, if I had been a bit more aggressive it's likely I could have shaved at least a solid 30-40 turns off this win, resulting in that much higher of a score. Fun game though and I hope you enjoyed this DAR!
    Last edited by Derelict; December 14, 2005 at 03:17.

  19. #19
    Rhothaerill
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    I suppose I should write something to finalize this. I ended up not actually finishing the game as it was a foregone conclusion I was going to win somehow. I appear to have lost my notes which was why I hadn't posted anything after DAR3.

    Anyway, when I ended it (on prince level), I had just gotten to the modern era. I had the largest empire, the largest and fully advanced military, was some 12 techs ahead of my closest competitor, had the best research of anyone (still able to research at 90% science and break even on gold production), and was some 1,000 points ahead of my closest competitor scorewise.

    Isabella had finally attacked me, while I had low military, so I switched over to full military production, pulled in some allies (Genghis and Bismarck) and proceeded to trash her. Catapults and then cannons are very powerful. After that I was essentially just playing it out as no one could catch me and I was getting tired of it. I was headed toward the space race victory, but I could have easily won by points if I wanted to, or effected a good conquest or domination victory if I'd had the time. I just don't have the time or inclination to play out a certain win.

    I suppose I need to try monarch now. I hear it has a pretty big jump from prince so I expect I won't do quite as well on it...which will keep my interest longer than totally blowing out the AI.

    Looking forward to the next game.

  20. #20
    Artuero
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    Thumbs up Artuero DAR 7: Noble

    DAR 7: Artuero’s Americans in the Modern Era (1884-1980).

    Recap: After three wars with the Mongols, the Americans are finally on the verge of wiping out their belligerent neighbors to the North, having captured or razed all but one Mongolian city. With America’s stone-age conquest of Spain’s sole city the bulk of the central part of the continent belongs to America. To the south, Arabia has a small, lonely outpost in the tundra. West of Washington Germany has a small city taken from its barbarian owners, and a bit to the north there is an Egyptian colony. But by and large America is in control of its region.

    In the meantime, Germany has built up a sizable empire in the Eastern portion of the continent and has eclipsed Hatshepsut in score. Bismark regards Artuero cautiously, while Saladin is annoyed with him. England and Egypt are generally friendly or at least pleased with the Americans, who lead the world in tech but not by a huge amount.

    America continues to have a small military but it does have a significant (6-7) component of veteran cavalry units as a result of its ongoing war with Mongolia.

    Report:

    1892: America finally eliminates its three-time enemy Mongolia by taking Beshbalik, Khan’s sole remaining city. America loses some units in the attack, including a level five cannon, but the victory brings peace, and peace brings happiness across the empire.

    Unfortunately, immediately after we managed to control post-victory rioting in Karakorum, the Karakorumites rebelled again seeking to join Arabia. Beshbalik is also in revolt owing to the American’s recent victory.

    1898: Tech trading backfills some missing techs for America. America has all techs known by any other nation and has sole possession of electricity. No one besides Artuero and Elizabeth knows Assembly Line either, but otherwise all available techs are known to three or more countries and it appears that no remaining civilization is terribly far behind.

    1898: Artuero also signs his first defensive pact, with Elizabeth. This may have a deterrence effect as I continue to avoid building military units that are soon to be outdated. Of course it could draw me into war—and Elizabeth’s location is such that she will not be much actual help. Hatshepsut is mildly bothered by this alliance and drops to pleased with me. America has yet to build a warship of any kind but it does not appear very important in this instance.

    1902: Shankara born in Madrid. He immediately constructs the Dai Miao.

    1912: America builds the Kremlin and begins to slow research in order to accumulate gold to spend on city buildings.

    1920: Philadelphia constructs the Eiffel tower.

    1922: Americans discover genetics which significantly helps unhealthiness limitations on its cities. Also, Broadway opens in Madrid, improving cultural output and keeping alive the possibility of a culture win. Unfortunately, Beshbalik is now in revolt, its citizens seeking to join the Arabian empire.

    1924: Boston completes the Pentagon, and Rock N’ Roll is invented in Angle. Will Wonders never cease?

    1930: Karakorum revolts again and this time actually joins the Arabian empire. The biggest problem for this is that we lose access to marble but at this point it probably is not too important. All spare troops are ordered to Beshbalik to try to hold that city from doing the same thing.

    1934: We purchase the 3 Gorges Dam in Washington. The Kremlin has allowed us to rapidly develop our cities; 3 gorges will help considerably as well.

    1943: Hollywood constructed in Madrid. Madrid is lagging my other two designated culture cities so it is going to get hermitage et al. It is embarrassing but 1943 was also the first year we saw a national wonder built, the Heroic Epic in the coastal city of New Sarai. I will add West Point there and hopefully grow the city more. It is only size 9 but for its size has a high hammer output, lots of hills and forests, and a port which will enable me to build upgraded battleships if the need arises. New York begins the UN. A number of other national wonders are in the works. James Watt was born this year. A big year for the Americans after a significant lull. I plan to keep Watt to hurry a wonder of importance somewhere down the road. There are not that many left, however.

    1944: I took some time to look around the map. It looks like there is no aluminum for me, which may turn out to be a problem. I also note that Elizabeth has a couple of techs that I don’t, and managed to found a little city in my area. I could attack Saladin for aluminum. I am, however, a bit worried about Elizabeth’s ability to win via space race while I am still going for a cultural victory. Thus I will have to consider turning up the capabilities to do an overseas invasion. Failing that, a set of spies might do the trick.

    1947: Invented Genetics, giving me some breathing room in a number of cities.

    1950: 100 turns left. Constructed Wall Street in Washington.

    1952: I purchased the U.N. in New York and finished West Point in New Sarai.

    1953: Created my first SEAL. Not sure why but figured I might as well. I do not have too much before I can start making modern armor and mechanized infantry and I prefer a smaller more advanced military to the many units that would be necessary with SEAL attacks. Also I am addicted to mobility in the field—it’s a problem because there are no land-based siege weapons that move quickly.

    1955: The first U.N. election occurs, between me and Bismarck. Results are in in 1956 and it looks like I have some friends. I won easily with Hatshepsut’s and Elizabeth’s votes. Saladin and Bismarck voted against me. Uhoh, Bismarck completed the Apollo Program. I may need to go to war sooner than I thought and against Bismarck rather than Elizabeth.

    1957: I use Watt to speed the Space Elevator in Angle. Hatshepsut is willing to part with Aluminum so we are okay on that front should the requirement arise, at least for ten turns. I traded all three of the entertainment resources for it.

    1959: Kobo-Daishi was born. He can, surprisingly, still create my seventh and final shrine, the Church of the Nativity in Boston.

    1960: We research rocketry. I had put my science rate back up to 90% because I found that I was accumulating too much cash and didn’t have too much to do with it. I constructed the Forbidden Palace in Turfan which is about the middle of the continent. I did not win the UN election because Hatshepsut abstained. St. Augustine named the Americans the most advanced civilization of the world. Elizabeth, Hashepsut, Bismark and Saladin finished it out in that order.

    At this time we upgraded most of our garrison (including spearmen, macemen and longbowmen) to mechanized infantry.

    1962: We construct the Space Elevator in Angle, just in case we need to go that route.

    1963: We discovered satellites and can now see the world. Does not look like we missed that much by not building a navy. Oh and Resolution 104- Single Currency – passes.

    1965: We train our first naval unit. A submarine built for spy purposes. Our first spy is likewise built in Boston and sent to the English Island.

    1967: We discover composites, and build SDI, just in case.

    1968: Global free speech adopted. My spies make it to the capitals of Saladin, Bismarck and Elizabeth. For some reason I cannot destroy Bismarck’s production of SS casing in Berlin using my spy. Bismarck is doing a lot of constructing and I may have to declare war or go space race myself. I haven’t won this way either as I typically disable it.

    1969: St. Thomas Acquinas is born in Madrid. Is he a scientist or a prophet? Prophet. I convinced Hatshepsut to declare war on Saladin, just to keep them busy in case I have to invade Germany. Elizabeth would have done it but wanted far too much in exchange for it. I’d love for Bismark to go to war but it is looking like I am going to have to do that myself for no one would even consider fighting him (and he wasn’t interested either).

    1971: Hatshepsut takes Baghdad from Arabia.

    1972: I am again elected easily, with Hatshepsut and Elizabeth voting for me.

    1975: We complete the Apollo Program and build a bunch of airports. Somehow I had forgotten to research flight until recently. Talk about a backwards development. Space Elevator built before the Apollo Program, which completes at the same time we create our first airports. The Egyptians took and destroyed Karakorum which is too bad as my culture would have quickly subsumed it. However, it does give me a certain amount of more resources and I could send in a settler if I wanted to get the aluminum.

    1976: We adopt open markets giving trade with all foreign cities. Only Bismarck disputed it. I think I am at a crossroads to decide whether to go for space victory or try to get the culture win. If I am going space, I need to focus on producing the parts. The more fun route is to stick with culture (which I will get if I can stick it out until 2030 or so, faster if I use the culture slider and have the cities produce culture). But of course then I would have to go to war against Bismarck to make sure he doesn’t get to Alpha Centauri before my cities are legendary.

    1977: I renewed my trade with Hatshepsut for aluminum. She got even more than the three entertainment resources this time.

    1978: I obsolete the Kremlin and learn Fiber Optics. We found Atlanta more or less near where Karakorum used to be. Hat won’t like that but I need the aluminum.

    1980: Well what do you know, I won a diplomatic victory. Hatshepsut and Elizabeth apparently liked me enough this time around—I got 428 where 373 of 603 was required.

    Summary/Final Stats in next post

  21. #21
    Artuero
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    Artuero DAR 7: Noble (End Summary)

    This is a summary of statistics and so forth at the end of my game:

    Summary of Artuero’s Noble AU 100A game:

    Time spent: 23 hours, 11 minutes (this is probably an overstatement as sometimes I leave the game on overnight). I ended up number one in all demographics except I was number 2 in soldiers and number 2 in approval rate.

    Top Cities: 27 Pop Washington, Madrid (24) and Angle (20) were the top three in the world (Egypt had 4 and 5, Thebes and Heliopolis). The Taj Mahal was the last wonder I lost out on (to Arabia).

    Number one unit I killed—Keshik (30). Number one of mine killed: Spearmen (6). Most built? Worker, with 13 (net captured 3). Next was a Christian Missionary (12) and then a bunch of other missionaries. Cavalry was the most built war unit—7. Guess I never did much modern-unit building. Next highest was spearman (5).

    Most built buildings were things that produce culture—walls, castle, theatre, university and library. I had one in each city.

    My score was 9528 and I displayed the abilities of Shaka Zulu! Regular scores were as follows:

    Me: 4644
    Elizabeth: 2893
    Hatshepsut: 2861
    Bismarck: 2737
    Saladin: 1894
    Isabella and Ghengis Khan: 0

    I had 32.5% of the world’s population, and 38.16% of its land area. Bismarck had 22% of population and Hatshepsut had 18% of land area.

    My three culture cities were all around 30,000. I would have achieved cultural victory if I could have held out against the space race. Bismarck had completed 5 casings though. My final civics were all the top ones except for free market economy. If I had thought about it I probably would have switched that to either environmentalism (somewhat unnecessary though) or state property.

    Buddhism was the most influential religion worldwide (22%). Hinduism was second, with 19%-- interestingly Hinduism never spread much in my own empire. Christianity was a close third (18%).

    I finished with 11 towns, only 5 of them settled by me. I also had four from the Mongols one Spanish and one barbarian. My big three cities were my capital, Isabella’s former capital, and the barbarian town I captured.

    I am satisfied with the diplomatic victory. It certainly solved my issue with needing to beat Bismarck. Also, I did not have to bend over backwards to get either of my allies to like me.

    Biggest mistake was not exploiting my ownership of all seven religions. It wasn't until the end of the game that I started making missionaries, and I never properly spread the religions or made use of them through civics.

    Best thing I did was really luck-- coming accross Isabella very early and getting my City Raider II promoted warrior to her doorstep with only one defender. Odds were against me on the fight but they succeeded.

    This course taught me the value of pop-rushing, which I will surely use right now. I doubt there will be such high food starts with any regularity however. I am sure it taught me other things as well but I found this to be a particularly good lesson for slavery.

  22. #22
    joncnunn
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    Jon's Dar AU 101 : Noble. Version 1.09 / 1.52

    Dar VII The Modern Era 1840 AD to 1951 AD

    1850 AD Start constructing Eiffel Tower in Los Angeles
    Use Taoist Missonary to spread Taoism to Philadephia

    1852 AD Discover Compubstion. Start reseraching Industrialization
    Borders of Beshbalik expand
    Use Taoist Missonary to spread Taoism to Houston
    Last Mace upgraded to Inf

    1854 AD Washington Completes the Statue of Liberty.
    Start construction of the Pentagon in Washington
    Use Taoist Missonary to spread Taoism to Washington

    1856 AD Use Taoist Missonary to spread Taoism to New York

    1858 AD Great Scientist born in Washington and settles in Boston; our most scientific city.
    Along the way I notice that I would have gotten a few more beakers towards Computers in Boston than New York

    1860 AD Discover Industralization. Start reseraching Plastics.
    1 Spear upgraded to Inf

    1864 AD Start construction of Broadway in San Francisco
    Use Taoist missonary to spread Taoism to Beshbalik

    1866 AD Use Taoist missonary to spread Taoism to Krakaran

    1868 AD Discover Plastics. Start researching Mass Media
    Iron Works completed in Seattle, becoming my #1 shield producing city.
    Start construction of The Three Gerges Dam in Seattle.
    1 Spear upgraded to Inf
    1 Cat upgarded to Art
    Oil near Turfan connected
    Use Taoist missonary to spread Taoism to New Banana

    Beshbalik gets one angry citizen due to the expiring fur resource as a luxary.

    1870 AD West Point completes in Atlanta
    Oil near Atlanta connected

    1872 AD Wall Street completed in New York
    New York starts building Rock N Roll
    Oil near New York connected

    1874 AD Mass Media discovered. Start resraching Medicine
    Borders of Houston expand
    Frigate upgraded to Destroyer
    Use Taoist Missonary to spread Taoism to Turflan.
    Both Taoism and Judism are now practiced in every American city.

    1880 AD Discover Medicine. Start researching Refridgeration
    Effiel Tower completed in Los Angeles
    Start construction of Hollywood in Los Angeles
    Borders of Boston expand
    Beshbilk's citizen is now happy due to the free Broadcast center.
    Frigate upgraded to Destroyer, completing the modernazation of our small Navy

    1884 AD Discover Refrigeration. Start researching Fission
    Isabell's GA begins
    Liz modernizes her civic choices in masse.
    1 Spear upgraded to Machine Gun

    1890 AD Arabs GA begins

    1892 AD Thacydies declares we have the most money.
    Discover Fission and start researching Computers
    Last Spearmen upgraded to Machine Gun
    1 cat upgraded to art

    1898 AD Isabella's GA ends

    1900 AD Discover Computers and start researching Flight
    Start constructing the Pentagon in Washington
    Last 2 Cats upgraded to Arts

    1904 AD Arabs GA ends

    1906 AD UN started in Washington
    worker force downsized from 11 to 10.

    1908 AD Flight discovered and start researching Rocketry
    Broadway completed construction in San Francisco
    2 Warriors upgraded to Machine Guns

    1910 AD Elvis born in Washington

    1912 AD The Three Georges Dam completes in Seattle, greatly increasing production in the core.
    Great Art made in Beshbalika, expanding its borders and eating tiles from neighboring Arab cities,
    both of which are under pressure from the other direction from the Germans.

    1914 AD Rocketry discovered and start reseraching Satellights
    Rock N Roll completed in New York
    Bismark changes civics to Free Religion + Emancipation
    2 Longbows upgraded to Sam Infs

    1918 AD Hollywood constructed in Los Angeles.
    Start constructing the Red Cross in Philadelphia
    Use Budist missonary to spread Budism to Chicago

    IT: Arabs ask for a stright map trade, no thanks

    1920 AD Satelights discovered and start researching Fiber Optics
    The free WM is sold to all civs
    2 longbowmen upgraded to Sam Infs

    1922 AD Major layoffs in the workforce, it's now down to 7 workers.

    1924 AD Worker operations rightsized to 6 workers.

    1928 AD Discover Fiber Optics and start researching Fussion
    2 longbowmen upgraded to Sam Infs

    Version 1.52 patch applied; we have no gone back in time 30 years to 1898!

    1900 AD SDI started in Boston

    1902 AD Use Budist Missonary to spread Budism to San Francisco

    1904 AD UN constructed in Washington

    1908 AD Discover Fusion. Start researching Robotics
    Free Great Enginner born in Washington.

    Apollo Program started in Seatle

    1910 AD Election for Secretary General. I vote for myself.
    We have 20 votes less than a majority, so we need someone else to vote for us.
    Hum, neither SDI nor Apollo Program can be rushed by Great Enginners

    1912 AD Results from the ELection, the Arabs voted for us, so we win.

    1918 AD Discover Robotics. Start reseraching Composites
    Red Cross completed in Philadelphia

    I propose the US dollar be adopted as the world's only currency.

    Hum, I can't seem to build the Space Elevator in Washington for some reason.
    Looking it up in the encypoldia: argh! Washington is south of 30 degrees South.
    While Seatle is within the zone allowed.
    Great Enginners don't appear to be allowed to build the Manhatten Project either.
    Amount of beakers an Enginner would yield towards a tech is less than one turn.
    Great Enginner born in Seatle.
    With nothing better to do, born enginners settle in Seatle.

    Last 2 longbows upgraded to SAM Infs
    6 Calvaries upgraded to Gunships
    explorer disbanded.

    1920 AD Everyone agrees to adopt the US dollar as the sole world currency.
    Start consructing Manhatten Project in Washington

    1922 AD Discover Composites. Start reseraching Genetics

    1923 AD Propose Open Markets.
    Borders of Philadephia Expand
    Last 5 Calvaries upgraded to Gunships.

    1924 AD Only Bismark votes for open markets, and together we are 10 votes short.

    1925 AD Borders of Chicago expand

    1926 AD Sell muscials to 4 different players

    1927 AD Discover Genetics. Start researching Ecology
    SDI completes in Boston
    propose open markets again.

    1928 AD Now, Bismark and I are 13 votes short.
    Apollo Program complete in Seattle
    Seatle starts constructing the Space Elevator
    Christianity spread to Beshbalik. Probably an Arab missonary.

    1929 AD Sell Biology to Egypt for Communism + 720 gold [best deal]

    1930 AD Discover Ecology. Start reseraching Fascism. [< 1 turn needed]
    Start Scotland Yard in San Francisco.
    Decrease science and increase culture and tax.

    1931 AD Fascism discovered, which completes the tech tree.
    Further decrease science and increase culture and tax
    Infs upgraded in masse to Mech Infs
    Last warrior upgraded to Mech Inf

    Buy Copper from Egypt for 1 Hit Singles, 1 Hit Movie, and 1 Dye.
    (3 spaceship parts will complete faster with Copper)

    1932 AD Egypt elected UN Sec General, apprently the rest of the world grew faster than me + Arabs

    1933 AD Manhatten Project completed in Washington
    Bomb Shelters added to queues

    New Banana borders expand
    Christainity is spread to Washington
    Great Engineer born in Washington and adds 960 shields to the Space Elevator in Seatle

    1935 AD AI proposes non-proliferation treaty. YES.

    1936 AD Non-Prolif passes unamimously.

    1937 AD Complete the space elevator in Seatlle
    Borders of Karakorum expand
    Spaceship construction program started
    All Infs upgraded to SAM Infs

    1939 AD Mt Rushmore completed in Chicago
    AI asks for vote on Global Emancipation. YES.

    1940 AD Emancipation passes.

    1941 AD Tacitus says we are the weathist civ in the world

    1943 AD Casing complete
    AI asks for Free Speach. YES
    borders of turflin expand
    Adopt 50% sci / 50% cul / 0% taxes

    1944 AD Free Speach passes, foricably changing many AIs civ choices.
    Borders of San Francisco expand

    1945 AD Life Support completes

    1946 AD Casing completes
    Docking Bay completes
    Marco Polo born in Chicago
    borders of LA expand

    1947 AD Status chamber completes
    Election for Sec Gen. Vote for myself.

    1948 Casing complete
    Thrusters complete
    Egypt wins agin.
    Bismark completes Apollo program.

    1949 AD Cockpit completed
    Thrusters completed
    Casing completed
    Marco Polo conducts a trade mission in Thebes for 2400 gold.

    1950 AD Engine completes
    Egypt begins GA. Too Little, Too Late
    Was about to add Judism to 2 Arab civs but discover they are running a Theology. Oh well.

    1951 AD Jon Wins a space victory.
    Nevertheless, first vote on Universal Sufferage. YES

    Time Spent: 26 hours, 36 minutes.

    We displayed the leadership abilities of Abraham Lincoln.

    On the replay, notice that years per turn slow down earlier than it did in the game.
    Apprently, in games that start in version 1.52, there are more turns.
    On the hall of fame, my previous game on normal is now showing as an epic, while this game is showing up correctly as normal.
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    Templar Science Minister
    AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now. :mad:

  23. #23
    Shaka II
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    DAR 1
    DAR 2
    DAR 3
    DAR 4
    DAR 5
    DAR 6
    DAR 7

    1772AD I’m scurrying around working on oil wells. My upgrades to infantry came soon enough to avert disaster. Hamburg was taken by a culture flip to Asoka, while Toledo was taken by force. Capac has arrived finally with his tanks to save the day. The great prophet Kobo-Daishi is born in the Buddhist holy city of Madrid. I'm sending him down to the Confucian holy city Cumae to build the Kong Miao.



    1804AD Waiting for my tanks to roll off the line, my cavalry decided to have a pillaging party around Hamburg. What a bunch of cowboys they are!



    1870AD Delhi has been captured along with eight world wonders! The Sistene Chapel, Notre Dame, Eiffel Tower, Statue of Liberty, among them. Who says I can’t build wonders? Indian resistance is now futile, as I sweep through the remaining Eastern cities.



    1880AD The sweep of the Indian subcontinent is complete. My empire is 63% of the total landmass, only one percent short of domination. The problem is now that my population is woefully short of the goal, which is now set at 72%. I have 51% and Capac has 47%. So, my worst fears are now realized. I have to go to war with Capac, whose army is twice the size of mine, and more advanced.

    1955AD The war to end all wars has begun. I built my military to the strength of Capac’s over a period of 75 years, developing a modern airforce to protect all border cities, especially the front line. My navy is sufficient, though not as powerful as Capac’s. My army will do the heavy lifting of taking five or six of Capac’s big cities away to get my population over the domination threshold. Capac’s capital Cuzco is size 29. Wow!

    Rather than enter his space at the beginning of the war, I chose to declare war and wait for him to make the first move. As expected, he went for pillaging my improvements, but my airforce was ready, and my stealth bombers helped target carrier stacks to allow my navy to clean up. Inevitably, some bombers and ships were lost. Pillaging takes it’s toll too, but my defensive air victories and naval battle wins helped reduce his advantage, which I didn't want to face all at once in enemy territory.

    1961AD Six years into the war, after the edge was taken off of his airforce, navy, and some border skirmishes had taken the edge off some of his land forces, I made my move. Keeping stacks to around five or six mixed units, I pushed in a single row formation inward toward three of Capac’s cities, Chicago, New York, and Atlanta. The main thing is not to allow a large stack to be taken out by his artillery, which he will gladly do if he sees the opportunity.

    Here, I have just captured Chicago, and head toward New York and Atlanta. If I take Atlanta and then head South West to Machu Picchu, I will have effectively split his empire in two, though the cultural borders would take 10 turns to close in. I can’t raze the cities either, because it’s the population that I need.



    1965AD New York and Atlanta have been captured. Taking a rest to heal my troops, and then starting South toward Tiawanaku, South West to Machu Picchu, and West to Philadelphia.



    1970AD Tiawanaku, Machu Picchu, and Philadelphia are mine, putting my population up to 63%, over the now 60% level required, while land area is 68%. My troops are on the doorstep of Saxon and Ica, but it looks like they won’t be needed. I offered peace with Capac. He thought about it a while and finally agreed.



    1971AD Domination Victory! Awarded the title of Augustus Caesar by Julius Caesar himself (22,946). I built a total of three cities and two workers!

    The Roman empire.



    The power graph. It took 75 years to build an army to take on Capac. Diplomacy has it’s rewards, and Capac’s generosity was not forgotten, as I spared him in the end, though with a smaller empire than he would have preferred.



    Some other stats.



    Some things I might have done differently:

    - Not pursue military tradition, go directly for industrialism. Or, if MT path is taken, shorten the war to just the key cities. But I do like cavalry, so I’d probably do it all over again.

    - Be more careful about annoying my neighbors like Asoka who have tanks before I do.
    Last edited by Shaka II; December 30, 2005 at 22:28.

  24. #24
    joncnunn
    Emperor joncnunn's Avatar
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    Uh, Shaka how'd you end up with Rome in AU 100 on a different map with different opponents when the rest of us ended us playing the Americans?
    1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
    Templar Science Minister
    AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now. :mad:

  25. #25
    DrSpike
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    Monarch

    http://www.apolyton.com/forums/showt...45#post4220045

    The final part is just a beeline to robotics for Space Elevator, and then a mop up of all the SS techs, though I took fission (needed for fusion anyway) early to get some nuclear plants.

    The Elevator was slow with no aluminium, so I went for fusion early and finished it with the engineer. I made a belated effort to gift enough tech to people so I could trade for aluminium, but I was much too late as I didn't realise you had to wait for successive turns to trade successive techs. However, given the nature of the tech tree (with 2 resource free space parts last) you are always going to be largely constrained by tech and the productive power of your best production city.

    In the event, not having aluminium cost me only two turns (it was still a mistake not to gift earlier), and I set course for Alpha Centauri in 1884. If only this were 1.09, I think I might have broken 1850.

    Next time.

  26. #26
    DrSpike
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    DAR 7

    DAR 7
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  27. #27
    DrSpike
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    Score

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  28. #28
    xxFlukexx
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    Emperor Difficulty

    DAR Record, links work:
    http://apolyton.net/forums/showthrea...71#post4219771
    http://apolyton.net/forums/showthrea...74#post4219774
    http://apolyton.net/forums/showthrea...79#post4219779
    http://apolyton.net/forums/showthrea...86#post4219786
    http://apolyton.net/forums/showthrea...92#post4221092
    http://apolyton.net/forums/showthrea...25#post4221125
    http://apolyton.net/forums/showthrea...60#post4221160


    1908 A.D. Flight is done and brings me to tha Modern Age, onto Radio for bombers

    1912 A.D. War has been declared on Saladin. Why? Because he's green, that's why, booo green. Elephatine is razed, sorry Hatty no free city for you. Troops move towards Saladin's core cities.



    1914 A.D. Saladin captures Beshbalik. I retake Beshbalik.

    1916 A.D. Saladin captures Karakorum. I retake Karakorum. Hehe. You can see in the screenshot that because of the borders, Saladin can reach my cities whenever he wants but I have to crawl along at 1 move per square.



    1920 A.D. I take Najarn. Lost a bunch of units to a big Arabian army. Still takes awhile for reinforcements to come, but I should still easily kill Saladin in due time.

    1921 A.D. Radio done, onto Rocketry (5 turns)

    1923 A.D. Baghdad is taken. 4 more Arabian cities left, 3 on this continent, one way the heck over on a small island. Ugh this is why I hate maps with small islands, itís so hard to finish anyone off. Saladinís army is pretty much scarp metal, just mop up on these 3 cities, making a few bombers if they come in, theyíll be real easy.

    1925 A.D. Captured Medina. Didn't even bring artillery, that's what tanks with barrage are for. Lost the first tank but no big deal, trying to do this as fast as possible.

    1926 A.D. Saladin strikes back by landing some troops in my core cities. I have a bomber do a run on them then recall 2 tanks that were enroute to reinforce my army, I doubt they'll capture anything, probably raze some improvements, no big deal. Rocketry finished, now onto Biology. (3 turns)



    1927 A.D. Damascus taken. Mecca is nearby, shouldn't take long to take it out, I have 3 bombers up in that area now, bombers make it sooo much easier. Saladin's landing force is completely destroyed, units are healing then moving to the front.

    1929 A.D. Mecca is taken. Actually thereís two more Arabian cities left, one small one in the middle of Hatty's territory I will just raze that for her real quick.

    1932 A.D. Heliopis is taken and peace is made with Saladin. I also see we have 98 turns left. Errrr so the game ends in 2030 A.D.? Huh, it's supposed to end in 2050 A.D. I think the patch changed the number of turns so my dates are a little bit off. Oh well, Bismarck has finished the Apollo Program and has built 1 casing. I was going to take out Hatty and maybe that would give me enough landmass for a domination victory, but instead I'll build a bit more and take out Bismarck just to make sure he knows who is top dog around here.

    1933 A.D. Mass Media is finished (dunno why I researched that) next is Artillery (4 turns) A great Engineer is born in Philadelphia. Washington has switched to making the Eiffel Tower, and the Great Engineer will help out.

    1936 A.D. Eiffel Tower is complete, back to making Tanks. I would like another set of bombers so I can attack Bismarck in two places at once so Iíll wait for a few new bombers then commence, Bismarck is still on Spaceship Casings so thereís no real rush.

    1937 A.D. Artillery done, now working on Plastics (6 turns)

    1940 A.D. War with Bismarck. My main force consists of tanks and bombers and a few marines to the north and a mix bag of tanks, marines, SAM inf and infantry to the south along with a large bomber squadron. Bismarck has SAM infantry, but not enough to counter my mass of bombers.



    1941 A.D. I take Toledo to the south and Frankfurt in the North. Used just tanks and bombers, rest of my army is taking out the troops Bismarck sent to counter my invasion, Bismarckís main force is moving north to counter my larger army there, this two pronged attack should pick him apart very fast. We are now at 45.22% population and 49.72% landmass to win we need 45% pop and 64% landmass. Taking all of Bismarckís land should do it, but if thatís not enough, Hatty has land we can easily take after Bismarck is dead.

    1942 A.D. Hatty cancels her deals with me. Ehhh, Hatty has been friends with Bismarck since the Ancient Era, guess I shouldíve seen this coming. Wonít be long before Hatty attacks me, I barely have anything along Hattyís border, I am sending all reinforcements there, Hatty canít have much military, I should be able to easily repel her if she attacks.

    1944 A.D. Hamburg had 2 Panzers in it. Now Hamburg has no Panzers in it, it has my tanks in it, mwahaha. Currently at 52.08% landmass.

    1945 A.D. Munich is taken in the south. There was a lone panzer that was tough to kill, had to bomb it to 50% hp then attack it with a SAM infantry and even then had about a 75% of winning. Panzers are nasty and I have barely any gunships, but Bismarck should be dead before he can build many more.

    1948 A.D. Cologne is taken. Also I took out the last Izzy city, it was a training facility for my tank but meh I need the land mass. Currently at 56.90% landmass, getting close.

    1949 A.D. I take Berlin and wipe out every last Bismarck unit on the main continent. I ask Bismarck and he gives me basically everything for peace including Liberalism, his map, all his gold and all of his gold per turn, mwahaha. Next target is Hatty I guess, still at 58.25% landmass. If I just hit end turn and convert all this empty land I bet I could get the 64% I need, but thatís no fun, letís kill Hatty anyways, gotta teach these AI punks a lesson. 81 turns left. Oh yeah we finished Plastics and onto Composites (7 turns) not like that really matters, but hey.

    1955 A.D. I declare war on Hatty and take Byblos in one turn, Hatty doesnít even know what is going on. This is going to be a massacre. Currently at 61.62% landmass.

    1956 A.D. Composites done, now on to Communism (2 turns) Hatty has a cute little stack next to one of my cities, awwwww. My 7 bombers chuckle as they reduce it to 50% and then a mass of units feast on the free exp.



    1957 A.D. WE WIN! Yay, all of the American little boys and girls have had their fill of killing heathens (and brothers and sisters of the faith) and now relax as we have dominated the entire planet.



    Our kill screen is impressive, 73 cavalry killed, 58 riflemen, 42 infantry, 33 catapults and more. We lost 19 Grenadiers, 18 infantry, 18 cannons, and 13 tanks. We get a score of 20383 and the rank of Augustus Caesar.

    I read somewhere in the mass of one AU post that DeepO said that since this game was saved weirdly that the AI didn't recieve it's inital bonuses properly. This makes me mad because then it wasn't a true Emperor game, on Emperor the AI gets 2 scouts, 2 archers, a worker, and the Archery tech for free. I think the AI also gets another free ancient era tech and some free hammers but I don't remember exactly. Liberalism in 1480? What, usually it is done by 1140 in my Emperor games. Late Pyramids, late Great Library, late Hanging Gardens, I got a few early wonders way too easily. I played so slowly and didn't attack as aggressively as I should have because well I know how tough Emperor is and expected an Emperor style difficult game, if I knew it was going to be easy like this I would've attack much sooner.

    At least we get to compare starts and tech paths, but other than that, all our stuff on high difficulties Monarch+ is junk because the AI doesn't get it's starting bonuses, it's all in the starting bonuses.
    Last edited by xxFlukexx; January 2, 2006 at 23:53.

  29. #29
    Fribur
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    DAR 6

    1862: Woah—in the list of the most powerful civs, I am dead last. I hope not too many notice, or at least not until I’ve managed to get the Internet to beef up my military tech .

    I decided to pay cash to rush the Oxford University, to be sure that I get it installed in Washington. Goodbye 560 gold! Hello 500+ research. Rawr.

    1666: Hrmm, I guess it’s only 402 research. Oh well.

    I’m thinking about going for a diplomatic victory, since I’ve never done that before. Everyone on the board is Pleased with me except Elizabeth, and she is friendly. It seems to me that just before the UN vote to declare me the winner, I could give a free tech to each person, then coast to victory! We’ll see. Still want to do the Internet gamble I’m doing atm.

    1874: Wall Street finally finishes in San Fran. Work begins on a Globe Theater. Elizabeth finishes the Kremlin—I’m apparently not the only one working on wonders.

    1876: Computers discovered. It sure is weird to have computers, and still not have the ability to make a simple railroad! This allows armor, except that I don’t have the ability to create an oil well for oil, I don’t have Composites, and I can’t even see the location of Alluminum! Nevertheless, I can move on in my quest for the Internet. Next up? Lowly steel, in two turns hehe.

    1880: Steel is done. Now I can finally upgrade those catapults to Cannon. This also gives me Ironworks, which will go in my best production city, New York. Next up? Artillery. Part of me is glad that the path to the Internet is picking up a few of the military techs. I can spend my time upgrading what I have to be better prepared for any surprise attacks.

    Washington produces another great scientist. I decide to make a third academy, in Korak, with 74 existing science.

    1884: I can see my opponents have infantry, tech that I don’t have in this mad grab for the Internet. Must keep relations good…. I’ll give away tech if I have to.

    1886: Artillery done! This catapults are so yesterday! Three more techs before I can start building the Internet. Next up is Rocketry in five turns.

    1890: I decide to build the Ironworks in Yue-Chi. It has 61 hammers vs. New York’s 63, but is still growing. Also, New York is in the middle of a long wonder construction (The Eiffel Tower) and I want to get the Ironworks started.

    1896: Elizabeth beats me to the Statue of Liberty. Americans everywhere weep. At least the cash generated from that loss will be substantial.
    1898: Rocketry is done, and with it several upgrades I can’t use because of missing earlier techs, heh. SAM Infantry is the only one I can do. Meanwhile, work starts on Satellites, in 5 turns. There is no stopping me.

    The Globe Theater finishes in San Fran. Work begins on a lab to celebrate. I get just over 1000 gold from the failed Statue of Liberty, and spend some of the money on some upgrades to my units.

    1900: Another Great Artist, and another culture bomb for my newer cities. Ning-hsia regains a copper mine next to him that was culturally taken by Egypt.

    1902: New York Finishes the Eiffel Tower. Like Stonehenge from the beginning of the game, now I don’t have to build a radio tower in every single city I own—that’s a nice little bonus, and saves a lot of labor.

    1908: Satellites are done. Fiber Optics is the last tech, and I can build the Internet!

    I’ve been spending my peaceful time taking my worker army and going from city to city, making sure every tile has an improvement on it. Once this is finished (I’m almost done), I’ll take a few back through city by city and adjust cities that are close to 49 bread to make them exactly 49. This is the bread necessary to work every tile. After I have done Fiber Optics, I will research Railroad next, to give the majority of my workers something to do—I will automate them on trade routes, which should make my roads railroads in a hurry.

    Washington will be the exception. With 27 population and 60 bread fully worked, this is my specialist city. It still has room to grow to 29 without penalty, and with 29 population will have 11 specialists with one tile not worked (to keep growth stagnant).

    1918: Fiber Optics finished. I will construct the Internet in Yue-Chi, where the Ironworks is due to finish in two turns. Research starts on Railroad, to give my workers something to do. After this, we will only work on tech that is as advanced on the paths as possible given my deficiencies, to make the most use of the Internet wonder. Everyone is pleased with me, and one is friendly. I’m going to go for a Diplomatic victory, and do the Space Race in my spare time with cities not doing anything else.

    1922: Started the Internet. 19 turns to glory!

    1923: Railroad is done, and the workers are getting to work. Mass Media is up next, as the most advanced tech I could find without having to do some of my older missed techs. I need it anyway to start the United Nations and shoot for a diplomatic victory.

    1925: The mass of workers spreading in every direction with railroads looks great! It’s like a virus spreading through a amoeba.

    1926: Mass Media has been researched. Looking for more late era techs, Refrigeration is next, in three turns, but I drop my tech to 50% to make it five. I bump up culture to 20%. I’m hoping I can score one of Isabella’s two cities that are struggling to keep their tiles next to me. Next up is Genetics, far at the end of the tech tree where I’m at, so certainly won’t be gotten by the Internet.

    I start the United Nations in Philadelphia. It will finish in 33 turns. Amazingly, I’m still without even factories, so I cannot speed it up any more than this.

    1927: I start Hollywood in San Fran.

    1930: To speed up the end of the game, I rush the United Nations, costing me 4098 gold. However, at just 30% gold, I generate 325 gold per turn, so this isn’t as large of an outlay as it sounds.

    1931: Woot! I need 261 votes to become UN Secretary General, and I am 240 votes on my own. I just need one other to vote for me to be Kofi Annan.

    1932: yup, I’m the head of the UN, with 509 votes. The only one that didn’t vote for me is Bismark, and he voted for himself. This game is going to be over soon.

    Dropped tech down to 40%, to make Genetics arrive one turn before the Internet does. Pushed culture up to 30%. Cash is at 355 per turn.

    1935: Well, it’s vote time, and I can trigger the UN Election which would assure me of a victory if I wanted. This would be the end of the game, if I wasn’t so bend on seeing me pick up all those old techs I missed from the Internet. So… I’m going to have us vote on something silly like “single currency” and see if I can make myself richer while I wait for the Internet to finish in five more turns.

    It’s not like I have much to worry about. Everyone loves me, and I’m about 1400 points in score from Bismarck at number two.

    1936: Everyone loves the idea of a single currency, and now with 40% tech and 30% culture, I’m pulling in 391 gold per turn.

    Washington pops a Great Engineer for me, so I send him over to San Fran to finish up Hollywood.

    1939: I have Genetics now. Some of my cities have little to purchase, and so are stocking up on military for no reason at all. It’s interesting though—since I don’t have many of the military techs, my best unit is still the calvary, and the SAM unit. But that’s all I have that I can buy—it assumed I wouldn’t want them anymore, and cut out the riflemen, grenadiers, and the musketmen—my only troop options with these techs. Even the machine gun, which I should have, isn’t here. It assumed I don’t want it, heh.


    Bah—next turn I get the Internet, but it wants another election right now! Again deferring my win so I can see the Internet hit, I choose open markets, which I know will win unanimously.

    1940: I finish the Internet and get the following techs:

    Communism
    Combustion (yeah, I never got it until now!)
    Assembly Line
    Industrialism

    Satisfied and a little surprised at how far behind my neighbors really are, I decide that in the next election I would go ahead and ask for the diplomatic victory and end it. I am now 1700 points ahead of second place, and everyone thinks I’m cute.

    Hrmmm, not everyone voted for the Open Markets. It still passed, but two people didn’t vote.

    Yay, I can see Aluminum now! Just before I win the game. Plus, I can now go drill an oil well for the first time.

    Because I’ve never been in such a dominating position before…

    At 100% gold, I’m pulling in 1659/turn
    100% culture or tech puts me at -157/turn

    I’m at 4100 gold, so I’m going to put it at 100% culture and see if a city flips before the last vote. At this rate, Washington is pulling in 543 culture per turn, San Fran is at 327, Karak is at 374, and most of the others are doing between 150 and 300 per turn.

    One last round of tech trading grants me Plastics from Elizabeth.

    1941: Tacitus declares me the most cultured civilization in the world. The Red Cross finishes in Seattle. I send a few workers to the oil and aluminum reserves in my territory, although it seems like a pointless gesture.

    1943: Another vote—this time I call it quits and go for the diplomatic victory. Next turn assuming I win the vote, the game is over.

    1944: The vote was close, but I won it with 466 votes out of a required 429. I accounted for 261 votes myself, and Hatshepsut and Elizabeth (both friendly with me) finished it off. Bismark and Isabella voted for Bismark.

    Time Spent: 24 hours, 27 minutes.
    I ended the game ranked first in every category but soldiers, where I was in last.
    I know for those of you that play more than I do, this isn’t a big deal, but this is my first Prince level win, and for that I am happy, even knowing that it’s possible that the scenario is easier than actual Prince difficulty when you start a new game….

    Yay! 

    I have the leadership abilities of Hammurabi, apparently.

    Next up: Monarch level!

    One more tiny note that’s a little scary. I’ve been typing up all these DARs on a second computer in a Word document. Using the same spacing you see in this post, my total typing worked out to a total of 29 pages of Civ4 logging. Yeesh. I bet I’m the only one that read them all

  30. #30
    rrs_racer
    Settler
    Join Date
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    Local Date
    September 19, 2014
    Local Time
    02:47

    Monarch level

    Here goes. This will be booooooring.

    DAR7 - Modern Era (1834-)

    1838- Elizabeth trades Combustion for a couple of obsolete techs.
    1840 - Broadway built.
    1848 - Industrialism -> Refrigeration WHAT?! No aluminium anywhere in my territory?!
    1852 - Refrigeration -> Radio
    1862 - Radio -> Satellites
    1868 - Eiffel Tower completes.
    1870 - Apollo Program completes - spaceship building begins in earnest.
    1874 - GE in Karakorum.
    1878 - Computers -> Genetics.
    Rock N Roll built - Labs begin to go up everywhere.
    1880 - SS Casing 1 built.
    1884 - Genetics -> Fission
    1886 - SS Casing 2
    1890 - Fission -> Fibre Optics
    SS Casing 3, 4 built
    1894 - SS Thrusters 1
    1896 - SS Casing 5
    1900 - Fibre Optics -> Fusion
    1902 - SS Thrusters 2
    1906 - SS Thrusters 3
    1908 - SS Stasis Chamber
    Fusion -> Ecology
    1912 - Ecology -> Plastics
    1916 - SS Cockpit
    1918 - Plastics -> Robotics
    1921 - Elizabeth completes Apollo Program - too little, too late.
    1923 - SS Life Support
    Robotics -> Flight
    1925 - SS Engine
    Flight -> Mass Media
    1926 - Mass Media -> Composites. Final spaceship part will be finished in 1935
    1930 - Composites -> Future Tech
    1933 - Elected as UN leader - 3 Gorges, Hollywood built.
    1934 - Space Elevator, just for the hell of it
    1935 - VICTORY! Space race win, 1935.

    There we go - told you it wasn't very exciting, but the work was done when Genghis bit the dust. I'll write something up at some point regarding my thoughts on the game, and I'll see if I can upload my save.

    Thanks to all who provided this game, it was a lot of fun - it seems my game took much the same path as a lot of other people's. Cheers

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