Page 13 of 13 FirstFirst ... 3 10 11 12 13
Results 361 to 381 of 381

Thread: SIMPLE and EASY Ideas for the Patches

  1. #361
    Nikolai
    Deity Nikolai's Avatar
    Join Date
    12 Oct 2000
    Location
    Bergen, Norway
    Posts
    15,207
    Country
    This is Nikolai's Country Flag
    Thanks
    22
    Thanked 10 Times in 8 Posts
    Local Date
    May 22, 2013
    Local Time
    23:44
    Hey!
    Btw, I don't think Gherald got the subtle meaning of the "dangerously" part...
    Do not fear, for I am with you; Do not anxiously look about you, for I am your God. -Isaiah 41:10
    The LORD your God is with you, he is mighty to save. He will take great delight in you, he will quiet you with his love, he will rejoice over you with singing. - Zephaniah 3:17

  2. #362
    potoroo
    Chieftain
    Join Date
    21 Nov 2005
    Location
    Melbourne
    Posts
    98
    Country
    This is potoroo's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 23, 2013
    Local Time
    08:44
    Originally posted by DrSpike
    I apologise on behalf of Nikolai. He's Norwegian you know.
    At least he's not from Barcelona!

  3. #363
    Skybird
    Settler Skybird's Avatar
    Join Date
    06 Nov 2005
    Location
    Suffolk
    Posts
    12
    Country
    This is Skybird's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 22, 2013
    Local Time
    22:44
    Hi

    I would like to see more control over the environment, rather than be stuck with the original map from the start -

    So, your workers could develop a late-game ability to terraform, for want of a better phrase - desert can be changed to grassland, arctic to something more useful, oasis farmed / irrigated etc.

    Agree that forts need an upgrade, and shouldn't destroy the improvements underneath, so strategic resources can be defended better.

    Also, not sure how easy this would be for a patch(!), but it would be interesting to introduce some natural disasters - apart from global warming, there are no volcanoes, earthquakes, flash floods, droughts, meteor impacts- a sad but important fact of living on a planet. The interaction with the terrain is perhaps one area which needs development.

    I also feel that options for the ocean in the later game (currently limited to offshore platforms) could be enhanced - water farms, tidal barriers, road bridges linking two peninsulas, gas stations(?), meglomanic Dr. Evil lairs, etc.

    And I don't feel there are enough management options for war-mongering. After a protracted global war against the Malinese late in the game, I realised it had taken me 4 hours to get to 1450a.d. and then a further TEN hours to prosecute a successful war up to the point I won by domination in the year 1890. By this point I had lost the will to live, and only gritty, dogged determination to see the damn annhilation through to the end kept me going...

    Moving tanks, seals (guns not flippers), bombers, fighters, SAMS, battleships...well, you get the idea, square by damn square, inch by inch, got me thinking there must be a batter way of moving mass-scale armies across the map - so what about a galaxy-equivalent "cargo plane" that can carry troops, tanks, etc, behind enemy lines, or troop carrying ground transport hummers, APC's etc. Transport and ship ranges, bombers and fighter ranges seriously need to be increased, and I want my paratroops back!

    We need better options for moving large numbers of troops at speed from one location to the next, perhaps a "general" AI option whereby certain troops etc. can be assigned to the PC to control to attain specific objectives (take out a town, destroy a resource etc.)

    I don't want to reach a point (obviously) where all I do is sit back and watch, but the level of painful tile to tile movement needs to be addressed - the rest of the game can be very fluid, but it grinds to a dull, stulting halt once hostilities break out.

    Regards
    skybird

  4. #364
    padillah
    King padillah's Avatar
    Join Date
    26 Nov 2001
    Location
    Waterford, MI
    Posts
    1,433
    Country
    This is padillah's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 22, 2013
    Local Time
    17:44
    Originally posted by Skybird
    Hi

    I would like to see more control over the environment, rather than be stuck with the original map from the start -

    So, your workers could develop a late-game ability to terraform, for want of a better phrase - desert can be changed to grassland, arctic to something more useful, oasis farmed / irrigated etc.
    I' ve been waiting for this as well. If nobody else does it I'm using the SDK to implement terraforming of some sort. As it is the map generator lodas the map down with desert tiles and, unless you accidentally get oil in them, they are now and forever - worthless.


    Also, not sure how easy this would be for a patch(!), but it would be interesting to introduce some natural disasters - apart from global warming, there are no volcanoes, earthquakes, flash floods, droughts, meteor impacts- a sad but important fact of living on a planet. The interaction with the terrain is perhaps one area which needs development.
    No way. It's anoying enough when an AI declares war for no reason and takes two of your cities. To just have them dissapear for no other reason than "random volcano"? No thanks.


    We need better options for moving large numbers of troops at speed from one location to the next, perhaps a "general" AI option whereby certain troops etc. can be assigned to the PC to control to attain specific objectives (take out a town, destroy a resource etc.)
    Don't mean to state the obvious but can't you use the Shift-click stack movement and "Go to" command? Just select the stack you want to move and type "G" then click where you want them to go. If an enemy gets next to them they stop moving automatically and you regain control.

    Is that what you mean?

    Tom P.

  5. #365
    Mergle
    Warlord
    Join Date
    31 Dec 1969
    Location
    UK
    Posts
    130
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 22, 2013
    Local Time
    21:44
    Originally posted by padillah


    No way. It's anoying enough when an AI declares war for no reason and takes two of your cities. To just have them dissapear for no other reason than "random volcano"? No thanks.

    No reason? Being able to capture 2 cities sounds like a good reason to me

  6. #366
    padillah
    King padillah's Avatar
    Join Date
    26 Nov 2001
    Location
    Waterford, MI
    Posts
    1,433
    Country
    This is padillah's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 22, 2013
    Local Time
    17:44
    Well, that's what I meant. The AI attacks for the sole reason that it thinks it can win, to get even more baseless than that would kill some fun for me.

    I guess that's why I suck at wars, "because I can win" is the same as "no reason" to me.

    Tom P.

  7. #367
    Adagio
    Deity Adagio's Avatar
    Join Date
    29 Jun 2001
    Posts
    11,245
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 22, 2013
    Local Time
    23:44
    Originally posted by padillah
    I guess that's why I suck at wars, "because I can win" is the same as "no reason" to me.


    So you only attack when you don't know if you have any chance of winning?
    This space is empty... or is it?

  8. #368
    padillah
    King padillah's Avatar
    Join Date
    26 Nov 2001
    Location
    Waterford, MI
    Posts
    1,433
    Country
    This is padillah's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 22, 2013
    Local Time
    17:44
    Originally posted by Adagio




    So you only attack when you don't know if you have any chance of winning?
    No, I mean I attack for a reason - Because I need a resource or because I'm out of land... Hmm, those are pretty much it.

    I very rarely attack simply to weaken my opponent. One big factor is that when you decalre war you can't call it off. I've declared war, taken land, taken cities, defeated troops, and the AI still won't talk to me to try for peace.

    I don't now how much easier it is in Civ IV because I am still jaded from Civ 2 and 3.

    Tom P.

  9. #369
    Adagio
    Deity Adagio's Avatar
    Join Date
    29 Jun 2001
    Posts
    11,245
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 22, 2013
    Local Time
    23:44
    Originally posted by padillah
    No, I mean I attack for a reason - Because I need a resource or because I'm out of land... Hmm, those are pretty much it.

    ahhh

    Don't you ever attack an enemy to avoid them getting too strong? If I can take over a city, and thereby hinder them from expanding into an area I would like to have to myself, but for one reason or another, I can't build cities there at the moment, then I would be happy to take that city
    This space is empty... or is it?

  10. #370
    padillah
    King padillah's Avatar
    Join Date
    26 Nov 2001
    Location
    Waterford, MI
    Posts
    1,433
    Country
    This is padillah's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 22, 2013
    Local Time
    17:44
    Nope, I'm not very good at war. I don't build enough units, I overestimate the AI strength, I underestimate the usefullness of simply keeping the AI bust doing something else...

    In general, I'm just not very good at war.

    Tom P.

  11. #371
    murphy54
    Settler
    Join Date
    14 Apr 2006
    Posts
    10
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 22, 2013
    Local Time
    21:44
    very good point of view
    Originality is the art of hiding your source of inspiration.

  12. #372
    Gherald
    Chieftain
    Join Date
    08 Jul 2003
    Posts
    93
    Country
    This is Gherald's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 22, 2013
    Local Time
    21:44
    To learn war, play custom games with the "always war" option.

  13. #373
    KingSpartanPete
    Settler
    Join Date
    22 Apr 2006
    Posts
    22
    Country
    This is KingSpartanPete's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 22, 2013
    Local Time
    21:44
    If the player hides the show scores menu, KEEP IT HIDDEN on re loading the game after saves!!!!

  14. #374
    KingSpartanPete
    Settler
    Join Date
    22 Apr 2006
    Posts
    22
    Country
    This is KingSpartanPete's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 22, 2013
    Local Time
    21:44
    Put the country name and colours in the trading / foreign advisor screens, incase you dont know which person is leader of which country?!

    Seems obvious?!

  15. #375
    patcon
    Warlord patcon's Avatar
    Join Date
    26 Jan 2004
    Posts
    226
    Country
    This is patcon's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 22, 2013
    Local Time
    16:44
    Two things I would like to see added to the game:
    (1) The ability to cede (not trade, not demand, just give) tiles to another civ. In my most recent game I have just annexed several tiles bordering a Roman city. These tiles have no benefit to me - they have no resources, are outside my city boundaries and can't be worked by me, one is even disconnected from the rest of my territory. These tiles had (prior to annexation) been improved and worked by the Romans and now that city's production has been diminshed. I have maintained very good relations with the Romans (only +relations) but now there are unhappy about our close borders. I wish I could just give these tiles back. I know there are concerns about exploits and the ability of the AI to handle the concept, but they've worked out the ability to trade cities and mark tiles, so why not ceding tiles?

    (2) An alternative to simply declining a request/demand from the AI, with its "You have refused to help us" diplo hit. Two examples from my current game:
    (a) Catherine comes hat in hand, asking for an advanced tech, which I decline. I immediately open a trade window and find that she has 400 gold, which I then accept in trade for the tech originally requested. I get a + for a very generous trade but a much bigger - for refusing to help. Either: recognize you got what you wanted in the same contact; make some token offer for what you want, even if it would normally get you laughed out of the room, and let me be magnanimous; or give me the opportunity to ask for something in return for what you want.
    (b) Monty asked me to join him in his fight against Isabella. Now Isabella had been "annoyed" with me all game and I had no trades with her and no reason not to join the struggle. In fact, I already had plans underway to wipe her out as soon as my forces got into position (she was across the world on a snaky-continents-archipelago map), but didn't want to start the war until I was in position. I didn't want my transports attacked en route. I would have loved to say "Be there in 5 turns, good buddy, just hang in there." But no, I get a "you refused to help us" diplo hit, even though I'll end up being the one to do the lion's share of the fighting. OK, I'll also be doing the lion's share of the feasting on Isabella's former empire. Give me an option to say "Be there in X turns" with a big diplo hit if I don't.
    The (self-proclaimed) King of Parenthetical Comments.

  16. #376
    iapetus556
    Chieftain iapetus556's Avatar
    Join Date
    03 Mar 2006
    Posts
    56
    Country
    This is iapetus556's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 22, 2013
    Local Time
    21:44
    I would really like to have the option for the "camera" to follow units with the "Explore" order, as they move about. Otherwise they just tend to be forgotten, and you don't necessarily realise what new lands they have discovered.


    Also: Cavalry should be able to retreat when attacked, not just when attacking.

    Also some infantry units whould be able to retreat (either specially designated ones, or there could be a "light infantry" promotion that would allow it, possibly at the expense of a small combat penalty. This would only work when attacked by other infantry, not cavalry).

    Flanking I should be an alternative route to Scouting.

    Allowing SMAC/CivIII style bombards would be nice, but probably way beyond the scope of a patch, or even expansion. Instead, as suggested before, improve the ability of artillery to retreat when attacking. (But they shouldn't be able to when defending). To compensate, overall strength should be reduced (possibly significantly when defending).

  17. #377
    potoroo
    Chieftain
    Join Date
    21 Nov 2005
    Location
    Melbourne
    Posts
    98
    Country
    This is potoroo's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 23, 2013
    Local Time
    08:44
    Originally posted by patcon
    Two things I would like to see added to the game:
    (1) The ability to cede...

    (2) An alternative to simply declining a request/demand from the AI, with its "You have refused to help us" diplo hit...
    Two most excellent suggestions. You've got my vote.

  18. #378
    sparkyal
    Warlord
    Join Date
    16 May 2006
    Posts
    185
    Country
    This is sparkyal's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 22, 2013
    Local Time
    21:44
    I also like the idea of being able to ask if we can negotiate instead of just giving something away. Ceding tiles, sure if you want. I would love to have an option to jion someone while they are at war, like the wait x turns proposed above.

    As for the CIV III style bombards. I have to disagree in general. An air force is finally worth it! In CIV I/II/III the air force was completely worthless. I could do naything only better with ART or the navy. Now, for BB's only I would like to see them have the ability to attack land targets. Maybe not destroy them, but a Battleship should certainly have the ability to damage land units (like giving BB's the abilty to bombard like planes, but with a range of 1).

    sparky

  19. #379
    ironbreaker_23
    Settler
    Join Date
    28 Jul 2006
    Posts
    7
    Country
    This is ironbreaker_23's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 22, 2013
    Local Time
    21:44
    I like to decline open borders but it seems that ghandi and napolean to name the top two cant accept no. It slows the game down to comedic levels when this is always happening. I wish they shut the hell up.

  20. #380
    Yaga
    Warlord
    Join Date
    05 Nov 2001
    Location
    USA
    Posts
    176
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 22, 2013
    Local Time
    13:44
    Originally posted by patcon
    Two things I would like to see added to the game:
    (1) The ability to cede ...
    (2) An alternative to simply declining a request/demand from the AI,...
    I'll echo the sentiment of these being two great suggestions. In general I would like to see a larger diplomacy tree when the AI comes making demands instead of "Yes / No". To build off patcon's example -- Catherine comes asking for Optics, which "I'm not ready to trade just yet," as it were, but I have three or four other techs I would be willing to give her -- and I'll let her take her pick.

    Similarly, I'd love for th AI to keep a counter on how much I'm annoyed at them -- I would love, instead of just "No," to say, "How dare you make such demands upon me!" so that they would know I'm REALLY REALLY annoyed. This might also fix the "Open Borders" requests we see so often.

    Lastly, perhaps not too simple -- a way to cash in on your 'favor'. Say that Kubla came to me for aid in defending his homelands from Tokugawa and not only did I declare war on Toku, but I also gave Kubla Iron, Horses, and whatnot to help him sustain himself. Perhaps Kubla might then be willing to trade Astronomy with me as soon as he gets it, but I'd like to throw in my "favor" score int he trade -- sort of let Kubla know that if he *doesn't* trade astronomy with him then we are instantly no longer friends, and I certainly will *not* help him next time Toku comes calling...
    For some the fairest thing on this dark earth is Thermopylae, and Spartan phalaxes low'ring lances to die -- Sappho

  21. #381
    padillah
    King padillah's Avatar
    Join Date
    26 Nov 2001
    Location
    Waterford, MI
    Posts
    1,433
    Country
    This is padillah's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 22, 2013
    Local Time
    17:44

Page 13 of 13 FirstFirst ... 3 10 11 12 13

Similar Threads

  1. Replies: 21
    Last Post: August 23, 2006, 15:35
  2. How easy is it to add a few simple changes?
    By diemex in forum Civilization IV Creation
    Replies: 2
    Last Post: July 12, 2006, 09:24
  3. Ideas for new mod patches
    By lajzar in forum Scenario League / Civ2-Creation -Archive
    Replies: 6
    Last Post: June 25, 2003, 19:02
  4. Four Easy (ok so maybe they aren't easy) Steps To Success
    By TechWins in forum Civ3-Strategy-Archive
    Replies: 15
    Last Post: October 30, 2001, 14:38
  5. Four Easy (ok so maybe they aren't easy) Steps To Success
    By TechWins in forum Civ3-General-Archive
    Replies: 10
    Last Post: October 28, 2001, 15:07

Visitors found this page by searching for:

civilization iv suck at wars

Bookmarks

Posting Permissions