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[Utility] BMP to WBS Converter

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  • #16
    *smacks head* Right, this time, I forgot I had to start it by clicking the Default/EmptyScenario.py file, and not the application itself.
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    • #17
      I have made a number of maps with the original version of the utility I wrote before Rhye, Locutus and Jesse enhanced it (and gave it a pretty GUI ). They should be released before too long.

      It's quite powerful for what started as one of my side projects and is very good at giving maps that look like real life if you put some time into it. Rhye's philosophy is somewhat different and prefers to mod things on a pixel-by-pixel basis as a WorldBuilder replacement.

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      • #18
        Yes, you have to copy the wx folder from Assets/Python/System to C:\Python24 for this to work.
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        • #19
          How do you tell what the co-ordinate values are when in WBS mode so that you can assign starting positions?

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          • #20
            At the moment that seems to be broken I'm sure it'll get fixed in a patch, but for now you'll have to guess or count manually Temporarily placing some fallout or some other rare feature in the tiles you want to use as starting locs would be a good workaround though.
            Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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            • #21
              Is there no way to specify what type of forest is placed where, or am i missing something?
              Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
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              One way to compile the CtP2 Source Code.

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              • #22
                Originally posted by Maquiladora
                Is there no way to specify what type of forest is placed where, or am i missing something?
                it's the feature variety.
                It can be 0, 1 or 2.
                The converter assigns automatically the variety judging on terrain and latitude seems to have an effect too. But you can edit the value editing the WBS with notepad

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                • #23
                  Originally posted by Locutus
                  Yes, you have to copy the wx folder from Assets/Python/System to C:\Python24 for this to work.
                  so, it is 100% the right way?
                  If it's confirmed then i should add it to the tutorial

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                  • #24
                    Originally posted by Rhye

                    it's the feature variety.
                    It can be 0, 1 or 2.
                    The converter assigns automatically the variety judging on terrain and latitude seems to have an effect too. But you can edit the value editing the WBS with notepad
                    Obviously i did miss something, thanks.
                    Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                    CtP2 AE Wiki & Modding Reference
                    One way to compile the CtP2 Source Code.

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                    • #25
                      What plot numbers equals the different map sizes? I'm playing with the program now, but with 512 MB RAM and only 45 % of it available with windows running(before starting any programs), I can't have too large a size...

                      EDIT: Ummm... Forget that, I found an answer in the readme right after I asked...
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                      • #26
                        Question.

                        In the .pdf it explains how to do a river layer BMP. I'm working on trying this now. However it doesn't say whether the background of the river BMP needs to be painted green or not.

                        The picture example in the .pdf shows the rivers are painted directly onto the height BMP. Is that how it should be done or should we paint the whole backround green, like in the terrain and feature BMPs?
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                        • #27
                          the green background is not necessary

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                          • #28
                            Yeah I just read that. Whoops, sorry for the silly question.
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                            • #29
                              Erm. Is there an easy way to reverse the flow of rivers. I may have accidentally plotted then from the coast inwards, instead of the other way around, in my BMP.

                              *smacks self for being silly, again*
                              Currently working on:
                              A Song of Ice and Fire Mod for Civ 4!
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                              • #30
                                Does anyone know why when I convert a .bmp and load up the game, it immediately says that I have been defeated and closes?
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