Co-Founder, Apolyton Civilization Site
Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
giannopoulos.info: my non-mobile non-photo news & articles blog
WOHO!!
EDIT: Now I have read the preview, looking goodThe "Info Screen" looks good!!
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Last edited by ml_4da3; October 17, 2005 at 14:28.
Finally!
"As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW
Better late then never.![]()
Hmm, just wondering- if you start 'working' a cottage and it becomes a village, then you take those workers away to work a mine- will tht village start to degrade and may devolve back to a cottage?A Cottage gives you some commerce, but if a city works it, then the Cottage will later grow to be a Hamlet, which will later turn into a Village, which finally turns into a Town
An interesting detail is that resources such as Stone or Marble can speed up the construction of some Wonders.![]()
Last edited by TheDarkside; October 17, 2005 at 14:18.
and keep the amount of [b]shields[/b] the previous
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#There’s a city in my mind
Come along and take that ride
And it’s all right, baby, it’s all right #
OMG! I'm so excited, woo-HOO!...![]()
Ahem. Sorry about that.![]()
And her eyes have all the seeming of a demon's that is dreaming...
Thanks MarkG and Solver
*"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta
How are we going to react when we actually get the game?
I suggest having medical staff on standby...Originally posted by Lorizael
How are we going to react when we actually get the game?
Funny. It's always been my strategy to have a smaller number of well supported cities in Civ. Maybe that's why I never did too well. w00t.
Can someone copy and paste the article into an email or word document and email it to me?
That side of Apoly is blocked at work
conmcb25~TA~bluemarble~TOD~net
I dont need the pictures just the text, thanks
*"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta
Hey that's interesting. On the first screen shot it shows solver has 16 theatres. So unless cottages/towns/villages can have improvements that means he has at least 16 cities... that's actually alot of cities ! I considered 16 cities a big empire in the early Civs...
Poor you. OK, I'll email you Part 2
.
Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
I don't think he means workers as in those that build things like mines and pastures but the city workers, those that you can control inside the city.Originally posted by TheDarkside
Hmm, just wondering- if you start 'working' a cottage and it becomes a village, then you take those workers away to work a mine- will tht village start to degrade and may devolve back to a cottage?
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#There’s a city in my mind
Come along and take that ride
And it’s all right, baby, it’s all right #
Yes, I had 16 or so cities there... but that was when I had totally conquered two civs! That's an average of 5 cities per the tree civs (two conquered and me).Originally posted by TheDarkside
Hey that's interesting. On the first screen shot it shows solver has 16 theatres. So unless cottages/towns/villages can have improvements that means he has at least 16 cities... that's actually alot of cities ! I considered 16 cities a big empire in the early Civs...
Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
So...?? When is part three going up? Should I start a request thread already?
Good work Solver.![]()
#There’s a city in my mind
Come along and take that ride
And it’s all right, baby, it’s all right #
So Civ4 doesn't have entertainers? Also let me see if i have this right...In total, there are six types of specialists: Scientists, Priests, Engineers, Merchants, Artists and Citizens.
Scientist -> Science beakers
Preist -> happiness? converts a city?
Engineers -> Shields/Hammers
Merchants -> Trade/Gold
Artists -> Culture
Citizens -> a bit of everything?
EDIT: also can you give us a few more details of specialist limits?
These specialists are somewhat like Civ3 specialists, each produces their thing, plus those Great Person points.
Scienist -> Breakers.
Priest -> Shield and coin, IIRC. But little of that.
Engineers -> Shields.
Merchants -> Gold
Artists -> Culture
Citizens -> 1 shield.
Citizens are usually best avoided. Also, some of the other specialists produce something else in addition to their main thing. IIRC, an Artist also gives one breaker, or something like that. I honestly don't remember those specialist yields.
Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
Cottages only produce commerce? I thot they also produced a hammer (2 hammers, in a town with Universal Sufferage).
And they need to be built by workers, right?
edit: no specialist produces happiness?
16 cities a lot?? no way, > 100 cities would be a lot![]()
Limits? Well, in the beggining, you can only use Citizens, no other specialists. If you build a Temple, you can assign 1 Priest. If you build a Library, you can assign 2 Scientists.
Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
Xmudder - cottages are commerce only, although the highest evolution of them (Towns) do give a hammer under Universal Suffrage. Yes, they're (Cottages) built by Workers as any terrain improvement.
Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
Wow, I REALLY like what they did with specialists! I would think that it would be the killer of the old gripe I have with the civ series where every city is a carbon copy of the next but then I remembered that buildings don't have maintenance costs. So what I initially thought would be a bad idea to build many varying types of specialist buildings in one city since you will be dilluting your pool of available specialists while paying major maintenance costs for all these things is actually not bad at all, since buildings are free... still sounds really cool though
edit: but then again, some wonders improve the effectiveness of certain specialists so in those cities you'll want to maximize their output by having as many of them as possible - hence a specialized city- Nice![]()
Considering I almost completely ignored specialists in Civ3, I think that's going to be the change that causes me the most re-thinking of how to play Civ.
Sounds like fun! Bring it on!!![]()
"Stuie has the right idea" - Japher
"I trust Stuie and all involved." - SlowwHand
"Stuie is right...." - Guynemer
Priests. Hm. It seems as if the only reason one would have Priests is to produce Great Prophets?
Can you explain why so many screenshots have tiles with cottages producing hammers? Older builds?Originally posted by Solver
Xmudder - cottages are commerce only, although the highest evolution of them (Towns) do give a hammer under Universal Suffrage. Yes, they're (Cottages) built by Workers as any terrain improvement.
If it takes 2 or more great people of different types to start a golden age, then the game is capped at 4 golden ages (one of each specialist). Is this right?
Sooo, solver, when will we see part 3? It would be really nice to know a date![]()
Can you tell us if that scale for great people goes up in a regular interval ? Like let's say a great artist costs 50 great artist points in your city. So once you get to 50 and produce a great artist and your number of great artist pts drop back to 0, do you need another 50 pts for the next one or is the number higher? I ask because if the number gets higher then that might be bad news in terms of specialized cities. It would be more cost effective to switch over to a new city and make a great artist there since it requires less great artist pts, right? Then this city which produced an artist switches over to another great person type it did not build yet...Ahh, Great People. These guys are really interesting and significant. The basics are simple: each of your cities has a Great People meter with points accumulating as time goes on. When enough points are in the meter, it drops back to zero and gives you a Great Person. The amount of points required for the next Great Person goes up each time you get one
Edit: Unless...
Does that "super specialist" also produce extra "great people points" for his field as well? Then it would make sense that the pts required for next great person increases by an increasing amountThe second action is settling in a city. That essentially gives the city a "super specialist" who has the effect of several normal specialists and is thus a considerable boost to that city.
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