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Thread: Apolyton Civ4 PREVIEW (By Solver) - Part 2 online

  1. #181
    Solver, or any other who has played the game, what would you say is the weakest part of the game. The part that you were less than satisfied with? I understand that this is mostly subjective but I am curious.


    Espionage, I would say - it's not horribly useless, but I just feel it's underwhelming and not really excited.

    I am an optimist, though, and view it as something to improve in the expansion .

    You are talking about settled Great People, right?

    Does these Super specialists give any bonuses to Great People production and other? If yes then please specify.


    Settled GPs, yes. And they don't generate any GP points.
    Solver, WePlayCiv Co-Administrator
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  2. #182
    Chieftain
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    Originally posted by Solver
    Espionage, I would say - it's not horribly useless, but I just feel it's underwhelming and not really excited.

    I am an optimist, though, and view it as something to improve in the expansion .
    Noticed you didn't say naval combat. Now, you really got my hopes up...
    "Misery, misery, misery. That's what you've chosen" -Green Goblin-

  3. #183
    Deity conmcb25's Avatar
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    Originally posted by Navyman


    Noticed you didn't say naval combat. Now, you really got my hopes up...
    Part 3
    *"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta

  4. #184
    Sports Forum Moderator Imran Siddiqui's Avatar
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    Part 3

    When?!
    “I give you a new commandment, that you love one another. Just as I have loved you, you also should love one another. By this everyone will know that you are my disciples, if you have love for one another.”
    - John 13:34-35 (NRSV)

  5. #185
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  6. #186
    Originally posted by Solver Settled GPs, yes. And they don't generate any GP points.
    Thanks for the quick reply.

    What do the generate then? Is it so that Super scientists only generate breakers? Is there a general scheme to this?

    Aks K

  7. #187
    Civ4: Colonization Content Editor
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    Originally posted by Solver
    The first person to guess the reason why one of the possible trait combinations is not in Civ4 will get a cookie .
    There are 8 traits, which make up for 8 x 7 / 2 = 28 combinations. According to my records we have 26 leaders (18 civs + 8 extra), which makes even two unused combinations (assuming no duplicates, which I didn't check). As for why, well, I really don't know a reason other than that you can't make 26 people eat 28 apples so that everyone eats exactly one. And I like apples much more than cookies anyway.

  8. #188
    Apolyton CS Co-Founder MarkG's Avatar
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  9. #189
    Originally posted by MarkG
    friday
    So we will get civ4 friday ?

    Aks K

  10. #190
    Ralph - yep, but there's a good reason why one of the two missing combinations is exactly that, and not any other.
    Solver, WePlayCiv Co-Administrator
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  11. #191
    Deity conmcb25's Avatar
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    Originally posted by Imran Siddiqui
    Part 3

    When?!
    After part 2 is released
    *"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta

  12. #192
    Originally posted by Solver
    Ralph - yep, but there's a good reason why one of the two missing combinations is exactly that, and not any other.
    What exactly would you like to hear ?

    When I did some thinking this afternoon, about which civ to try first, I looked at the different traits, and I decided to go with industrious and philosophical. Guess I won't after all....

    Maybe it just doesn't sound powerfull, but perhaps it is indeed ?
    Cheaper wonders which boost your already halfed requirement for GP:

  13. #193
    Yeah, that's it - the combination would be very overpowered. You get wonders easier than anyone else, and generate GPs faster. WIth cheap wonders giving you those GP points, you could get GPs too well even without running pacifism.
    Solver, WePlayCiv Co-Administrator
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  14. #194
    Deity Krill's Avatar
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    That puzzle went pretty quick...
    You just wasted six seconds of your life reading this sentence.

  15. #195
    Originally posted by MeaCulpa


    What exactly would you like to hear ?

    When I did some thinking this afternoon, about which civ to try first, I looked at the different traits, and I decided to go with industrious and philosophical. Guess I won't after all....

    Maybe it just doesn't sound powerfull, but perhaps it is indeed ?
    Cheaper wonders which boost your already halfed requirement for GP:
    My thoughts exactly, but I am praying for a better reason. Something like if you add another leader the game will run much slower.

    Aks K

  16. #196
    Civ4: Colonization Content Editor
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    Originally posted by Solver
    Ralph - yep, but there's a good reason why one of the two missing combinations is exactly that, and not any other.
    Creative + Industrious
    Industrious + Philosophical

    are missing. Both Industrious.

    According to CFC (assuming that is correct, which is far from being a given):

    Creative: "+2 culture per city. Double production speed of theater, coliseum."
    Industrious: "Wonder production increased 50 percent. Double production speed of Forge."
    Philosophical: "Great People birth rate increased 100 percent. Double production speed of University."

    On the first view I don't see any reason, why they wouldn't go together, none of the bonuses "bite". I don't think balance issues are the reason, I hope that the traits are so well balanced, that any combination would go together.

    Starting techs (again relying on CFC) seem not to depend on traits, but only on civs, so no clash here either.

    Guess I pass. No cookie for me.

    EDIT: Ah I see, my balance assumption was too well meant. My fault.

  17. #197
    Originally posted by Solver
    Yeah, that's it - the combination would be very overpowered. You get wonders easier than anyone else, and generate GPs faster. WIth cheap wonders giving you those GP points, you could get GPs too well even without running pacifism.
    Why didn't they change the industrious trait to give a 25% bonus and the philosophical to give a 50% bonus? I think it is a shame that this combination is overpowered.

    Aks K

  18. #198
    Originally posted by Solver
    Yeah, that's it - the combination would be very overpowered. You get wonders easier than anyone else, and generate GPs faster. WIth cheap wonders giving you those GP points, you could get GPs too well even without running pacifism.
    When a combination is overpowered it usually means the elements of the combo needs some tweaking... albeit possibly minor tweaking.

  19. #199
    Maybe, but all the other combinations are in excellent balance now. Plus, Ind/Phi would be overpowered under the right circumstances certainly, and not always. For example, if you get the wonder that increases GP birth rates further, or if you get stone/marble, that would be too crazy.
    Solver, WePlayCiv Co-Administrator
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    I can kill you whenever I please... but not today. - The Cigarette Smoking Man

  20. #200
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    I concur with the posts above, a trait combination being imbalanced disappoints a bit.

  21. #201
    Deity Krill's Avatar
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    So, the fact that only one combo out of 28 is not balanced, compared to the fact that 27 of the trait combos are, means that every single trait needs to be reexamined?

    Meh, I'll stick with having one unbalanced trait combo thanks, rather than have it all messed up...
    You just wasted six seconds of your life reading this sentence.

  22. #202
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    It is certainly a problem for modding and adding/replacing civs. Or does, if you choose that combination by purpose or accident, a window pop up and warn "Dear modder, this combination is imbalanced and not meant to be used"?

  23. #203
    Originally posted by Sir Ralph
    It is certainly a problem for modding and adding/replacing civs. Or does, if you choose that combination by purpose or accident, a window pop up and warn "Dear modder, this combination is imbalanced and not meant to be used"?
    I agree. I also see modding problems.

    Aks K

  24. #204
    wow. i have a username here . .

    i thought we just agreed that the *combination* is a problem, not any particular trait? it's not like anyone's complaining about the fact that there are no civs that are philosophical+philosophical (giving a great people birth rate increase of 200%). that would obviously be unbalancing, but it doesn't mean that philosophical is an overpowered trait by itself.

    my background in thinking about game balance relates more to (paper and pencil) role playing games. but for that, i know that you have to consider the worst case scenario. industrial+philosophical might be fair for most types of players, but if certain types (people obsessed with great leaders) can overpower everyone else with that combo, it shouldn't be allowed in the game at all.

    and regarding modder issues . . well, modders should know what they're doing if they want to keep a fair game.

  25. #205
    Originally posted by m15a
    wow. i have a username here . .

    i thought we just agreed that the *combination* is a problem, not any particular trait?
    Wrong. We never agree on anything in these forums.

  26. #206
    Civ4 Map Designer Sirian's Avatar
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    Originally posted by Sir Ralph
    It is certainly a problem for modding and adding/replacing civs. Or does, if you choose that combination by purpose or accident, a window pop up and warn "Dear modder, this combination is imbalanced and not meant to be used"?
    That would be silly. The whole purpose of modding is to do it differently than the core game!

    On the other hand, a lot of things depend on the purpose of a mod. If it is a personal thing, to explore options not otherwise available, sure. If you are trying to create a mod that will be widely distributed, though, then you may want to try to make it at least as well balanced as the core game. Unbalanced games play the same way over and over, once you've figured them out, because in too many situations, there is only one right choice.


    - Sirian

  27. #207
    Originally posted by Solver
    Maybe, but all the other combinations are in excellent balance now. Plus, Ind/Phi would be overpowered under the right circumstances certainly, and not always. For example, if you get the wonder that increases GP birth rates further, or if you get stone/marble, that would be too crazy.
    But bouns resources like stone/marble will also add to the industrious trait. And wonders which increases GP birth rates with a certain % will add to the philosophical trats bonus, right? This should reduce the effective effect of these traits.

    The only problem will be wonders which add +1 or the like to GP birth rates because they will be doubled by the philosophical trait. If this is changed then the philsosphical trait will be better balanced.

    Else I dont see any problems here.


    If a civ gets a wonder monopoly then they might be sitting ducks for warmongers. Everyone in the game would like to get hold of this civs cities.

    Aks K
    Last edited by Aks K; October 18, 2005 at 14:02.

  28. #208
    Originally posted by m15a

    i thought we just agreed that the *combination* is a problem, not any particular trait?
    I think the feeling is that if a particular combination of ingredients is much too powerful, then those ingredients themselves are at least slightly too powerful. I also share the disappointment that such a flaw is built into the game. That no leader has those traits out of the box isn't a fix. To me, it's a smell that there is a defect in the game design. It's not an enormous one, more like the princess and the pea, but it's still there, and I wish it wasn't.

  29. #209
    I can say this as a comment: I think many of us would like to play the industrious/philosophical traits in combo - if they were well balanced. It sounds like a fun combo. That's unlikely to happen now even in an expansion as it is now, as it unbalances MP.

  30. #210
    Originally posted by Freddz
    Wrong. We never agree on anything in these forums.
    I cannot agree - we DO agree in these forums

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