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Thread: Apolyton CIVILIZATION IV PREVIEW (by MarkG)

  1. #1
    Apolyton CS Co-Founder MarkG's Avatar
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    Apolyton CIVILIZATION IV PREVIEW (by MarkG)

    http://civilization4.net/3/169/


    a much bigger feature by Solver coming up in a few days
    Co-Founder, Apolyton Civilization Site
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  2. #2
    For the record: when Markos refers to the MP game we played, I beat him .
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  3. #3
    Emperor korn469's Avatar
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    Could you please quickly describe how nukes work and their effect please?

  4. #4
    Emperor korn469's Avatar
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    Also, nice preview Markos, I can't wait to read solver's!

  5. #5
    King
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    I have to say that I can read a dozen or more previews from Game Magazine publishers, and still come away with a feeling of 'yes but, do they really KNOW Civilization'-and thats regardless of a good or bad review. It is only when I start seeing the kinds of positive previews from genuine fans of the game-like you and Solver-that I really start to sit up and take notice ! I especially liked the info you gave on diplomacy-it sounds like this is going to be one element of the game I will be pursuing in a much bigger way than in Civ3.
    Anyway, as Korn said, what effect do NUKES have???
    Also, when you say 'close borders', you mean close as in distance? Lastly, can you reveal whether Unit trades are in both the MP and SP games?
    OK, truly last question for Mark and/or Solver, what different states of Borders can you have-only open and closed or open, normal and closed?

    Yours,
    Aussie_Lurker.

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    Deity GeoModder's Avatar
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    Deity alva's Avatar
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    yup, can be build by all err nations.
    #There’s a city in my mind
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    You... and... Solver... Beta... Testers...

    I hate you, guys!
    RIAA sucks
    The Optimistas
    I'm a political cartoonist

  9. #9
    Is that a WWII Mediterranean scenario I see?


  10. #10
    Emperor Aro's Avatar
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    Btw, I am a SP person too. I was a little worried by all that emphasis on MP but, according Markos review, everything seems fine with SP games.
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  11. #11
    Deity alva's Avatar
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    Originally posted by Aro


    You... and... Solver... Beta... Testers...

    I hate you, guys!
    Meh, even with 4 months advance and inside info, he's still never going to beat anything above chieftain.
    #There’s a city in my mind
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  12. #12
    On page two, it's adopts, not adapts.
    If a civilization adapts your religion as the state (official) one, their leader will like you.
    good news all around in the feature, was there anything bad at all in the game?

  13. #13
    Apolyton CS Co-Founder MarkG's Avatar
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    Originally posted by The_Aussie_Lurker
    Also, when you say 'close borders', you mean close as in distance?
    yes, if you have several cities close to the cities of an AI, you may get "our close borderds spark tention" negative points towards the AI's stance at you

    OK, truly last question for Mark and/or Solver, what different states of Borders can you have-only open and closed or open, normal and closed?

    open: units can pass through your borders
    normal/closed : units cant pass through your borders without declaring war
    Co-Founder, Apolyton Civilization Site
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  14. #14
    King
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    I was afraid that there was only the two border states ! Hope this changes in a mod or XP. It makes more sense to have THREE!!!
    How about Unit Trading, Mark-is it available this time around? You know I just HAVE to know !

    Yours,
    Aussie_Lurker.

  15. #15
    Apolyton CS Co-Founder MarkG's Avatar
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    Originally posted by ixnay
    Is that a WWII Mediterranean scenario I see?

    let your eyes be the judge
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  16. #16
    Apolyton CS Co-Founder MarkG's Avatar
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    Originally posted by H Tower
    good news all around in the feature, was there anything bad at all in the game?
    i was going to have a negative comment about being bored to deal with unit promotions but then Soren added the "auto unit promotions" option
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  17. #17
    Apolyton CS Co-Founder MarkG's Avatar
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    Originally posted by The_Aussie_Lurker
    I was afraid that there was only the two border states ! Hope this changes in a mod or XP. It makes more sense to have THREE!!!
    what would be the difference between normal and closed? the open borders deal is basically about units being able to pass through your area or not. that's two options, what would be the third?

    How about Unit Trading, Mark-is it available this time around? You know I just HAVE to know !
    no unit trading, there is unit "donation"
    Co-Founder, Apolyton Civilization Site
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  18. #18
    King
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    Donation. Can you define donate? Can you recieve anything in return, such as resources, techs or money-and what are the maintainance issues for such units-if any? Can you give more detail.

    The difference in border states-for me-was about WHAT units could get through. IMO, a normal border should keep out normal military and non-military units out-but still allow units like spies and missionaries across. A closed border would shut out ALL units, wheras an open border would let ALL units across! At least, that is how I would have preferred it.

    Oh, also, can you give any details regarding city maintainance? Are there still seperate maintainance costs for city improvements, or is it all subsumed into the city maintainance cost?
    Sorry to bug you with all these questions, but I am just soooo excited about this game, that I simply cannot get enough info on it !

    Yours,
    Aussie_Lurker.

  19. #19
    Deity alva's Avatar
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    Huh, then what would be the use of a spy if it can't enter closef borders???


    Having three kinds of borders would kill the strategic element imo, now there's is a downside and upside to both of them...your choice to choose what's in your best interests. :
    #There’s a city in my mind
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  20. #20
    Deity Locutus's Avatar
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    Originally posted by The_Aussie_Lurker
    The difference in border states-for me-was about WHAT units could get through. IMO, a normal border should keep out normal military and non-military units out-but still allow units like spies and missionaries across. A closed border would shut out ALL units, wheras an open border would let ALL units across! At least, that is how I would have preferred it.
    Then there wouldn't be much of a choice: you'd never open your borders unless YOU need to cross through an opponent's territory to get to an enemy. Now you have a tough choice to make: allow the AI to send whoever he wants your way (including missionaries, settlers, etc you might now want), or not allow anyone in but not be able to spread your own religion or have trade routes to foreign cities either.
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  21. #21
    Deity alva's Avatar
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    ^^He explains it better but it does slow him down.
    #There’s a city in my mind
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  22. #22
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  23. #23
    Emperor korn469's Avatar
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    so what about nukes?

  24. #24
    Apolyton CS Co-Founder MarkG's Avatar
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    i think i'd better take requests/questions and do a feature next week as a supplement

    so let's see.... nukes, unit trading....
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  25. #25
    Chieftain bt_oz's Avatar
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    markg and solver, g'day ; I was wondering about the multiplay game you played together were you able to save progress in direct ip games?? Also did you take any video footage in Hires xvid?

    cheers
    bt_oz

  26. #26
    Emperor korn469's Avatar
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    one more thing to add to your supplemental...
    Describe how air units work please.

  27. #27
    King
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    Thanks for that Mark. Whilst you're working on the supplement, could you include any info regarding maintainance costs for cities and their associated improvements-if any-as well as costs for units and civics choices? Be great if you could !

    Yours,
    Aussie_Lurker.

  28. #28
    Settler
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    To your list Mark:

    - How did you find the role of naval units in the game?

    - how is the new concept of non-infinite railroads worked in practice?

  29. #29
    Emperor korn469's Avatar
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    I thought of something else Mark, could you tell us how health works. Like did they remove the foodbox and replace it with health or what exactly?

  30. #30
    Apolyton CS Co-Founder MarkG's Avatar
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    health of units?
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