http://civilization4.net/3/169/
a much bigger feature by Solver coming up in a few days
http://civilization4.net/3/169/
a much bigger feature by Solver coming up in a few days
Co-Founder, Apolyton Civilization Site
Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
giannopoulos.info: my non-mobile non-photo news & articles blog
For the record: when Markos refers to the MP game we played, I beat him.
Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
Could you please quickly describe how nukes work and their effect please?![]()
Also, nice preview Markos, I can't wait to read solver's!
I have to say that I can read a dozen or more previews from Game Magazine publishers, and still come away with a feeling of 'yes but, do they really KNOW Civilization'-and thats regardless of a good or bad review. It is only when I start seeing the kinds of positive previews from genuine fans of the game-like you and Solver-that I really start to sit up and take notice! I especially liked the info you gave on diplomacy-it sounds like this is going to be one element of the game I will be pursuing in a much bigger way than in Civ3.
Anyway, as Korn said, what effect do NUKES have???
Also, when you say 'close borders', you mean close as in distance? Lastly, can you reveal whether Unit trades are in both the MP and SP games?
OK, truly last question for Mark and/or Solver, what different states of Borders can you have-only open and closed or open, normal and closed?
Yours,
Aussie_Lurker.
Small wonder you guys seemed to know more of things.![]()
yup, can be build by all err nations.![]()
#There’s a city in my mind
Come along and take that ride
And it’s all right, baby, it’s all right #
You... and... Solver... Beta... Testers...
I hate you, guys!![]()
Btw, I am a SP person too. I was a little worried by all that emphasis on MP but, according Markos review, everything seems fine with SP games.![]()
Meh, even with 4 months advance and inside info, he's still never going to beat anything above chieftain.Originally posted by Aro
You... and... Solver... Beta... Testers...
I hate you, guys!![]()
![]()
#There’s a city in my mind
Come along and take that ride
And it’s all right, baby, it’s all right #
On page two, it's adopts, not adapts.
good news all around in the feature, was there anything bad at all in the game?If a civilization adapts your religion as the state (official) one, their leader will like you.
yes, if you have several cities close to the cities of an AI, you may get "our close borderds spark tention" negative points towards the AI's stance at youOriginally posted by The_Aussie_Lurker
Also, when you say 'close borders', you mean close as in distance?
OK, truly last question for Mark and/or Solver, what different states of Borders can you have-only open and closed or open, normal and closed?
open: units can pass through your borders
normal/closed : units cant pass through your borders without declaring war
Co-Founder, Apolyton Civilization Site
Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
giannopoulos.info: my non-mobile non-photo news & articles blog
I was afraid that there was only the two border states! Hope this changes in a mod or XP. It makes more sense to have THREE!!!
How about Unit Trading, Mark-is it available this time around? You know I just HAVE to know!
Yours,
Aussie_Lurker.
let your eyes be the judgeOriginally posted by ixnay
Is that a WWII Mediterranean scenario I see?
![]()
![]()
Co-Founder, Apolyton Civilization Site
Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
giannopoulos.info: my non-mobile non-photo news & articles blog
i was going to have a negative comment about being bored to deal with unit promotions but then Soren added the "auto unit promotions" optionOriginally posted by H Tower
good news all around in the feature, was there anything bad at all in the game?![]()
Co-Founder, Apolyton Civilization Site
Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
giannopoulos.info: my non-mobile non-photo news & articles blog
what would be the difference between normal and closed? the open borders deal is basically about units being able to pass through your area or not. that's two options, what would be the third?Originally posted by The_Aussie_Lurker
I was afraid that there was only the two border states! Hope this changes in a mod or XP. It makes more sense to have THREE!!!
no unit trading, there is unit "donation"How about Unit Trading, Mark-is it available this time around? You know I just HAVE to know!
Co-Founder, Apolyton Civilization Site
Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
giannopoulos.info: my non-mobile non-photo news & articles blog
Donation. Can you define donate? Can you recieve anything in return, such as resources, techs or money-and what are the maintainance issues for such units-if any? Can you give more detail.
The difference in border states-for me-was about WHAT units could get through. IMO, a normal border should keep out normal military and non-military units out-but still allow units like spies and missionaries across. A closed border would shut out ALL units, wheras an open border would let ALL units across! At least, that is how I would have preferred it.
Oh, also, can you give any details regarding city maintainance? Are there still seperate maintainance costs for city improvements, or is it all subsumed into the city maintainance cost?
Sorry to bug you with all these questions, but I am just soooo excited about this game, that I simply cannot get enough info on it!
Yours,
Aussie_Lurker.
Huh, then what would be the use of a spy if it can't enter closef borders???
Having three kinds of borders would kill the strategic element imo, now there's is a downside and upside to both of them...your choice to choose what's in your best interests. :
#There’s a city in my mind
Come along and take that ride
And it’s all right, baby, it’s all right #
Then there wouldn't be much of a choice: you'd never open your borders unless YOU need to cross through an opponent's territory to get to an enemy. Now you have a tough choice to make: allow the AI to send whoever he wants your way (including missionaries, settlers, etc you might now want), or not allow anyone in but not be able to spread your own religion or have trade routes to foreign cities either.Originally posted by The_Aussie_Lurker
The difference in border states-for me-was about WHAT units could get through. IMO, a normal border should keep out normal military and non-military units out-but still allow units like spies and missionaries across. A closed border would shut out ALL units, wheras an open border would let ALL units across! At least, that is how I would have preferred it.
^^He explains it better but it does slow him down.![]()
#There’s a city in my mind
Come along and take that ride
And it’s all right, baby, it’s all right #
i think i'd better take requests/questions and do a feature next week as a supplement
so let's see.... nukes, unit trading....
Co-Founder, Apolyton Civilization Site
Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
giannopoulos.info: my non-mobile non-photo news & articles blog
markg and solver, g'day ; I was wondering about the multiplay game you played together were you able to save progress in direct ip games?? Also did you take any video footage in Hires xvid?
cheers
bt_oz
one more thing to add to your supplemental...
Describe how air units work please.![]()
Thanks for that Mark. Whilst you're working on the supplement, could you include any info regarding maintainance costs for cities and their associated improvements-if any-as well as costs for units and civics choices? Be great if you could!
Yours,
Aussie_Lurker.
To your list Mark:
- How did you find the role of naval units in the game?
- how is the new concept of non-infinite railroads worked in practice?
I thought of something else Mark, could you tell us how health works. Like did they remove the foodbox and replace it with health or what exactly?
health of units?
Co-Founder, Apolyton Civilization Site
Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
giannopoulos.info: my non-mobile non-photo news & articles blog
Bookmarks