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Thread: Ok, I really need some new news!

  1. #31
    Adm.Naismith
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    Originally posted by GeoModder
    From the look of that city, it seems like wonders or special buildings replace huts and houses within the city tile itself.
    Well, that's hitting the limit of "one square wide" civ concept.
    I suppose that we can save some room because new specialized city concept could favour more distributed wonders building (not every wonder into the same city).

    Originally posted by GeoModder
    I wonder if that's why there are so many houses/settlements outside the city tile or if those are a separate object.
    They are separate objects. They are "on main map" indicator of a worked/workable tile, IIRC.

    O.T.: Getting colder: hybernation process started.

  2. #32
    Addled Platypus
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    horses by a bong ???

    a small wonder ?

    eveybody save your empty boxes for yin...
    anti steam and proud of it

    CDO ....its OCD in alpha order like it should be

  3. #33
    Adagio
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    Originally posted by hexagonian
    Oh crap...

    I still see road/railroad spam



    I wonder if you can fix this by adding some maintance cost to roads/railroads
    This space is empty... or is it?

  4. #34
    Solver
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    The presence of road spam in that screenshot is not an indication of it being neccessary .
    Solver, WePlayCiv Co-Administrator
    Contact: solver-at-weplayciv-dot-com
    I can kill you whenever I please... but not today. - The Cigarette Smoking Man

  5. #35
    Adagio
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    No, but the AI will probably do it anyway
    This space is empty... or is it?

  6. #36
    Ninot
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    wouldnt work unless the AI knew about these maintenance costs and knew how to avoid massive costs by extension.
    Resident Filipina Lady Boy Expert.

  7. #37
    FrostyBoy
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    Local Date
    May 22, 2013
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    03:55
    In Humanitas we decided that well, since irrigation is an improvement of that land, its common sense to believe that there will be roads there. So we decided that we will make irrigations acts as roads, this helps to unclutter the land with roads.

    Of course, we thought, it would be nice if we could still see roads connecting to cities, so we made it so that you can see the MAIN road connections between all your cities.

    What do people think of this idea? I still think there's enough time for Firaxis to implement something like this.

    Maybe someone should open a vote thread and get some response from Firaxis.
    be free

  8. #38
    Boris Godunov
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    I like it. I always thought there should be a distinction between roads and major highways. Eliminating the need for roads in local city improvements is a good idea, while your workers still have to connect cities with the larger highways.

    But will this make the AI connect cities with irrigation instead of roads?

    Anyway, someone should get this idea to Firaxis tout suite!
    Tutto nel mondo è burla

  9. #39
    Adm.Naismith
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    Originally posted by Sn00py
    In Humanitas we decided that well, since irrigation is an improvement of that land, its common sense to believe that there will be roads there. So we decided that we will make irrigations acts as roads, this helps to unclutter the land with roads.
    Well, I wonder how does it show, if you already tried to paint a large map with dozen cities? There are screenshots available to us, about this concept? The world landscape seems more realistic?

    May I still build road without the need to irrigate the terrain, or mine it? (I'm thinking about fast unit movement far from cities, as in Civ III: maybe rules of Humanitas will make this not useful).

  10. #40
    M. le Comte
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    Originally posted by GeoModder
    From the look of that city, it seems like wonders or special buildings replace huts and houses within the city tile itself. I wonder if that's why there are so many houses/settlements outside the city tile or if those are a separate object.
    Very good question.
    M. le Comte

  11. #41
    M. le Comte
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    Local Date
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    Originally posted by Solver
    The presence of road spam in that screenshot is not an indication of it being neccessary .
    There will be railroad / road spam in Civ IV ! If I cannot cover the whole continent with star-shaped roads in each tile, I don't buy the game.

    Road spam IS Civ.
    Civ IS road spam.
    M. le Comte

  12. #42
    ashbery
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    No Military leaders classed as "great people".Is this sinister left wing political bias by Sid.

  13. #43
    Aro
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    Originally posted by ashbery
    No Military leaders classed as "great people".Is this sinister left wing political bias by Sid.
    Damn liberals!

    RIAA sucks
    The Optimistas
    I'm a political cartoonist

  14. #44
    Addled Platypus
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    Local Date
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    IMPORTANT UPDATE


    no news is good news
    anti steam and proud of it

    CDO ....its OCD in alpha order like it should be

  15. #45
    Nikolai
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    Local Date
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    But, but, we got news yesterday...
    Do not fear, for I am with you; Do not anxiously look about you, for I am your God. -Isaiah 41:10
    The LORD your God is with you, he is mighty to save. He will take great delight in you, he will quiet you with his love, he will rejoice over you with singing. - Zephaniah 3:17

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