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  • New 1vs1 game (with 2 AI?)

    I'm searching a player with at least some experience in SP for :
    A 1vs1 on a 16x32 map (flat world, maybe 2 starting isles)

    Or

    A 4 melee with 2 AI on a tiny/small random map.


    Since there will be only 2 players, I think we doesn't need a CMN.

    All details on agreement.

    My profile:

  • #2
    up...

    Comment


    • #3
      Wait a little more, this is not the most active PBEM season as there's sun, beach, parties and girls out there..
      -- What history has taught us is that people do not learn from history.
      -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

      Comment


      • #4
        Count me in!

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        • #5
          I've made a tiny map. Your comments are welcome.

          (Colony Pods represent starting positions)

          Mount Planet and Monsoon Jungle are supposed to be for the AI. I will also give them some techs (+4 I think) and more starting units (+3 colony pods, formers and scouts).

          What faction would you like to play? And if you want you can also choose one AI faction.

          P.S: I might also make a flat map if it doesn't cut the isle in two.
          Attached Files

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          • #6
            This looks okay. I noticed that the starting location by the Manifold Nexus looks much more favorable than the other one, which looks like it forces that player to move around a little more before starting his base. I'm not very picky about maps, as long as it's reasonably fair. I'd like to play as the Data Angels.

            Comment


            • #7
              Ok, I will change the map a little more, maybe add one river...
              Sadly, I can do it only after this sunday.

              Comment


              • #8
                I've added a river and some Unity Pods for the northern player. I hope this map suits better.
                Attached Files

                Comment


                • #9
                  We have to agree on rules:

                  RULES:

                  Bugs/Features:


                  14-(Pact Support Bug): I thought this was fixed with the latest patch?

                  There is also 3 other feature/tricks that are not described in this page:

                  (Transport in Sea Base Trick):
                  When you put a transport (sea or land(air?) in a sea base near a coast (and on the coast near a sea base?) you can transfer units from coast to base and inversely. The transport itself can also move from base to coast and inversely.

                  (Unit Sea/Cost transfer with help of another Unit):
                  When you put a unit on a coast near a sea base another unit can move from the base to the square where the 1st unit is (and inversely?).

                  (Transport Floating Bridge):
                  If you board a sea Transport with a land transport and move with the sea T out of the square, the land T will stay "floating" on the sea square! Repeating this you can make a bridge with land T!


                  Game Rules:
                  Default rules + :

                  no Do or Die
                  Random events
                  Non-Blind Research
                  Look First



                  -No turn restarting
                  -No commlink before contact
                  -Only one SE change/turn



                  I think we should authorise these bugs/features:


                  -18 (Reverse Engineering)

                  -21 (Unload in Flight)

                  -26 (no Vendetta after Stealing) : as Dreifeils wrote:
                  A probe team operation is a secret service operation and it's just the character of a secret service operation that the victim doesn't see / know it and has no possibility to act at once.
                  35-(Sea Artillery Combat)

                  44/45 (Stockpile Energy Bug)

                  63-(Upgrades in Workshop): OK, but without attacking the same turn!

                  76-(fire Artillery from Transport)

                  (Transport in Sea Base Trick):

                  (Unit Sea/Cost transfer with help of another Unit):

                  (Transport Floating Bridge)

                  And upgrade crawlers for SP's...


                  And forbid these:

                  1-(Extra growth w/ColonyPod)

                  2-(Multiple AirDrop)

                  4-(AI unfair Base Trade)

                  7-(Restart bonus)

                  16-(Editor Cheating)

                  19-(Probe to Rover Reverse Engineering)

                  22-(Terraformer Move-Again Trick)

                  25-(AI Withdrawal)

                  27-(Erase Vendetta Trick)

                  38-(Industry Switching with Crawlers Disbanding)

                  42/43-(Planetary Council Bribes) : We should make all elections/votes/bribes by e-mail first.

                  50-(Facilities in Queue trick)

                  65-(Air Defense with Vendetta only): It should be also for Nothing/Truce/Treaty without the approval of the other side!

                  71-(Terraforming Credit Up)

                  72-(Spying on Commlink Communications)

                  74-(Instant Patrol Upgrade Cheat)

                  75-(Citizen Remote Control)


                  What do you think of all this?


                  And how will you manage the Data Angels probe rating bug?

                  Comment


                  • #10
                    o_O I wasn't aware of the Data Angels probe rating bug.

                    I never looked at this bug list before, many of these bugs I didn't know existed. I don't think I've exploited any of them, and I won't start exploiting them.

                    This map is fine.

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                    • #11
                      The final map :
                      Attached Files

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                      • #12
                        And the first turn :
                        Attached Files

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                        • #13
                          up

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                          • #14
                            Since I have no news of eruditehamster for some time, I reset this game. If you are looking for a new game experience (since most games feature 3-4 players and IA's), you are welcome here!

                            Comment


                            • #15
                              You should get a CMN.
                              -- What history has taught us is that people do not learn from history.
                              -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

                              Comment

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