Some suggested build orders:(If the basename didn't appear, it's 'cos it doesn't need new build orders this turn)
- Arcadia University: a colony pod, to be sent to Zak
- Fort Buster: a creche (has the potential to grow fairly quickly)
- Fort Liberty: a rec commons (has a creche, and can be grown with adequate drone-control facilities)
- Iaci Base: a flying ginfreighter, for the Disco Volante podpopping. If unsuccessful, then a former (maybe even 2 - lots of fungus around Iaci - plus, we need to connect it to the road network from our about-to-be-expanded empire)
- Santiago Citadel: 2 more crawlers - needs a hab complex and a tree farm/holotheater/hybrid forest for further growth and crawlers will always be useful for MM'ing)
- Tegea Harbour: another crawler - or two (lotsa forests to work there, and same need as SC2 - can be used for eventual MM'ing)




With 3 more forest workers, it can build a crawler/turn! I tell you the investment in the Hybrid Forest will be mmmmhhh (Vishniac thinks of a hamburger!
).
I saw it mentioned in the Operation PuWi thread once, but no further.)

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