Yep. (on both counts)Originally posted by Master Zen
You do however understand the exploitish possibilities from fake wars to trigger/untrigger mobilization? Any team could have made fake wars to speed up peace time builds by constantly declaring war/making peace.
I think this is another big precedent that needs to be cleared up in future DGs.
Fake wars had already been used, or planned for, multiple times in the game for various reasons (getting around bugs, cancelling trades, leader generation, starting GAs). The mobilization bug had been deemed "The damage has already been done" by Trip. Combining the two would have been more powerful, but still the same fundamental exploits at use.
I'm not sure this mobilization bug used continually would be that much of a difference in this game though. The die was basically cast before Nationalism, as it generally is. And anyways, if all teams can do it, there isn't any advantage.


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