I'm confused. This is a tech advance that gives your units a free improvement to their chances to win? Would this be a new weapon type, facility, or what?Originally posted by sprucemoose3311
tech: lidar: realtime mapping of battlefield. greater chances of victory for unit, plus 1-2 line of sight at boarders.
There's almost no circumstance where such a unit would be worthwhile. I'd rather use the support to have an additional combat unit, and continue to either rely on normal field regeneration, or retire to a base.tech: mobile war center: allows construction of movable unit that gives units capability to heal when in war center. Gives units parimeter defense bonus while garrisoned at mobile war center.
Firaxians aren't in either the originan or expansion, they're a player-made faction.The original factions from AC and expansion (minus the Firaxians)
AKA - Free Drones.- a communist civilization (includes attempts to cause world wide class strife)
AKA - Planet Cult.- a second religious faction
What kind of bonus would that give, exactly?- a faction fiercly dedicated to an emperor
Again, I'm not sure that 'Justice' forms an ideology, in the strictest sense, being as subjective as it is.- a faction totally dedicated to justice (the UN is more dedicated to bureaucracy)
I don't see that the nuts and bolts minutia of the form of government should cloud its fundamental philosophy. In other words, nobody cares whether you call your legislative body a Senate, a Duma, a Parliament or whatever, so long as it's a representative body elected by a free and fair referrendum.-govt structure choices (separate from govt type): parliament, senate, bicameral, bureaucratic
Look up 'Police State' in a dictionary.-govt type: fascist, totalitarian, etc.
Again, I refer you to your favorite dictionary or thesaurus. All of these are currently encompassed by the SE choices available in SMAC.-social engineering: ecological, consumerism, police repression, slavery, eugenics, militaristic (use propaganda to gain support of population), scientific, and more if anyone can think of them.
And again, most factions already have preferred and/or forbidden SE choices, as well as innate bonuses that synergize with SE effects.- social engineering is tied to faction
As to my own wishlist, my only wish to Firaxis is that they upgrade the graphics, and allow full customization of the game mechanics. By allowing players to edit the tech progression, SE choices and base unit and facility costs, they will allow experienced players to address any of the inevitable balance issues that will accrue once the game has been played. Oh, and a scriptable/customizable AI would also be very nice.