Originally posted by Martin Gühmann
So g represents a good but of what type is this g? It shouldn't be a problem to guess if you know what type the argument of HasResource is of.
So g represents a good but of what type is this g? It shouldn't be a problem to guess if you know what type the argument of HasResource is of.
So I think I have to do something that checks true or false if he unit has the NeedsCity Good than it checks if true or false if the good is collecting it. I dig more but my try retyping the code and trying to compile it. I may get lucky.
Comment