It's a good idea. Jesus Munoz used it in his WW1 scenario which you can find on the Spanish site. He put immobile infantry of major powers in neutral cities as triggers, eg. a British unit in Brussels, a Russian unit in Belgrade, etc.

Germany starts off at war with only france and russia,
Germany would have to capture poland, Lithuania, Lavita, capture paris and
sevreal northern france cities as well as a few french colanies, and at the same time, help austria-hungary defeat serbia and capture sevrel russian cities in
western ukraine, the only way to quickly defeat france would be to go through belgium, and if germany attacks belgium then britain would declare war on germany. I did a lot of research on the causes and ambitions of ww1 and came up with this. What do you think?![]()
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It's a good idea. Jesus Munoz used it in his WW1 scenario which you can find on the Spanish site. He put immobile infantry of major powers in neutral cities as triggers, eg. a British unit in Brussels, a Russian unit in Belgrade, etc.

and mabe a transport ship ferrying supplies that when you sink it the us declares war, the special transport would be identacle to the regular transports but if u sink it the us will declare war. It would show up around 1917 and it's sinking would represent the sinking of the laconia.![]()
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What about the Ottoman Empire? How big of a role will they have? And how deeply into Africa do you plan to run your colonial campaign?

the ottomon empire would need a way of falling apart,
mabe having not enough income to maintain it,
i guess they would want to rebuild themselves and reclaim
their former glory
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Perhaps also having certain Middle Eastern cities begin in civil disorder. And don't forget the British campaigns in the region. Oh, and thanks for the ship on my thread. It's great!

i have a pile of japanese pre-dreadnaughts and 1 semi-dreadnought, i'll post them sometime.![]()
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The Schlieffen plan was based on the idea that Russia required a long time to mobilise. Perhaps you could start with Russian units a long way away - how big a map are you planning to use? Perhaps you could use the events file to add new Russian units or perhaps Russian units are part built at the start of the scenario and it takes x moves to complete them.
RJM at Sleeper's
Fill me with the old familiar juice

all my info can be found here
http://www.worldwar1.com/reflib.htm
"Terrible! The Almighty cannot be provoked! A Higher Power has restored that order which unfortunately I was unable to maintain."
The Emperor upon hearing of the Archduke's assassination
"Now we can no longer hold back. It will be a terrible war."
The Emperors response to the German "blank check"
"Also Doch! (It has come after all!)"
The Emperor on Serbian mobilization
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and here is a map of europe in 1914
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The map would be a map of the world but europe would need to be enlarged so that there is more room for things in europe, i need to do a lot of research into what each side would be doing.
The civs would probably be
-Great britain and the commonwealth,
-The Russian Empire
-Germany, Austria, Turkey
-France
-Italy
-Japan
-The US
-Neutral Nations
a european version's civs
Britain
France
Russia
Germany
Austria
Turkey
Italy
Neutrals
Last edited by Broken_Erika; January 2, 2005 at 03:06.
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In which civ version shall it be made?
"I realise I hold the key to freedom,
I cannot let my life be ruled by threads" The Web Frogs
Middle East!

Will your tech tree include poison gas? flame thrower? tanks? creeping barrage?
Presumably the first three could be available to all industrial nations, just a matter of deciding which to go for first.
Perhaps the creeping barrage could be preceeded by something - artillery bombardment?
Do you have any thoughts on including (or not) Gallipolli?
RJM at Sleeper's
Fill me with the old familiar juice

mabe tot, but probably mge, tot doesn't like my system for some reason![]()
(i am in way over my head here![]()
)
i guess gallipoli could be represented by a seires
of fortresses with high defence units, and a lot of troops would be needed to take it, like 1 open land square and a line of fortresses with fortified turkish soldiers,![]()
Last edited by Broken_Erika; December 31, 2004 at 18:50.
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germany's answer to the british whippet tank, i don't think any of them saw any action, after the armistice germany sold all of them to sweden. Sweden had them in ww2![]()
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I think the tanks will be set up like this
British MKIV, Move-1, attack12, defence-5, hp-3 cost-12
French Schneider, move-1, attack10,defence3,hp3,cost12
German A7V, move-1, attack-14, defence6,hp-3, cost15
edit: come to think of it, i will make the german tank more expencive,
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Units so far![]()
compiling units is my strong point![]()
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I originally was just posting my ww1 scenario ideas, i had no intention of actually making a scenario,But then i figured, What the hell, and started throwing things together
![]()
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Those units look great, Erika! I've never been good at graphic-making, but I certainly appreciate expertise in the field.
BTW, by the look of the units layout, I see you've decided on European over global in scope. Probably a good choice, as Germany had minimal power in its colonies at the time.

I'm thinking that there will be two senarios, a european version and a global version,(Hint, in global version, don't play italy, unless you like to die horribly early in the game)
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Here's some advice. Make the neutrals a bunch of barbarian cities with immobile defense infantry in them (that's what I often do). That way, you can give Turkey it's own player on the global map (or maybe China).

When are you planning to start - I mean at what date will the scenario begin? You mentioned that a German attack on Belgium will bring Britain into the war, so I assume you're starting around July 1914. I presume a German attack on Russia will bring France into the war and vice versa - otherwise Germany doesn't need to face a war on 2 fronts. Similarly, any attack on Austria-Hungary brings Germany into the war - or are you planning to have Germany and Austria-Hungary as a single country? If you set up alliances at the begining, can you do anything to prevent separate peace treaties between the beligerants - tricky this one, since actually, Russia did sign a separate peace treaty in the end.
Once the war starts, how do you ensure that it bogs down into trench warfare?
It should be an interesting scenario - it will be interesting to see how closely the human player follows the actual course of events and what alternatives you allow them.
RJM at Sleeper's
Fill me with the old familiar juice

I couldn't agree more, seeing as more than half are by fairline and most of the rest are by Nemo, Case and some other very good artists.Originally posted by Patine
Those units look great, Erika! I've never been good at graphic-making, but I certainly appreciate expertise in the field.![]()
This could be accomplished by giving both sides a line of D=99 stationary units that represent the lines of trenches. Any and all direct attacks would be futile. The only alternative would be to use amphib operations.Originally posted by rjmatsleepers
Once the war starts, how do you ensure that it bogs down into trench warfare?
A Gallipoli in Europe sounds interesting. For players, the difficulty of such an operation would depend on whether or not aircraft have 2 turn movement. Events would have to be used to create AI invasions.
As a general question, how would the global version significantly differ from curtsibling's excellent Kaiser scen?
Excerpts from the Manual of the Civilization Fanatic :
Money can buy happiness, just raise the luxury rate to 50%.
Money is not the root of all evil, it is the root of great empires.

I'd rename fortresses 'Trenches' and give the units relatively high defense and 2 or 3 HP to infantry and MG's, so that units on a fortress get a tremendous bonus...Originally posted by AGRICOLA
This could be accomplished by giving both sides a line of D=99 stationary units that represent the lines of trenches. Any and all direct attacks would be futile. The only alternative would be to use amphib operations.
Indifference is Bliss

IŽd suggest you start in August since no German troops poured into Belgium in July as far as I know ...
I further suggest you make cavalry more generic units so you *could* use more different unit types then
Keep it up![]()

I would quible about the two turkish infantry units- the early fez uniform was out even before the Balkans wars of 1912-1913 or the war with Italy for Tripoli- you could use the slot for something else.
Ditto for the old 1870's Russia uniform. Those are two slots you might give to better warplanes, depending on how important aircraft are.
If you don't like reality, change it! me
"Oh no! I am bested!" Drake :(
"it is dangerous to be right when the government is wrong" Voltaire
"Patriotism is a pernecious, psychopathic form of idiocy" George Bernard Shaw

thats just a pre-pre-pre-pre-alpha units compiolation![]()
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like how the fortified trench graphic is a pink box that says "trench?"![]()
![]()
what do you think about the ships![]()
Instructions for quick wash:
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How should i make the A7V?, i know that it was twice as fast as the MKIV, more powerful and had better armor, but poor trench crossing abilities, i know that the schneider will just flat out suck but i can't seem to figure out how to acurately represent the A7V's stregnth and weaknesses,![]()
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They are all very well done, but why does each navy have a special ship unit? Do they have some game significance?Originally posted by Broken_Erika
what do you think about the ships![]()
As for German armor, honestly, the Germans had little and highly ineffectual and unimportant armor-Storm Troopers are MUCH more important to have for the Germans than German tanks, since it was new infrantry tactics that almost brought a breakthrough by the Germans in 1918.
If you don't like reality, change it! me
"Oh no! I am bested!" Drake :(
"it is dangerous to be right when the government is wrong" Voltaire
"Patriotism is a pernecious, psychopathic form of idiocy" George Bernard Shaw

perhaps making the road multiplier 2, and givin all tanks 1 move and the all as roads flag, while giving the A7V 3 or 4 moves but suffers from terrain?Originally posted by Broken_Erika
How should i make the A7V?, i know that it was twice as fast as the MKIV, more powerful and had better armor, but poor trench crossing abilities, i know that the schneider will just flat out suck but i can't seem to figure out how to acurately represent the A7V's stregnth and weaknesses,![]()
Indifference is Bliss
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