I don't think the problem lies there either, I just think I need to understand it to understand where the problem does lie .Originally posted by Martin Gühmann
The aui components are common componets widly used in the code, therefore I don't think the problem lies there.
Yes. I noticed that too. But I suspect that the use there is superfluous and the result doesn't actually appear anywhere in the game...The SPRiskLevelStringTable is also used in spnewgamewindow.cpp and so far there are no reports that there is something wrong.
Anyway, after a couple of days thinking about it I have an idea what to try next.