
How about if we move the government discussion to the Balancing the Governments thread? I just bumped that thread by responding to Dominae's latest post there.
And her eyes have all the seeming of a demon's that is dreaming...
Something funny that i noticed while playing this game with the AU version : Even i built the Shakespeares Theater which acts as hospital - i was still able to build a hospital
I ofcourse did not build one, but was just curious, if theres some meaning to this, or if its just another C3C bug ?
Other notes: Great game, very challenging when youre not allowed to attack in early game.
IMO Facist government basically is still unuseful, even with the SPHQ. Cash rushing is just too powerful compared to pop rushing - i had tens of thousands of cash lying around soon after turning facist, and nothing to do with them.
I think the idea of combining Facist/Communist techs could be something, or then massive increase to War Weariness under Rep/Dem govts, its just too easy to wage war under those now.
/edit: sorry about the government discussion, didnt read till the end before posting![]()

The Hospital / Shakesphere's Bug was introduced in Conquests 1.0 and was never fixed.
1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
Templar Science Minister
AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now. :mad:
OK, ThanksOriginally posted by joncnunn
The Hospital / Shakesphere's Bug was introduced in Conquests 1.0 and was never fixed.Just never noticed that one before, so rare to build that one usually
Maybe AU Mod should/could fix this
![]()

You need 5 Hospitals to be able to build the Battlefield Medicine. I guess that's why Shakespeare's Theatre doesn't stop a city from building a Hospital. It's not a bug.Originally posted by Conqueror
Something funny that i noticed while playing this game with the AU version : Even i built the Shakespeares Theater which acts as hospital - i was still able to build a hospital![]()
Seriously. Kung freaking fu.

Except building Battlefield Medicine doesn't remove Hospital from the list of improvements for the city in which Shakesphere was built.
1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
Templar Science Minister
AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now. :mad:
Did no one finish this game?

I did... I am being DAR/AAR-challenged, as usual.![]()
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
I had my hard drive crash a couple of weeks ago (for the second time in two years!). I'm guessing all my saves, screenshots and log are lost. I was about 20 turns before the end of my game...maybe it's a good thing, those last turns would have taken many hours to play out.Originally posted by Lord Nuclear
Did no one finish this game?
And her eyes have all the seeming of a demon's that is dreaming...

Wimp... I DEMAND that you finish, Dominae!!
(Do so, and Ill do my AARs)
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.

I don't really view the Shakespeare's/Hospital situation as a bug. Yes, the build queue would be slightly easier to work with if building Shakespeare's eliminated hospitals from the list of choices (and, similarly, if building Hoover's eliminated coal and solar plants from the list of build choices since they are redundant with the free hydro plants). But I view such matters as a feature that the developers could have chosen to implement but didn't, not as an actual bug.

Could you guys do it separately? Some people would like to read about the fireworks you unleashed. You know, like, it this decade.Originally posted by Theseus
Wimp... I DEMAND that you finish, Dominae!!
(Do so, and Ill do my AARs)
![]()
Seriously. Kung freaking fu.

Still going, still taking notes for DARs....Originally posted by Lord Nuclear
Did no one finish this game?
Christmas took me away from home, and I left the game trying to work out how to avoid losing 200 sheilds to a mis-timed prebuild.
I really wish I could do my report, but I honestly lost (almost) everything with my hard drive, including save games! I do have a one save that I sent myself by email over the holidays, but it's about an era too old. Theseus is succeeding in making me feel guilty, however, so I might just dig it up.
And her eyes have all the seeming of a demon's that is dreaming...

* I hated not being able to engage in early warfare!!!
* Conquest of the home continent WAS too easy... Going back to experiments I did two years ago (!), I think we should always try to see the generation of a KAI on the home continent, which is prolly best done with a less-than-default number of AI civs.
* The lack of cultural expansion in Fascism just SUCKS. I doubt that I will ever play that government again, simply for that reason.
* That being said, I believe that it is a government that should get INSANE unit support, to distinguish it as a warmonger gov from the representative govs... in my last turn of build-up before attacking the Celts, I had 611 units with only 344 allowed. This was perhaps partially due to some last-minute poprushing to get the attack force complete, but still!! :doitnow: Perhaps Fascism should just get FREE unit support?And I agree with the general tenor of discussion: Republic (although I hate it if too early) is just TOO good overall.
* For some reason, I couldn't build a SPHQ, which was a bummer. I built one recently on Communism, and loved it. Even so, I was able to poprush enough on the Celt continent to gain some reasonably productive cities... so, whether Fascim or Communism, I think I am OK with corruption as it stands.
* F-15s are worthless.
* I'm pretty sure Dom's comments re Armies were off-target... AFAIK, we have them set for one unit only, 4 extra hp, and combat bonii. I saw a number of really good AI uses, btw, inlcuding Light Cav, Heavy Cav, Guerrilla, and MechInf.![]()
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
Are you suggesting any changed to the F-15?

No, not yet, but that bears some thinking.Originally posted by Lord Nuclear
Are you suggesting any changed to the F-15?
From a GA perspective, it is so late in the game as to be virtually useless.
Otherwise, it might be neat if it were as powerful a weapon, against EVERYTHING except stealth platforms, as it is in the RW. That would've been sort of fun, to think of it, against the Celts: deploy my 30+ F-15s, and own the skies.![]()
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.

::walks meekly in::
I don't recall enough of your posting history to know if I will be preaching to the Pope (he generally behavior better than most choirs I've met...), but in terms of triggering an American GA you are - from what I have experienced playing the Americans almost without exception in vanilla Civ3, and some in C3C - probably better off doing a wonder-driven GA than waiting for the F-15, which I never built much anyway when I played the Americans.Originally posted by Theseus
From a GA perspective, it is so late in the game as to be virtually useless.
The good thing about this is that you can fight and fight and fight to your heart's content without worrying (knowing, in the case of several UUs) that your best unit is going to trigger a GA when you don't want one. The bad thing is why I never play religious civs anymore: you build a wonder because you want it, but you have to deal with an inopportune GA.
::walks meekly out::

OT:
I don't recall enough of your posting history to know if I will be preaching to the Pope
No, Theseus is the Cardinal...
(of Hurricane, IIRC)
You just wasted six ... no, seven ... seconds of your life reading this sentence.

You need Espionage to build the SPHQ. Did you have it? If yes, and still unable to build the SPHQ, then you might have been playing with stock rules.Originally posted by Theseus
* For some reason, I couldn't build a SPHQ, which was a bummer. I built one recently on Communism, and loved it. Even so, I was able to poprush enough on the Celt continent to gain some reasonably productive cities... so, whether Fascim or Communism, I think I am OK with corruption as it stands.
Seriously. Kung freaking fu.

1. I liked the restriction of no conquest unless in (a particular govn) fasc, might use this again in the future, perhaps non-rep governs.
2. Keeping peace through trade works, just dont get too greedy.
3. I see no value at present in Fascism, it was another intesting restriction to a standard conquest / dom game, but I have not been converted.
4. I made some effort through tech trading to keep the other continent balanced, and easier to conquer later, but the post game movie showed a significantly greater number of cities trading hands than I am used to seeeing, until Russia dominated. Then again, I dont often hang on until the late modern era.
5. The most interesting part of the game, was an (too?) early move to Fasc, followed by a low unit number war with Rome to capture key strategic resources (coal & saltpeter). This is when the game might have been lost.
6. F15s are resonably weak, but they come so late its no big deal. I thought they had stealth attack? If they had lethal land bombardment as well, that would make playing with them different.
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