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Thread: Huge AU Mod Successors

  1. #61
    snoopy369
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    I remember now, i had cut down their shields on purpose
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  2. #62
    Grandpa Troll
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    Ohh...TEMPLE OF ARTEMIS

    (well..I did say i was a MOE-RON!! )



    It was at 89 because of a few turns pasted when I got this message

    I believe when i switched from Mauseleum to ToA it was at 102..

    Gramps
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  3. #63
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    Originally posted by snoopy369
    I remember now, i had cut down their shields on purpose
    ..and I tried to do exactly as told..

    shame shame shame..
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  4. #64
    snoopy369
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    ToA:

    Depending on context, either:

    ToA n. abbrev.: The Temple of Artemis, a Greek wonder of the ancient world dedicated to the Huntress, Artemis.

    or

    ToA n. abbrev. pl.: Terms of Adjudication, the terms under which a decision on a matter is rendered, particularly in a grudge match; ie. Conmcb vs Beta, or Aqualung vs. Modo. Preferably involving the spilling of blood, or at least cheap red wine.
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  5. #65
    snoopy369
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    Well, I had cut down the shields to avoid building MoM too soon ... one was supposed to raise the shields back up again
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  6. #66
    snoopy369
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    But either way good try, you can't avoid it i don't think, ToA still takes 40 turns to complete with max shields
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  7. #67
    Grandpa Troll
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    Originally posted by snoopy369
    Well, I had cut down the shields to avoid building MoM too soon ... one was supposed to raise the shields back up again
    ok..lets try this UNO MAS TIME

    I am new..

    I told everyone..

    I also thought this was a game where we could choose what to do and what not to do..

    BUT

    Next turn

    I promise this:




    I will be looking good..
    Like these sexy Cow Calves
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  8. #68
    snoopy369
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    Oh, you can totally choose what to do or not to do. We can also choose to bug you about it But, in this case i was just meaning that I forgot what was going on.
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  9. #69
    Grandpa Troll
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    Originally posted by snoopy369
    Oh, you can totally choose what to do or not to do. We can also choose to bug you about it But, in this case i was just meaning that I forgot what was going on.
    heh heh heh..

    I see nuthin....

    NOTHZING!!
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  10. #70
    conmcb25
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    Originally posted by snoopy369
    ToA n. abbrev. pl.: Terms of Adjudication, the terms under which a decision on a matter is rendered, particularly in a grudge match; ie. Conmcb vs Beta, or Aqualung vs. Modo. Preferably involving the spilling of blood, or at least cheap red wine.
    In mine and beta's case its usually canadian beer
    *"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta

  11. #71
    snoopy369
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    lol

    Makahlua, feel free to play anytime I'm inserting you in the official play order ... now.
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  12. #72
    Grandpa Troll
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    please..makahlua..help us get back on track
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  13. #73
    Modo44
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    Good job there.

    I gues ToA was the effect of a Scientific Great Leader (SGL), because this wonder is simply too expensive to be built that fast. Another option would be a wonder cascade - someone might have had Pyramids going, or what not, and just got kicked into ToA. Oh well, we'll get al of those soon enough.

    So, I take it we have the Mausoleum in Trondheim?

    Snoopy, one thing concerning the turn order. I think it does matter, that there is as much time as possible between each player's turns. This way the game is truly out of your hands for a looong time. So keeping everyone in his spot is important IMO.
    Seriously. Kung freaking fu.

  14. #74
    Makahlua
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    Boys, boys, settle down!

    Right, I'm noting the Celts for the future 'pwnage' list 19 turns to monarchy, and nothing else to build inland, so.... Mausoleum it is. That'll let Trondhiem grow nice and big w/o so much unrest and maybe do future wonders Traded Philosophy for France's Mathematics, then dunned the Mongols for 94g and England for 102g for Philosophy. We are after all the great thinkers of the era, and must be properly reawrded for showing the right path ^^

    Managed to adjust the slider to get Monarchy in 15 turns, too Crap and crap. Athens built the Great Library, and Salamanca buit the Hanging Gardens I'd say yes it was a wonder cascade Modo Finished the Lighthouse in 50 AD but the Mongols beat us to the ivory dang it :/ And yes we're fighting Spain - they put Valencia where I was going to put another city and they're hogging all the fur The brave sailors of Grandpa's boat manged to locate the Persian before perishing to a fatal barbarian attack Kahlua Explorer just met the Koreans and another round of tech swapping esed. poly to Korea for Currency + 2g; poly,map, and HBR to France for Construction; Writing to Persia for 25g; Math to Mongols for 182 g; poly to england for 230g

    And I end my 1st reign by kicking us into the Middle Ages *rawr!* ^^

    Tech is aimed at Invention, of course and you're free to end the war with Spain, but secure Barcelona and those furs, plzkthx ? I highly recommend switching us to Monarchy now - I just wanted to finish CoL before my time was up (wasn't counting on that huge tech trade booty!) Sorry this took so long, i was role-paying at a tavern in a game I play off and on online
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  15. #75
    Makahlua
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    The beautiful Viking lands
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  16. #76
    Makahlua
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    Demographics
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  17. #77
    Modo44
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    Woohoo, the huge map will give us more and more good trades.


    Great job Datajack.


    Soo... it's like... ME AGAIN.


    Reminder to self: Medieval Age means we're down to 15 turns from now on!
    Seriously. Kung freaking fu.

  18. #78
    Modo44
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    Huge tech lead on everyone we know.

    We don't rule the demographics. On Monarch. WTF?

    Need land developed much, much faster. So every city does Workers NOW! Gross inefficiency spotted: moving two Workers to road a tile - error corrected where possible; won't happen again. Planning to switch to Monarchy after new Workers get to work (approximately 6 turns).

    Units being built in cities without Barracks. So I build more Barracks for you guys to use. They can be sold once we build Sun Tzu's Art of War.

    Somebody didn't use the lux slider. Somebody used too many scientists, so cities couldn't grow. Error corrected.

    Over 500gp in treasury. Set research to 90%. Feudalism in 28 turns, at -26gpt. Definately building some Libraries. We'll get the cash back in trades.

    I see the Spanish are dying. Continue extermination. We can milk others for cash.


    270 AD
    The French start the Great Wall.

    290 AD
    Found Faust's Revenge near Trondheim.

    300 AD
    After rallying troops, we enter Spanish territory again. They land an Archer near Grendpa's Pearl O'Mine. Dispatched by a passing Horseman and a Spearman.

    310 AD
    Attack Seville. Lose 1 Regular (OMFG) Swordsman, kill a Spearman and 2 Archers.
    Attack Santiago. Lose 1 Swordsman, capture the city.
    Dolphin Runner finds a green border. It's the Aztecs. They are, you guessed it, just another backward civ.
    Pearl's Pleasure Draft (wow, what a name full of different meanings... ) finds a yellow border. It's the Egyptians. Even more backward than the Aztecs. And just look at the picture below.

    Tip for Grandpa: Halting growth by using entertainers early on is suicide. Assigning scientists, might be good, depending on circumstances. But usually later in the game, or in very corrupt cities, not in your friggin core! Use the lux slider! Build Workers or Settlers, if cities get to maximum population! Sorry Maki, had to let this go.
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    Last edited by Modo44; December 2, 2004 at 05:20.
    Seriously. Kung freaking fu.

  19. #79
    Modo44
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    Keep apologizing for entering various "private" waters. Oh well, it's not like they can do anything about it.

    320 AD
    We have 31 Workers now, quite enough methinks. Anarchy!
    Attack and capture Seville. No losses.

    330 AD
    Enter Spanish lands near Toledo.
    Kahlua Explorer ends turn noticing black borders.

    340 AD
    Capture Toledo. Lost the other Regular Swordsman. Oh well.
    Kahlua Explorer meets the Zulu people. They don't even know Alphabet.

    350 AD
    Pearl's Pleasure Draft finds two unclaimed islands to the east of Persian lands. Worth claiming as staging grounds for invasions, methinks.

    360 AD
    (Auto)raze Murcia. 2 Swordsmen lost in the process.
    Capture Madrid.
    So much for the Spaniards.
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    Seriously. Kung freaking fu.

  20. #80
    Modo44
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    360 AD (continued)
    Dolphin Runner finds the Hitties. They have the Republic, they don't have Currency nor Contruction. We don't need the Republic, so we don't trade.
    Kahlua Explorer finds the Iroquis. They too have Republic, while lacking Currency and Construction. Might be they know the Hitties.

    370 AD
    Pearl's Pleasure Draft finds some red borders across the ocean. Who might that be?

    380 AD
    Waterbowl completes a Harbor during Anarchy. Nothing like a timed Forest Chop.
    The English start the Great Wall.
    Pearl's Pleasure Draft meets the Japanese people. They are backward, and they agree that the Viking achievements deserve a reward. They give us 84gp for Alphabet. Oh, yeah. Their forces outnumber us.

    390 AD
    Chief Modo establishes a new form of government - Monarchy. Now he's King. Not that anyone notices, being busy busy busy - building things again.

    400 AD
    Dolphin Runnder meets the G(r)eeks. They have Feudalism and Republic and won't sell anything.

    410 AD
    Managed to bring the Vikings back up in the Demographics, although only in Mfg. Goods for starters.

    And so, Modo retires (again ).

    Da mapp:
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    Last edited by Modo44; December 2, 2004 at 05:56.
    Seriously. Kung freaking fu.

  21. #81
    Modo44
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    Damographics.
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    Last edited by Modo44; December 2, 2004 at 06:00.
    Seriously. Kung freaking fu.

  22. #82
    Modo44
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    Da save. Remember, it's 15 turns now, not 20!
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    Last edited by Modo44; December 2, 2004 at 06:06.
    Seriously. Kung freaking fu.

  23. #83
    snoopy369
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    AD 410: Trade Code of Laws to France for 50gp (ath). One more turn of Feudalism! (-43gpt)
    AD 450: Feudalism! Aquire Monotheism from the Koreans and 39gp from them too. Trade Monotheism to Greece for ... 20 GPT and 80 gp! They won't give us republic, but they'll give us enough gold to get invention without stressing about it!

    That's it for this AM, I'll finish tonight after work
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  24. #84
    Grandpa Troll
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    so far so good and for the record i will learn more and obtain my B S in CIVIII from Y A University

    Peace

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  25. #85
    snoopy369
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    AD 460: Kahlua Explorer makes contact with the Chinese, and trades Code of Laws for 50gp (ath). Also, gets some chinese sailors drunk on a new mixture of alcoholic beverages and Chinese Tea, making what will later be called the "Long Island Iced Tea" by one tribe of earth denizens.

    AD 490: Trondheim begins a prebuild for Leonardo's Workshop, through Sun Tzu's War Academy. The intent is to mass-build archers who upgrade into Berserks, and save 50% on the upgrade costs with the Workshop, hence making it immediately more useful than the War Academy (and more likely to be built - with 30 other civs *scratch that* 22 other civs, we have a lot of competition) (I guess several have been wiped out already )

    AD 500: Kahlua Explorer continues her good luck by discovering the Sumerians, a vast tribe of infidels known mostly for their cheap clay tools and bejewelled rulers. They give us 13gpt and 20gp for Code of Laws, a massive overpayment that makes us wonder as to their military intentions. Still, they are far far away and not a concern at the moment, given they're about 20 techs behind us. Korea offers us 70gp for furs, which we gladly accept, given they're one of 2 countries who can take them. Persia offers 13gpt and 50gp for Philosophy, which is of course accepted. Zulus don't have Alphabet, so we take pity on them and gift it to them, hoping to gain one of their 12 (!) silks when they discover something useful like navigation. (Or when we gift it to them ) These deals all told have left us only -8gpt when at max (80%) science!

    AD 510: In a wave of fanfare and celebration, Red Baron, the first of our new Combat Galleys, has left the shores of the Viking Nation with one goal: Landing on the Mongol shores. Although this ultimate destination has yet to be *officially* revealed, it's obvious to anyone who is anyone that this stepping-stone to future greatness must first be achieved: the conquest of Mongolia.

    AD 530: Viking warriors make the shores of Mongolia for the first time, landing on the hills 112 of Darhan (89 of their ivory city Hovd). No war is declared ... yet. Red Baron returns for more hungry Viking warriors. Dolphin Runner makes contact with Germany, who has nothing of value either technically or monetarily - no luxuries other than Wines (0) ...

    AD 550: Celts complete Great Wall. Persians appear to have the same idea we do, and moved a large troop near Hovd. Both Medieval Infantry were moved next to the city in the hopes that the Persian attack is repulsed, but barely - so we can capture the city. However, it's a 1 size city, so perhaps a Settler would be more worth our while ... so Toledo changed over to a Settler, which is ready for you next turn to settle on the ivory. Having a second lux will be HUGE...
    Last edited by snoopy369; December 2, 2004 at 21:13.
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  26. #86
    snoopy369
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    The Sacred Save. I would implore my successor, GrandpaTroll, to desecrate the name of the Mongol Nation with all of his might ... until the Persians are plump, anyhow. And don't forget about the Archer -> Berserk upgrade - and the fun, fun, fun you can have with Amphibious units (ie the Berserker! ) I'm thinking a 30 unit archer prebuild, and then once invention hits and then Leonardo's Workshop is created with the Sun Tzu prebuild at Trondheim, you can cheaply upgrade the 30 unit archer prebuild (and maybe do some quick cash, 80% cash 20% luxuries for a few turns, should be a few hundred?) ... 30 berserk, on a dozen or 15 galleys, would be enough to take any city basically without opposition ... (And remember, when fighting with loaded galleys, keep your strongest galleys unloaded - ie, your Elite galleys should be empty, so they take the first hits and you don't lose any men to sunk ships. I recommend 1 empty elite or veteran galley for every 3 loaded ships - but do what you can. I haven't seen many AI ships anyhow.)
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  27. #87
    snoopy369
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    West coast of the continent ... whole thing wouldn't fit nicely on 800x800 (1024 resolution, of course) ...
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  28. #88
    snoopy369
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    And the East coast of the continent.
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  29. #89
    snoopy369
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    The invasion ...
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  30. #90
    snoopy369
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    And finally, the wondrous demographics. 2-4 in most important categories, 8 in land area which shocks me given the hugeness of our continent. Someone must own a lot of ocean
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