Sent.
Republic (or Monarchy) trade: A Republic gets the bonuses both when sending and recieving. The trading partner does not get the bonus; a Despotism recieving trade from a Republic still gets base value.
As for city building, do it spaceship style, if land is scarce, you can opt to pay a premium on the land. This could get messy though, so I'd opt for Spaced's method.
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There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild
Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd

Sent.
Cake and grief counseling will be available at the conclusion of the test. Thank you for helping us help you help us all!

(note to self-modify society rules with smiley's clarification about republic)
As for city building- I'm going to use my system for this game- whoever GMs next can use whatever system they like. I'll do it 1-2-1-2-etc.
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-->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944
I am sure you know what you mean by 1-2-1-2-etc........but I am equally sure I don't know what you mean![]()
/me(hoping Darkcloud isn't going to try to teach players how to dance
)
Edit: Sent
Edit2: What benefit does the National Rifle Assosiation give?
By the way I read that, the player with the NRA will have no advantage over a player without the NRA as they will be able to sneak attack?9. National Rifle Association- The First turn of a declared war is treated like a sneak attack. Only border cities may be taken.![]()
Last edited by Sparrowhawk; December 12, 2004 at 15:54.
The past is history. Tomorrow's a mystery. Today is a gift. That's why we call it the present.

Defensive wonder.
We're sorry, the voices in my head are not available at this time. Please try back again soon.

But what's the point? Does anyone actually use declared wars, anyway?![]()

Jonny- they used to use declared wars.
--
still need Spaced's orders
--
as for the explanation, sparrow,
Jonny- Build in A3,A4,A5,A6
muxec- Build in A3,A4,A5,A6
will end as
Jonny- built in A3,A5
muxec- built in A4,A6
It seems fair![]()
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-->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

Sorry, orders in the morning.
DC,
What we were talking about is this situation.
There are only 10 squares left on the map (all else has cities).
Player 1 wants to build 7
Player 2 wants to build 2
Player 3 wants to build 8
Player 4 wants to build 4
Player 5 wants to build 10
Player 6 wants to build 6...etc. Too many build orders, not enough space.
We're sorry, the voices in my head are not available at this time. Please try back again soon.
and in game 4 I processed orders in the order they came in.......first to send in orders got their cities as requested, last to send in probably missed out entirely.
(and assuming they sent in order, using Spaced's example above):
Player 1 gets 7
Player 2 gets 2
Player 3 gets 1
Player 4 gets 0
Player 5 gets 0
Player 6 gets 0
In game 5 Spaced prorated it, so to use his example:
Player 1 gets 7/37 * 10 = 2
Player 2 gets 2/37 * 10 = 0
Player 3 gets 8/37 * 10 = 2
Player 4 gets 4/37 * 10 = 1
Player 5 gets 10/37 * 10 = 3
Player 6 gets 6/37 * 10 = 2
Obviously both of the above examples depend on where the squares are available, and who has common borders to the available squares (though in this map with the wrap around sides, this is much less of a problem).![]()
The past is history. Tomorrow's a mystery. Today is a gift. That's why we call it the present.
The intention for the National Rifle Association:
After the first turn of a sneak attack, the following turn becomes the first turn of a declared war.
Visit First Cultural Industries
There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild
Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd
But how is that different then a sneak attack?
If someone does a sneak attack, the following turn is the first turn of the declared war?
Or am I missing the point (as I suspect I am)?
![]()
The past is history. Tomorrow's a mystery. Today is a gift. That's why we call it the present.

sent.
We're sorry, the voices in my head are not available at this time. Please try back again soon.
Is the next turn also subject to sneak attack restrictions?

*Edit*
People need to build more wonders...
We have two super-wonder powerhouses here and no challengers really to speak of...
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-->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

Here's the Map!
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-->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

We also have a huge great divide in the middle of the map!![]()
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-->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

Code:
Society Cities Tech Army SS Parts Nukes SDI Gold Muxec 7 11 6 0 0 0 1190 Whoha 15 10 16 0 0 0 901 :) Smiley 23 12 21 0 0 0 6352 Spaced Cowboy 30 12 0 0 0 0 2565 Vlad Antlerkov 9 11 78 0 0 0 333 Jonny X X X X X X X Sparrowhawk 24 13 179 0 0 0 4941 Kassiopeia 12 13 61 0 0 0 4112
Last edited by DarkCloud; December 16, 2004 at 09:35.
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-->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

DAY 6:The Wonders
1500 AD
As the nuclear age dawns upon this preternaturally old grouping of societies, new advances such as Space Flight are discovered and traded, lending new power to old giants such as the Coven of Hawks and Imperial Finland.
In other news, the Coven of Hawks developed four new wonders, wowing the competition and becoming a major contendor for a Cultural victory as their armies threaten The Empire of the Spaced Dudes- after sabotauging the Emperor's development of armies.
Other empires made the change to republic- Smiley and Kassiopeia for two.
Elector Sparrow meanwhile renamed several of the cities he had captured from Jonny to bring them more in align with the rest of his empire's theme.
TECH COSTS
#9 Representative Government (39)
#10 Mass Education (94)
#11 Nuclear Fission (254)
#12 Miniaturization (576)
#13 Space Flight (932)
#14 The Laser (1508)
#15 Fusion Power (2440)
Espionage
Spaced Cowboy (2)
Whoha (1)-
muxec (1)
Smiley (1)
Sparrowhawk (1) - Sabotauge Spaced Cowboy's Army production
Vlad (1) - Sabotauge Kassiopeia's Army Production
Espionage End Game
Trade
Whoha (8)--->Smiley (552 gp/704 gp)
muxec (8)--->Spaced Cowboy (552 gp/704 gp)
Smiley (11)--> Spaced Cowboy (1089 gp/1331 gp)
Kassiopeia (10)--> Sparrowhawk (800 gp/2000 gp)
Sparrowhawk (10)--> Kassiopeia (1800 gp/1000 gp)
Vlad Antlerkov (9)---> Smiley (711 gp/891 gp)
Spaced Cowboy (8)---> Smiley (792 gp/968 gp)
Spaced Cowboy (3)---> Muxec (207 gp/264 gp)
City Construction
Whoha (6)--> Nuka-Nukastan (A1),-Nukitopia (A2),-Nukhopolis (A3), -Greater Nuktopolis (B1), -Lesser, Nuktopolis (C1), -Outer Nuktopolis (D1)
muxec (1)--> Helmholtztown (H3)
Sparrowhawk (3)--> Duck (A8), Chicken (A11), Goose (A12)
Spaced Cowboy (20)--> College-Station (I12), Brownsville (J12), Lubbock (K12), Abeline (L12), Plano (L5), Grapevine (K5), Highland Park (J5), Paris (I5), Italy (H5), Denton (G5), Carrollton (G4), Coppell (H1), Klondike (H3), Commerce (H2), Cooper (I1), Grand Pairie (J1), Eagle Pass (K1), Brazoria (L1), Arlington (L2), Irving (L3), Richardson (L4), Baytown (K2), Mesquite (K3), Texas City (K4)
Technology
Tech 9 Whoha, muxec
Tech 10 Whoha, Vlad Antelrkov, muxec
Tech 11 Sparrowhawk, Vlad Antlerkov, muxec
Tech 12 Sparrowhawk, Spaced Cowboy
Tech 13 Sparrowhawk
Armies
muxec ---> 6 armies
Sparrowhawk---> 114 armies
Vlad Antlerkov--->69 armies
Spaced Cowboy---> 80 armies SABOTAUGED!
Foreign Aid
Tech 11,12,13 Kassiopeia from Sparrowhawk
Tech 12 to Smiley from Spaced Cowboy
Government Changes
Smiley -- Republic
Kassiopeia -- Republic
Wonder Construction
Trans-Siberian Railroad (D8) 352
University of California (D9) 352
KGB (B9) 351
Majestic-12 (C8) 351
Wars
Sparrowhawk---Spaced Cowboy
New Tech Costs
#11 Nuclear Fission (51)
#12 Miniaturization (329)
#13 Space Flight (666)
#14 The Laser (1508)
#15 Fusion Power (2440)
--
The Players
Vlad Antlerkov-
Dictator of the The Empire of Somewhat Moderately Evilness
-The Evil Capital (J9)
-Citadel of Discomfort (J8)
-ChrisTrubyLand (I8)
-Laughs Evilly (H8)
-You Fail It (J10)
-Weapons of Mass Destruction (H7)
-Placeholder 1 (I9)
-Placeholder 2 (J11)
-Placeholder 3 (K10)
Spaced Cowboy
Emperor of The Empire of the Dudes
-Dude Ranch (J3)
-Cowtown (I3)
-Cowpatty (J2)
-Dallas (I2)
-Houston (K2)
-San Antonio (L2)
-Austin (J4)
-Waco (J5)
-Abilene (I4)
-Sweetwater (H4)
-College-Station (I12)
-Brownsville (J12)
-Lubbock (K12)
-Abeline (L12)
-Plano (L5)
-Grapevine (K5)
-Highland Park (J5)
-Paris (I5)
-Italy (H5)
-Denton (G5)
-Carrollton (G4)
-Coppell (H1)
-Klondike (H3)
-Commerce (H2)
-Cooper (I1)
-Grand Pairie (J1)
-Eagle Pass (K1)
-Brazoria (L1)
-Arlington (L2)
-Irving (L3)
-Richardson (L4)
-Baytown (K2)
-Mesquite (K3)
-Texas City (K4)
Whoha
Dictator of The Most Evil of Empires
-Medial Nukisatan (C2)
-Greater Nukistan (C3)
-Lessser Nukistan (C4)
-Southern Nukistan (D2)
-Deadly Nukistan (D3)
-Nuclear Wastes (B2)
-Nuclear Tower (B3)
-Nuclear Dungeons (B4)
-Nuclear Malaise (D4)
-Nuka-Nukastan (A1)
-Nukitopia (A2)
-Nukhopolis (A3)
-Greater Nuktopolis (B1)
-Lesser Nuktopolis (C1)
-Outer Nuktopolis (D1)
Smiley
President-Emperor of The United States of Canada
-Montréal (J6)
-New York (K6)
-Vancouver (K7)
-San Francisco (L7)
-Denver (K8)
-Juneau (L8)
-Pittsburgh (K9)
-Santa Fe (L9)
-Miami (K10)
-Tampa Bay (L10)
-Boston (K11)
-Los Angeles (L11)
-San Diego (L6)
-Sacramento (A6)
-Chicago (A7)
-Las Vegas (A5)
-Salt Lake City (A4)
-Seattle (J7)
-Philadelphia (I6)
-Portland (H6)
-Cincinnati (G6)
-Cleveland (F6)
Jonny
Emperor-For-Life of The Empire of Enlightenment
EXECUTED
Sparrowhawk
Elector Sparrow of the Republic (Coven) of Hawks
-Falcon (C9)
-Vulture (D9)
-Raven (B9)
-Eagle (A9)
-Cardinal (E9)
-Seagull (A10)
-Wren (E8)
-Swan (B8)
-Crow (B7)
-Osprey (B6)
-Pelican (B5)
-Pigeon (E7)
-Partridge (E6)
-Bluejay (D6)
-Swallow (D5)
-Peacock [Siddhartha] (C6)
-Roadrunner [Gotama] (C5)
-Flamingo [Schopenhauer] (C7)
-Blackbird [Buddah] (D7)
-Mockingbird [Lao-Tzu] (C8)
-Grouse [Nietzsche] (D8)
-Duck (A8)
-Chicken (A11)
-Goose (A12)
muxec
Spiritual Leader of The Not So Bad Empire
-Grand Citadel (F2)
-The Maddening (F1)
-Far Maddening (F3)
-muxeciopolis (G1)
-muxecitopia (G2)
-muxeciovania (G3)
-Helmholtztown (H3)
Kassiopeia
Overlord Elector of Imperial Finland
-Helinski (F10)
-Suomithreadii (G10)
-Mänttä (G9)
-Nurmijärvi (G11)
-Tampere (H10)
-Kalevala (H11)
-"Vilppula" (H9)
-"Oulu" (I11)
-"Turku" (I10)
-"Porvoo" (G8)
-"Viipuri" (I9)
-"Sortavala" (F9)
Last edited by DarkCloud; December 16, 2004 at 09:34.
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-->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

Possible Errors
Sparrows trade income?
Smiley and Kassiopeia's Final income... becaues I'm not sure the program did the halving correctly and I had to do it manually myself... wasting about 10 minutes doing so.
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-->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

My gold cannot possibly be correct.
Sparrow...you want a piece of me?
We're sorry, the voices in my head are not available at this time. Please try back again soon.
Oh yea, that was retarded of me wasnt it DC, build no armies and defend that production. anyway sent.
Ditto, but I think it is easily fixed, I think all that is missing is Kassiopeia's Trade to me.Originally posted by Spaced Cowboy
My gold cannot possibly be correct.
Not especially but as Darkcloud correctly points out, no one else seems to be building wonders, and I suspected you would build a few more this turn, so I declared war anticipating that I would have to take your wonders away from you to keep you from winning the gameSparrow...you want a piece of me?(Since no one else seems worried about that
). I really didn't expect to complete 4 wonders this turn
I am neither interested in a Wonder Victory nor a war with the Spaced Dudes, however I must play the hand I am dealt, and if that means attacking you, then so be it.
___________________________
Two questions for Darkcloud or anyone that cares to offer an opinion......
1) Can you use your spies in the same turn as a revolution (or do you even get a spy in a revolution turn)?
2) Can you provide Foreign Aid in more then one area? (Either two things to different societies....DrSpike gifts 100 Armies to Jamski and Technology #12 to Joncha, the same thing to two societies.....DrSpike gifts Technology #12 to Joncha and Jamski, or two things to the same Society....DrSpike gifts Jamski 100 Armies and Tech #12) The way I read the rules the 1st and 2nd are not allowed, the 3rd is.......but I am not sure i am reading it right
/me![]()
The past is history. Tomorrow's a mystery. Today is a gift. That's why we call it the present.

Spaced
I fixed that- not quite sure why it was wrong.
Whoha
I'll leave you some leeway and assume that you didn't use that spy.
-
---
Sparrow
Your foreign trade with Kass- I'll recalculate.
Other than Sparrow and Smiley, everyone should be all right now.
As for your other questions-
1.) I think you should get a spy in the same turn as the revolution and that'll be house rules now. Though in future games, it might be a good idea to forbid them because of overpowering.
2.) I want to limit it in just one area BUT there is no law against sending both gold and tech...
as it is now you can only give foreign aid to one soceity at a time though.
What I think this game should run at least this TIME as is to forbid giving two different types of aid as that could be potentially unbalancing.
Therefor you could give unlimited armies or tech, but not both together.
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-->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

There. Everything should be good and fixed now.
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-->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944
sent
Visit First Cultural Industries
There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild
Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd

fixed tech 11 cost- it's now 51 gp instead of 132... because I didn't notice that muxec teched up.
-->Visit CGN!
-->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944
Sent Orders! (and they are long......I apologize in advance.....trying to allow for any contingency)
/me![]()
The past is history. Tomorrow's a mystery. Today is a gift. That's why we call it the present.

sent
We're sorry, the voices in my head are not available at this time. Please try back again soon.

Sent (twice :squeamish: ).
Cake and grief counseling will be available at the conclusion of the test. Thank you for helping us help you help us all!
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