[Edit 3/17/01 by Mark]
The important proceeding discussion to which John alludes is the old Graphics Thread that the BB software ate! A backup copy now graces our web site. It has a lot of good ideas on where we should go for both the map and unit graphics in Clash, although nothing final has been decided on most issues. This current thread will make more sense to you if you at least skim the old Graphics Thread first. If you want to talk about map graphics, this thread is not the right place. You should go to the Map Graphics thread.
Let's get these vital graphics specifications discussions going again!
[/Edit]
Well, lets try this again. I suppose if your new the best bet would be to read the archived thread, and if your not to try and remember all that went before.
I'm moving flat and working double hard for the next couple of weeks, so there won't be much new to look at for that period. So, before I next put pen to paper to draw the new set of TFs I would welcome any and all suggestions. Get them in early to give them the best chance of inclusion in the next set of TF trial graphics.
[This message has been edited by Mark_Everson (edited March 17, 2001).]


. It has a lot of good ideas on where we should go for both the map and unit graphics in Clash, although nothing final has been decided on most issues. This current thread will make more sense to you if you at least skim the old Graphics Thread first. If you want to talk about map graphics, this thread is not the right place. You should go to the
Not 20 types/cultures, initially, though!





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