Hey F_Smith:
The overall plan sounds cool. It will be really fun to play around with a demo.
One clarification. Government is a one-per-Civ item AFAIK. So each Civ should have but one Government object. Possibly Provinces should have a ProvGovt object for tweaking at the provincial level as I mentioned either in this or a related thread.
The overall plan sounds cool. It will be really fun to play around with a demo.
One clarification. Government is a one-per-Civ item AFAIK. So each Civ should have but one Government object. Possibly Provinces should have a ProvGovt object for tweaking at the provincial level as I mentioned either in this or a related thread.
). I think that Brian Reynolds and his team subconsciously tapped into the essence of the powers that be in the world. In some societies, some contributions are considered much more important than others. So how can the same model represent two elementally different societies, such as the Middle Ages (where Land was everything) and the 21st century (where Science will be everything)? But on with my main line of thought...
). The problem is how do we divide the income spectrum, so that it's form corresponds to the attributes of the classes. I have tried to achieve this with the two Plain Classes, but I still don't know if this works. Below I present one case of class distribution, along the line of percentile contribution of Labor and Capital to their income, which is more correspondent to the political profile than the plain income range (the cantilever rule applies). The spectrum in these examples consists of 5 groups, but one could have much more, if one wants to do number crunching. The population is 50 heads (50.000 people) and I assumed ID=8.
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