All, re: customisable buttons/data onscreen...
Yeah, if our philosophy is to give the user what they want (no matter how ill-advised
), my first notion was that set up a series of 'optional toolbars' akin to Glak's customisable button suggestion.
ie. Keep the main screen as simple as possible by default but have a lot of alternative data panels for each of the main game models (eg. dynasty/character info, maybe?) selectable via a menu which the user could tick on/off?
It means someone with a 1600x1200 screen, for instance, could have the best of all worlds with a large main playing area plus access to all the detailed info they deem most important.
Someone playing at 800x600 would have to make the decision whther to keep a large playing map or spice it up... all vital stats, whatever we decide they may be, should be in a compulsory panel.
Yes/No/Heard it all before?
Paul: me? artwork? Shurely shome mishtake?
I might be able to manage it in ASCII...
I was thinking of:
----------------------------
| | |
| | 2 |
| | |
| ------
| | |
| 1 | 3 |
| | |
| ------
| | |
| | 4 |
| | |
----------------------------
| 5 |
----------------------------
Hey, actualy that's not bad, given my incompetence as an artist 
1) Main Map - compulsory
2) Small Map - compulsory?
3) Main Data - compulsory
4) Contextual Data - compulsory
5) Tagged onto the bottom of 1 or 4 could be one or more of eg. diplomacy info; detailed economy view etc, in civ-wide or province-wide forms.
[This message has been edited by Darren_McGuicken (edited December 14, 1999).]
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