I know some people really didn't like these in Civ 2 unless they happened to the computer, but I thought Civil Wars were awesome, I'd even cheat a barbarian army outside my capital if I was close to winning and wanted to keep playing. Civil Wars were a unique and awesome part of Civ 2 and I would like to see them in Civ 4 with a few changes.
Capturing a capital shouldn't trigger a Civil war, The brits captured Washington in 1812 and The U.S. didn't go into civil war (not right away at least).
So how would one trigger a civil war?
Well the obvious example to me would be to anger a large group of your people.
For example, say you are a Republic and you start a war with someone, fine, but after 50 turns you're still at war, the people nearest that civ dislike being at war with them and revolt en masse.
Similarly, Crazy Communist man keeps sacrificing his citizens to the Gods of production, resulting in a lower class uprising and a very interesting split.
These could even be turned into a "revolutionary" game, where factors such as being across an ocean too early could lead to a revolution by colonists who are sick of getting ruled by a King on another land thousands of miles away.
Revolutions and Civil wars could be turned on and off at the player's discretion.
What do you guys think?


Reply With Quote
I like this idea a lot. It also came up in a thread the maximum number of civs that should be available. The idea of minor vs major civs was brought up, and I thought it would be interesting if eveyone started as a minor civ, and had to work your way up.
I understand the technical needs - just misunderstood the intent in reading those posts. I still like the idea of "minor civs" as a concept though. Perhaps what we are approaching is the difference between city states and empire (and the tendancy of those city states to want to be independent from said empire; this is afterall a thread on civil wars).
Bookmarks