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Thread: AU 601: Collection of Links and DARs

  1. #151
    sabrewolf
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    dp
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  2. #152
    sabrewolf
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    thanks for all your scores!

    1st post updated!
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  3. #153
    snoopy369
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    Well, we hit 1275 bc ^^
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    Beta and I have hit 1250bc now. I'm Rome, he's Greece.
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  5. #155
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    250AD:
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    So if you meet me have some courtesy, have some sympathy and some taste
    Use all your well-learned politesse, or I'll lay your soul to waste

    Re-Organisation of remaining C3C PBEMS

  6. #156
    sabrewolf
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    1st post updated:
    - last reported scores
    - last reported tracker thread turns
    - alexman's 2nd DAR

    andydog and me are at 350ad now. check out for the big showdown
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  7. #157
    snoopy369
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    Holy sheesh, roth. What's going on in your game that's not in ours? (I checked 1250, and it's about the same score) That's anywhere from a 20 to 40 point (10 to 20 percent) shift in scores ... and we haven't had any major wars in ours (to decrease points) ...

    Interesting to me is that the same civs are roughly the same positions in all of these -- particularly the persians. Guess that says something about starting locations ...

    (Not that you can really answer this question, but still.)
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  8. #158
    nbarclay
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    My game with Theseus has ended, at least insofar as genuine MP play is concerned. In AD 880, fifty-four Roman cavalry launched a surprise attack, striking out of the fog of war. They punched through Theseus's front lines and captured a total of four cities in the first turn of fighting. Theseus consolidated his immediately available defenders, including a Hoplite/Swordsman/MedInf army, in one city and abandoned two others in an effort to force me to go through his most heavily defended city, but in AD 890, I was able to punch through those defenses and capture that city and three others, including Athens.

    By that point, with Greece far behind in technology, half its economy captured or destroyed, heavy Roman forces in the Greek core, and AI forces tying up Greece's border forces, it was clear that the game was esentially over for Theseus. I suggested that if he didn't think playing out the remainder of the war would be worth his time, he could send me his password and let me play out both sides, and he decided to take me up on my offer.

    Here's the score situation in AD 890.
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  9. #159
    sabrewolf
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    congratulations nathan!

    4 cities in the first turn, 3 in the next. that's a really enormous cavalry storm... how many units were involved... 200?


    edit: 1st post updated, nbarclay declared first MP winner!
    Last edited by sabrewolf; August 17, 2004 at 12:40.
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  10. #160
    nbarclay
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    Actually, four cities in each of the first two - "that city and three others" in the second. It was 54 cavalry; I hadn't really expected them to be able to win the war single-handed, but I caught Theseus a bit flat-footed defensively.

  11. #161
    sabrewolf
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    Last edited by sabrewolf; August 17, 2004 at 18:37.
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  12. #162
    alexman
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    It's very nice of Andy to continue to let you have fun like that.

    I'm sure you posted that here by mistake, by the way.

  13. #163
    sabrewolf
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    Last edited by sabrewolf; August 17, 2004 at 18:36.
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  14. #164
    Rhothaerill
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    Originally posted by snoopy369
    Holy sheesh, roth. What's going on in your game that's not in ours? (I checked 1250, and it's about the same score) That's anywhere from a 20 to 40 point (10 to 20 percent) shift in scores ... and we haven't had any major wars in ours (to decrease points) ...

    Interesting to me is that the same civs are roughly the same positions in all of these -- particularly the persians. Guess that says something about starting locations ...

    (Not that you can really answer this question, but still.)
    The only thing I can think of is that Beta and I are playing emperor level so the AI is slightly more aggressive...plus both Beta and I are being aggressive too.

    As far as I can tell there haven't been any wars waged yet in our game either.

  15. #165
    sabrewolf
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    sorry for the spoilers!

    score at 380ad
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    Last edited by sabrewolf; August 17, 2004 at 18:43.
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  16. #166
    sabrewolf
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    aw shït... big big big crap!

    sorry, i posted these screenshots by a mistake in this thread!

    i hope no roman player in the early game saw it, and if so: FORGET WHAT YOU SAW

    it's really embarrassing
    sorry guys!


    alex: andy has never given up. in the last 2 1on1s he let me capture his very last city. andy is a tough guy, ya know?
    - Artificial Intelligence usually beats real stupidity
    - Atheism is a nonprophet organization.

  17. #167
    Rhothaerill
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    Originally posted by sabrewolf
    i hope no roman player in the early game saw it, and if so: FORGET WHAT YOU SAW
    I deliberately didn't look when I realized what it was. So Beta's Greek lands are safe still...at least until I'm ready to take them from him.

  18. #168
    nbarclay
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    The actual shooting war with the Greeks ended up taking a total of six turns in spite of my best efforts in my Greek persona to make Rome's job difficult. (I even went so far as to sell city improvements right and left in order to get gold to rush some extra units; how's that for desperation tactics?) The first Roman cavalry strike came in AD 880, and in AD 930, the last Greek cities fell.

    Thanks, Theseus, for an interesting game, and thanks for letting me play out the rest of the fight.

    Nathan
    Last edited by nbarclay; August 17, 2004 at 20:48.

  19. #169
    alexman
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    Our game has ended as well. Lots of fun, up to the end where I should have lost.

  20. #170
    punkbass2000
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    As some games are ending now, I'd like to throw out an idea for the next course:
    How about an Iron Civer-esque, 4 player/No AI Tiny (or possibly small 80% water) map. There was a good enough turnout for the current course, I feel, that such a course would be possible. Any comments?
    "I used to be a Scotialist, and spent a brief period as a Royalist, but now I'm PC"
    -me, discussing my banking history.

  21. #171
    Aqualung71
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    Interesting.....but how about 5 players? I think that would add an extra dimension to the diplomacy, if it isn't too slow. Tiny map too
    So if you meet me have some courtesy, have some sympathy and some taste
    Use all your well-learned politesse, or I'll lay your soul to waste

    Re-Organisation of remaining C3C PBEMS

  22. #172
    snoopy369
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    5 players makes it less likely X against 1, but i'm not sure it makes it ultimately more balanced ... but who knows?

    How about not a pangea? I get tired of Pangeas ...

    CONTINENTS!!
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    I like your SNOOPY POSTER! - While you Wait quote.

  23. #173
    sabrewolf
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    i just can't to get diplomacy right and mostly end up being on the "recieving" end of an alliance. so i guess i'll pass on anything >2 human players with flexible diplomacy (fixed alliances/war would be ok again )


    but as apolyton university is about perfecting your CIV playing skills and not your linguistic and convincing skills, i'm not sure that this kind of MP is right over here. maybe it should be in the regular PBEM forum

    how about a completely symmetrical game? 1 against 1 plus some AI.
    both have exactly the same starting location, same traits, same UU, same neighbors, no luck-influencing things like goody huts... that would definetly require civ playing skills and AI manipulation abilities...


    PS: well done, alex!
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  24. #174
    sabrewolf
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    i've started my DAR2

    alex, can you post the final scores?
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  25. #175
    alexman
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    1143 (1) to 673 (5) at 660 AD.

  26. #176
    Theseus
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    Originally posted by nbarclay
    The actual shooting war with the Greeks ended up taking a total of six turns in spite of my best efforts in my Greek persona to make Rome's job difficult. (I even went so far as to sell city improvements right and left in order to get gold to rush some extra units; how's that for desperation tactics?) The first Roman cavalry strike came in AD 880, and in AD 930, the last Greek cities fell.

    Thanks, Theseus, for an interesting game, and thanks for letting me play out the rest of the fight.

    Nathan
    I'd like to thank Nathan as well for a very very fun game... it was really my first PBEM start to finish. The set-up was great, Nathan was a true pleasure from a game mechanics and playing perspective, and he just KICKED MY *SS!!!!

    Great course, I think!
    The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

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  27. #177
    Rhothaerill
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    Beta and I have hit 750bc now. He's Greece, I'm Rome.
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  28. #178
    snoopy369
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    You suck. We're still at 1100bc... we're not getting any fast turns in for a while i'm guessing because I am working a Monday-Friday schedule now (Probably the only retail employee on the planet with said schedule ... but what can I say, i'm taking one for the team ... )
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  29. #179
    nbarclay
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    I finished playing the rest of the game, winning by domination in AD 1730. I could have won a space race victory considerably sooner, but I wanted to see if I could win by domination without ever attacking a single AI city. Aside from my conquest of Greece, my domination victory is entirely a reflection of diplomatic warfare in which I arranged for the AIs to fight each other and cultural warfare, settling cities in the gaps created by AI-AI wars and flipping a few AI cities in the process.

    Here are the final scores (reflecting my victory bonus):
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  30. #180
    Aqualung71
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    Update

    Paddy and I are up to 380AD
    So if you meet me have some courtesy, have some sympathy and some taste
    Use all your well-learned politesse, or I'll lay your soul to waste

    Re-Organisation of remaining C3C PBEMS

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