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  • Submarine bug

    I've heard something about a bug with subs. Can anyone tell me what it is?

  • #2
    Because subs are stealth units, the AI can bump into them with ships that are on their way somewhere and inadvertently cause a war, even if they are "Gracious" towards you. Even if it's a mistake, they won't talk to you for a few turns.
    So if you meet me have some courtesy, have some sympathy and some taste
    Use all your well-learned politesse, or I'll lay your soul to waste

    Re-Organisation of remaining C3C PBEMS

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    • #3
      Stealth or invisible?

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      • #4
        Invisible, not Stealth. The Stealth flag only affects chance of interception on air missions.

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        • #5
          Sorry....yes, invisible.
          So if you meet me have some courtesy, have some sympathy and some taste
          Use all your well-learned politesse, or I'll lay your soul to waste

          Re-Organisation of remaining C3C PBEMS

          Comment


          • #6
            I've heard about this one too. There always seems to be a lot of complaints about it. Out of curiousity: Does this bug realy affect anyone's gameplay?

            I personally never build subs. An 8 attack unit in the era of destroyers, cruisers and battleships is a bit on the tepid side. The AI likes to build them but my destroyers usually make short work of them before they make any impact. However, I might be missing something useful about them.

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            • #7
              It is not only a sub bug, it is a bug with invisible units in general. Plenty of the Conquests scenarios use invisible units, like the assassin in the Middle ages. Did you ever see the Byzantines declare war on the Abbassids, because their visible units stumbled into assassins? I saw it, multiple times. AI frigates attacking privateers in ports, causing war, is another bug. Units with hidden nationalities are supposed not to cause war if destroyed. As for submarines, they definitely have a point to exist. Think not only of singleplayer, think multiplayer. And nuclear subs can bring tactical nukes into position, which are way cheaper than ICBMs.

              It is a really big bug, and it's outrageous, that it isn't yet fixed.

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              • #8
                Their stealth attack could be useful if you have a limited navy/airforce and want to take out transports. Nuclear subs too, for leanching tactical nukes. Although I admit the only time I ever launch is when I pretty much take out everything in one turn and then quit. It's more of an atmosphere thing for me.

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                • #9
                  I guess subs are useful in MP then. You can't use subs to attack AI transports because they are always escorted and attack of 8 is an almost sure loser. I guess nuclear subs are useful, however I rarely get to the point in the game where nukes are a factor.

                  Does anyone know if subs in AI territory contribute to WW?

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                  • #10
                    I guess subs are useful in MP then. You can't use subs to attack AI transports because they are always escorted and attack of 8 is an almost sure loser.


                    Except they have Stealth Attack, so you can attack the transport instead of the escorts.

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                    • #11
                      Originally posted by Sir Ralph
                      It is not only a sub bug, it is a bug with invisible units in general. Plenty of the Conquests scenarios use invisible units, like the assassin in the Middle ages. Did you ever see the Byzantines declare war on the Abbassids, because their visible units stumbled into assassins? I saw it, multiple times. AI frigates attacking privateers in ports, causing war, is another bug. Units with hidden nationalities are supposed not to cause war if destroyed. As for submarines, they definitely have a point to exist. Think not only of singleplayer, think multiplayer. And nuclear subs can bring tactical nukes into position, which are way cheaper than ICBMs.

                      It is a really big bug, and it's outrageous, that it isn't yet fixed.


                      by far one of the worst bugs to not be resolved by firaxis. Wasn't it working properly in one of the PTW iterations as well? And now that Civ is complete, our only hope is that cIV utilizes better their testers.

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                      • #12
                        I have no hope for Civ4 anymore.

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                        • #13
                          Do stealth bombers or fighters have stealth attack anymore? If not, when was it removed? I vividly remember being able to target stuff in cities with them, but earlier this week I finished a game and in the last great war used both types of unit extensively to eradicate the nasty Germans and their endless Panzer waves and didn't have the option to precision bomb stuff...
                          Cattletech claims another 5 Million victims

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                          • #14
                            It's not one of the worst bugs.
                            Just don't use subs, and nothing is wrong

                            The problem is that with invisible units it should be possible to occupy with 2 different players 1 tile. (otherwise the concequence would be that the player would know where your invisible units are, since he can't move it's units to that tile)

                            But the 'only 1 player can occupy a tile at a time' concept is too deep into the game.
                            It's not possible to fix it for that reason.

                            cIV will be coded from scratch, that'll make sure that bugs like these will be able to be fixed.
                            Formerly known as "CyberShy"
                            Carpe Diem tamen Memento Mori

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                            • #15
                              Originally posted by Sir Ralph
                              I have no hope for Civ4 anymore.
                              Hey Sir Ralph:

                              Civ III is generally considered to be better than Civ II so why wouldn’t casa del Sid rewrite the code to make Civ IV better than Civ III?
                              The law, in its majestic equality, forbids the rich as well as the poor to sleep under bridges, to beg in the streets, and to steal bread.

                              Anatole France

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